Files
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

215 lines
5.7 KiB
C++

//===========================================================================//
// File: rndorgn.cc //
// Project: MUNGA Brick: Interest Manager //
// Contents: Interface specification Interest Manager //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 01/18/95 ECH Initial coding. //
//---------------------------------------------------------------------------//
// Copyright (C) 1995, Virtual World Entertainment, Inc. //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#include <munga.hpp>
#pragma hdrstop
#if !defined(RNDORGN_HPP)
# include <rndorgn.hpp>
#endif
#if !defined(RENDERER_HPP)
# include <renderer.hpp>
#endif
#if !defined(APP_HPP)
#include <app.hpp>
#endif
#if !defined(ENTITY_HPP)
#include <entity.hpp>
#endif
//
//#############################################################################
// RendererOrigin
//#############################################################################
//
RendererOrigin::RendererOrigin(
Renderer *the_renderer,
Entity *entity,
InterestType interest_type,
InterestDepth depth_calibration
):
InterestOrigin(
entity->GetInterestZoneID(),
interest_type,
depth_calibration
),
interestingEntitySocket(NULL)
{
Check(the_renderer);
renderer = the_renderer;
}
//
//#############################################################################
// ~RendererOrigin
//#############################################################################
//
RendererOrigin::~RendererOrigin()
{
}
//
//#############################################################################
// TestInstance
//#############################################################################
//
Logical
RendererOrigin::TestInstance() const
{
InterestOrigin::TestInstance();
Check_Signature(renderer);
Check(&interestingEntitySocket);
return True;
}
//
//#############################################################################
//#############################################################################
//
void
RendererOrigin::AddInterestingEntity(Entity *interesting_entity)
{
Check(this);
Check(interesting_entity);
//
// Add to the socket
//
#if DEBUG_LEVEL>0
{
SChainIteratorOf<Entity*> iterator(&interestingEntitySocket);
Check(&iterator);
Verify(iterator.IsPlugMember(interesting_entity) == False);
}
#endif
interestingEntitySocket.Add(interesting_entity);
//
// Notify the renderer
//
#if 0
Renderer::NotifyOfNewInterestingEntityMessage
message(interesting_entity);
Check(&message);
Check(application);
Check(renderer);
application->PostInterestEvent(renderer, &message);
#else
Renderer::NotifyOfNewInterestingEntityMessage
message(interesting_entity);
Check(&message);
Check(application);
Check(application->GetInterestManager());
application->GetInterestManager()->PostRendererEvent(
interesting_entity,
renderer,
&message
);
#endif
}
//
//#############################################################################
//#############################################################################
//
void
RendererOrigin::RemoveUninterestingEntity(Entity *uninteresting_entity)
{
Check(this);
Check(uninteresting_entity);
//
// Notify the renderer
//
#if 1
Check(renderer);
renderer->NotifyOfBecomingUninterestingEntity(uninteresting_entity);
#else
Renderer::NotifyOfBecomingUninterestingEntityMessage
message(uninteresting_entity);
Check(&message);
Check(application);
Check(renderer);
application->PostInterestEvent(renderer, &message);
#endif
//
// Remove from socket
//
#if DEBUG_LEVEL>0
{
SChainIteratorOf<Entity*> iterator(&interestingEntitySocket);
Verify(iterator.IsPlugMember(uninteresting_entity) == True);
}
#endif
PlugIterator remover(uninteresting_entity);
remover.RemoveSocket(&interestingEntitySocket);
}
//
//#############################################################################
//#############################################################################
//
void
RendererOrigin::RemoveUninterestingEntities()
{
Check(this);
//
// Notify the renderer of uninteresting entities
//
SChainIteratorOf<Entity*> iterator(&interestingEntitySocket);
Entity *uninteresting_entity;
Check(&iterator);
#if 0
while ((uninteresting_entity = iterator.GetCurrent()) != NULL)
{
Check(uninteresting_entity);
Check(renderer);
renderer->NotifyOfBecomingUninterestingEntity(uninteresting_entity);
iterator.Remove();
}
#else
while ((uninteresting_entity = iterator.GetCurrent()) != NULL)
{
Check(uninteresting_entity);
RemoveUninterestingEntity(uninteresting_entity);
}
#endif
}
//~~~~~~~~~~~~~~~~~ RendererOrigin__InterestingEntityIterator ~~~~~~~~~~~~~~~~~
RendererOrigin__InterestingEntityIterator::
RendererOrigin__InterestingEntityIterator(
RendererOrigin *renderer_origin
):
SChainIteratorOf<Entity*>(&renderer_origin->interestingEntitySocket)
{
}
RendererOrigin__InterestingEntityIterator::
~RendererOrigin__InterestingEntityIterator()
{
}