Files
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

267 lines
6.6 KiB
C++

//===========================================================================//
// File: segment.hh //
// Project: MUNGA Brick: Model Manager //
// Contents: Skeleton Heirachical element //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 10/11/95 JM Initial coding. //
//---------------------------------------------------------------------------//
// Copyright (C) 1995, Virtual World Entertainment, Inc. //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#if !defined(SEGMENT_HPP)
# define SEGMENT_HPP
# if !defined(TABLE_HPP)
# include <table.hpp>
# endif
# if !defined(LINMTRX_HPP)
# include <linmtrx.hpp>
# endif
# if !defined(CSTR_HPP)
# include <cstr.hpp>
# endif
# if !defined(VCHAIN_HPP)
# include <vchain.hpp>
# endif
class DamageZone;
class Joint;
class JointedMover;
//##########################################################################
//##################### Segment::VideoObjectNames ##########################
//##########################################################################
class EntitySegment__VideoObjectNames :
public Plug
{
public:
CString*
GetVideoObjectName(Enumeration damage_graphic_state);
void
AddVideoObjectName(
const CString &new_name,
Enumeration damage_graphic_state
);
EntitySegment__VideoObjectNames();
~EntitySegment__VideoObjectNames();
protected:
typedef PlugOf<CString> CStringPlug;
typedef VChainOf<CStringPlug*, Enumeration>
VideoObjectNamesSocket;
VideoObjectNamesSocket videoObjectNames;
};
//##########################################################################
//########################## Segment ###############################
//##########################################################################
class EntitySegment :
public Plug
{
friend class JointedMover;
public:
typedef EntitySegment__VideoObjectNames VideoObjectNames;
typedef TableOf<EntitySegment*, int> SegmentTable;
typedef TableIteratorOf<EntitySegment*, int> SegmentTableIterator;
typedef PlugOf<int> IntegerPlug;
typedef TableOf<IntegerPlug*, int> IntegerTable;
typedef TableIteratorOf<IntegerPlug*, int> IntegerTableIterator;
enum SkeletonType {
SkeletonType_N, // Exterior
SkeletonType_S, // Interior
SkeletonType_T,
SkeletonType_O,
SkeletonType_A,
SkeletonType_B,
SkeletonType_C,
SkeletonType_D,
SkeletonTypeCount
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Segment Data
//
protected:
Logical
segmentModified,
siteSegment;
LinearMatrix
segmentToParent,
segmentToEntity,
baseOffset;
typedef PlugOf<CString> CStringPlug;
typedef TableOf<VideoObjectNames*, Enumeration> VideoObjectTable;
typedef TableIteratorOf<VideoObjectNames*, Enumeration> VideoTableIterator;
VideoObjectTable
videoObjectTable;
Joint
*jointPointer;
int
jointIndex;
EntitySegment
*parentSegment;
int
parentIndex;
int
thisIndex;
IntegerTable
damageZoneTable,
childIndexTable;
int
primaryDamageZone;
SegmentTable
childPointerTable;
CString
segmentName;
const LinearMatrix&
GetSegmentToParent();
void
SetSegmentToEntity(LinearMatrix& new_matrix)
{Check(this); segmentToEntity = new_matrix;}
void
SetSegmentToParent(LinearMatrix& new_matrix)
{Check(this); segmentToParent = new_matrix;}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Accessors
//
public:
void
ModifySegment(Logical modified = True)
{Check(this); segmentModified = modified;}
const LinearMatrix&
GetBaseOffset() const
{Check(this); return baseOffset;}
const LinearMatrix&
GetSegmentToEntity();
int
GetPrimaryDamageZone() const
{Check(this); return primaryDamageZone;}
int
GetParentIndex() const
{Check(this); return parentIndex;}
const EntitySegment*
GetParent() const
{Check(this); return parentSegment;}
int
GetIndex() const
{Check(this); return thisIndex;}
int
IsSiteSegment()
{Check(this); return siteSegment;}
CString
GetName() const
{Check(this); return segmentName;}
int
GetJointIndex() const
{Check(this); return jointIndex;}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Children of Segments Support
//
public:
CString*
GetVideoObjectName(
SkeletonType skl_type = SkeletonType_N,
Enumeration damage_graphic_state = 0
);
void
AddChildIndex(int child_index, int index);
void
AddChildPointer(EntitySegment *child_pointer, int index);
void
AddDamageZone(int damage_index, int index);
void
AddVideoObjectName(
CString video_object_name,
Enumeration skl_type,
Enumeration damage_graphic_state = 0
);
IntegerTableIterator*
MakeChildIndexTable()
{
Check(this);
Check_Pointer(&childIndexTable);
IntegerTableIterator *iterator = new
IntegerTableIterator(&childIndexTable);
return iterator;
}
IntegerTableIterator*
MakeDamageZoneIndexTable()
{
Check(this);
Check_Pointer(&damageZoneTable);
IntegerTableIterator *iterator = new
IntegerTableIterator(&damageZoneTable);
return iterator;
}
EntitySegment(
CString segment_name,
int this_index,
int parent_index,
int joint_index,
Joint *joint_ptr,
LinearMatrix &lin_matrix,
EntitySegment *parent_segment,
Logical is_site,
int primary_damage_zone
);
~EntitySegment();
};
inline MemoryStream&
MemoryStream_Read(
MemoryStream* stream,
EntitySegment::SkeletonType *output
)
{return stream->ReadBytes(output, sizeof(*output));}
inline MemoryStream&
MemoryStream_Write(
MemoryStream* stream,
const EntitySegment::SkeletonType *input
)
{return stream->WriteBytes(input, sizeof(*input));}
#endif