Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
215 lines
5.7 KiB
C++
215 lines
5.7 KiB
C++
//===========================================================================//
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// File: rndorgn.cc //
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// Project: MUNGA Brick: Interest Manager //
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// Contents: Interface specification Interest Manager //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 01/18/95 ECH Initial coding. //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1995, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#include <munga.hpp>
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#pragma hdrstop
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#if !defined(RNDORGN_HPP)
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# include <rndorgn.hpp>
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#endif
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#if !defined(RENDERER_HPP)
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# include <renderer.hpp>
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#endif
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#if !defined(APP_HPP)
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#include <app.hpp>
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#endif
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#if !defined(ENTITY_HPP)
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#include <entity.hpp>
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#endif
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//
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//#############################################################################
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// RendererOrigin
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//#############################################################################
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//
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RendererOrigin::RendererOrigin(
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Renderer *the_renderer,
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Entity *entity,
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InterestType interest_type,
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InterestDepth depth_calibration
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):
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InterestOrigin(
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entity->GetInterestZoneID(),
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interest_type,
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depth_calibration
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),
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interestingEntitySocket(NULL)
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{
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Check(the_renderer);
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renderer = the_renderer;
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}
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//
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//#############################################################################
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// ~RendererOrigin
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//#############################################################################
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//
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RendererOrigin::~RendererOrigin()
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{
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}
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//
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//#############################################################################
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// TestInstance
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//#############################################################################
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//
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Logical
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RendererOrigin::TestInstance() const
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{
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InterestOrigin::TestInstance();
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Check_Signature(renderer);
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Check(&interestingEntitySocket);
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return True;
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}
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//
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//#############################################################################
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//#############################################################################
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//
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void
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RendererOrigin::AddInterestingEntity(Entity *interesting_entity)
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{
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Check(this);
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Check(interesting_entity);
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//
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// Add to the socket
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//
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#if DEBUG_LEVEL>0
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{
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SChainIteratorOf<Entity*> iterator(&interestingEntitySocket);
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Check(&iterator);
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Verify(iterator.IsPlugMember(interesting_entity) == False);
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}
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#endif
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interestingEntitySocket.Add(interesting_entity);
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//
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// Notify the renderer
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//
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#if 0
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Renderer::NotifyOfNewInterestingEntityMessage
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message(interesting_entity);
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Check(&message);
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Check(application);
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Check(renderer);
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application->PostInterestEvent(renderer, &message);
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#else
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Renderer::NotifyOfNewInterestingEntityMessage
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message(interesting_entity);
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Check(&message);
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Check(application);
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Check(application->GetInterestManager());
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application->GetInterestManager()->PostRendererEvent(
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interesting_entity,
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renderer,
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&message
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);
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#endif
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}
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//
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//#############################################################################
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//#############################################################################
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//
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void
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RendererOrigin::RemoveUninterestingEntity(Entity *uninteresting_entity)
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{
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Check(this);
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Check(uninteresting_entity);
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//
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// Notify the renderer
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//
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#if 1
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Check(renderer);
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renderer->NotifyOfBecomingUninterestingEntity(uninteresting_entity);
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#else
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Renderer::NotifyOfBecomingUninterestingEntityMessage
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message(uninteresting_entity);
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Check(&message);
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Check(application);
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Check(renderer);
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application->PostInterestEvent(renderer, &message);
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#endif
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//
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// Remove from socket
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//
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#if DEBUG_LEVEL>0
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{
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SChainIteratorOf<Entity*> iterator(&interestingEntitySocket);
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Verify(iterator.IsPlugMember(uninteresting_entity) == True);
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}
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#endif
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PlugIterator remover(uninteresting_entity);
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remover.RemoveSocket(&interestingEntitySocket);
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}
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//
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//#############################################################################
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//#############################################################################
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//
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void
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RendererOrigin::RemoveUninterestingEntities()
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{
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Check(this);
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//
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// Notify the renderer of uninteresting entities
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//
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SChainIteratorOf<Entity*> iterator(&interestingEntitySocket);
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Entity *uninteresting_entity;
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Check(&iterator);
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#if 0
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while ((uninteresting_entity = iterator.GetCurrent()) != NULL)
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{
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Check(uninteresting_entity);
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Check(renderer);
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renderer->NotifyOfBecomingUninterestingEntity(uninteresting_entity);
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iterator.Remove();
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}
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#else
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while ((uninteresting_entity = iterator.GetCurrent()) != NULL)
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{
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Check(uninteresting_entity);
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RemoveUninterestingEntity(uninteresting_entity);
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}
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#endif
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}
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//~~~~~~~~~~~~~~~~~ RendererOrigin__InterestingEntityIterator ~~~~~~~~~~~~~~~~~
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RendererOrigin__InterestingEntityIterator::
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RendererOrigin__InterestingEntityIterator(
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RendererOrigin *renderer_origin
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):
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SChainIteratorOf<Entity*>(&renderer_origin->interestingEntitySocket)
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{
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}
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RendererOrigin__InterestingEntityIterator::
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~RendererOrigin__InterestingEntityIterator()
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{
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}
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