Files
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

145 lines
4.3 KiB
C++

//===========================================================================//
// File: rndorgn.hh //
// Project: MUNGA Brick: Interest Manager //
// Contents: Interface specifications for interest manager //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- -----------------------------------------------------------//
// 01/18/95 ECH Initial coding. //
//---------------------------------------------------------------------------//
// Copyright (C) 1995, Virtual World Entertainment, Inc. //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#if !defined(RNDORGN_HPP)
# define RNDORGN_HPP
# if !defined(INTORGN_HPP)
# include <intorgn.hpp>
# endif
# if !defined(SCHAIN_HPP)
# include <schain.hpp>
# endif
//##########################################################################
//####################### RendererOrigin #############################
//##########################################################################
class Renderer;
class Entity;
class RendererOrigin:
public InterestOrigin
{
friend class RendererOrigin__InterestingEntityIterator;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Public types
//
public:
typedef RendererOrigin__InterestingEntityIterator
InterestingEntityIterator;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Constructor, Destructor, and Testing
//
public:
RendererOrigin(
Renderer *renderer,
Entity *entity,
InterestType interest_type,
InterestDepth depth_calibration
);
~RendererOrigin();
Logical
TestInstance() const;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Interest Manager support
//
private:
void
AddInterestingEntity(Entity *interesting_entity);
void
RemoveUninterestingEntity(Entity *uninteresting_entity);
void
RemoveUninterestingEntities();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Private data
//
private:
Renderer*
renderer;
SChainOf<Entity*>
interestingEntitySocket;
};
//~~~~~~~~~~~~~~~~~ RendererOrigin__InterestingEntityIterator ~~~~~~~~~~~~~~
class RendererOrigin__InterestingEntityIterator:
public SChainIteratorOf<Entity*>
{
public:
RendererOrigin__InterestingEntityIterator(RendererOrigin *renderer_origin);
~RendererOrigin__InterestingEntityIterator();
};
#if 0
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ RendererOrigin ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
//--------------------------------------------------------------------
// RendererOrigin
//
// Represent a renderers origin of interest.
//--------------------------------------------------------------------
//
class RendererOrigin:
public InterestOrigin
{
public:
//
//--------------------------------------------------------------------
// Constructor, Destructor, and Testing
//--------------------------------------------------------------------
//
RendererOrigin(
const EntityID &entity_ID,
InterestType interest_type,
InterestDepth depth_calibration,
Renderer *renderer
);
~RendererOrigin();
Logical
TestInstance() const;
//
//--------------------------------------------------------------------
// Interest Manager support
//--------------------------------------------------------------------
//
void
AddInterestingEntity(Entity *interesting_entity);
void
RemoveUninterestingEntity(Entity *uninteresting_entity);
void
RemoveUninterestingEntities();
protected:
//
//--------------------------------------------------------------------
// Protected data
//--------------------------------------------------------------------
//
SlotOf<Renderer*>
rendererSocket;
};
#endif
#endif