Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
257 lines
8.3 KiB
C++
257 lines
8.3 KiB
C++
//===========================================================================//
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// File: socket.hh //
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// Project: MUNGA Brick: Connection Library //
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// Contents: Interface specifications for base socket and its iterator //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 10/19/94 ECH Initial coding. //
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// 10/20/94 JMA Fixed style stuff, merged with SKTITR.HPP //
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// 10/23/94 ECH Added greater deletion safety //
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// 10/28/94 JMA Made compatible with SGI CC //
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// 11/03/94 ECH Made compatible with BC4.0 //
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// 11/03/94 ECH Fixed InsertImplementation warning //
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// 11/05/94 JMA Made compatible with GNU C++ //
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// 12/12/94 ECH Changed release mechanism //
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// 02/16/95 ECH Removed plug commands, added node command //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1994-1995, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#if !defined(SOCKET_HPP)
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# define SOCKET_HPP
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# if !defined(PLUG_HPP)
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# include <plug.hpp>
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# endif
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class Node;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Socket ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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class Socket SIGNATURED
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{
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public:
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//
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//--------------------------------------------------------------------
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//--------------------------------------------------------------------
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// Public interface
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//
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// NOTE: All unsafe, untyped public methods are named XXXPlug or
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// XXXIterator. The safe, typed public methods are named XXX and are
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// declared in the template sub-classes.
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//--------------------------------------------------------------------
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//--------------------------------------------------------------------
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//
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//
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//--------------------------------------------------------------------
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// Destructor and instance testing
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//--------------------------------------------------------------------
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//
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virtual
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~Socket();
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Logical
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TestInstance() const;
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//
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//--------------------------------------------------------------------
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// AddPlug - Add a plug to this socket, untyped access
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//--------------------------------------------------------------------
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//
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void
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AddPlug(Plug *plug)
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{AddImplementation(plug);}
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//
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//--------------------------------------------------------------------
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//--------------------------------------------------------------------
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//
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Node*
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GetReleaseNode()
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{return socketsNode;}
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void
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SetReleaseNode(Node *release_node)
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{socketsNode = release_node;}
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protected:
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//
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//--------------------------------------------------------------------
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//--------------------------------------------------------------------
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// Protected interface
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//--------------------------------------------------------------------
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//--------------------------------------------------------------------
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//
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Socket(Node *node);
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//
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//--------------------------------------------------------------------
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// Protected untyped implementations
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//--------------------------------------------------------------------
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//
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virtual void
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AddImplementation(Plug *plug);
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//
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//--------------------------------------------------------------------
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//--------------------------------------------------------------------
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//
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Node
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*socketsNode;
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};
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~ SocketIterator ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Considering removal
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#if 0
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typedef int
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(*IteratorFunction)(
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Plug *plug,
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void *info
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);
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const int IteratorFunctionNullReturn = 0;
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#endif
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class SocketIterator:
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public Iterator
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{
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public:
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//
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//--------------------------------------------------------------------
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//--------------------------------------------------------------------
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// Public interface
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//
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// NOTE: All unsafe, untyped public methods are named XXXPlug. The
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// safe, typed public methods are named XXX and are declared in the
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// template sub-classes.
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//--------------------------------------------------------------------
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//--------------------------------------------------------------------
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//
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//
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//--------------------------------------------------------------------
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// Destructor and testing
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//--------------------------------------------------------------------
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//
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~SocketIterator();
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Logical
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TestInstance() const;
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//
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//--------------------------------------------------------------------
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// Iterator methods (see Iterator for full listing)
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//--------------------------------------------------------------------
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//
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Plug*
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ReadAndNextPlug()
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{return (Plug*)ReadAndNextImplementation();}
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Plug*
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ReadAndPreviousPlug()
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{return (Plug*)ReadAndPreviousImplementation();}
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Plug*
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GetCurrentPlug()
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{return (Plug*)GetCurrentImplementation();}
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Plug*
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GetNthPlug(CollectionSize index)
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{return (Plug*)GetNthImplementation(index);}
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//
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//--------------------------------------------------------------------
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// InsertPlug - Inserts plug at current location
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//--------------------------------------------------------------------
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//
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void
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InsertPlug(Plug *plug)
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{InsertImplementation(plug);}
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//
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//--------------------------------------------------------------------
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// Remove - Removes the link at the current location,
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// does not remove the plug
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//--------------------------------------------------------------------
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//
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virtual void
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Remove();
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//
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//--------------------------------------------------------------------
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// IsPlugMember - Determines if the plug is a member of the
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// sockets collection.
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//--------------------------------------------------------------------
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//
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Logical
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IsPlugMember(
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Plug *plug
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);
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//
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//--------------------------------------------------------------------
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// RemovePlug - If the plug is a member of the sockets
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// collection then the link to that plug will be
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// removed
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//--------------------------------------------------------------------
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//
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void
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RemovePlug(
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Plug *plug
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);
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//
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//--------------------------------------------------------------------
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// DeletePlugs - Unregisters and class delete for connected plugs.
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//--------------------------------------------------------------------
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//
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void
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DeletePlugs(Logical defeat_release_node = True);
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//
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//--------------------------------------------------------------------
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// SendPlugCommand - Send a command and related info to all plugs,
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// returns when all plugs receive command or until
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// receive method returns non-zero. If the receive
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// returns non-zero, then the iterator will remain
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// at that plug.
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//--------------------------------------------------------------------
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//
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// Considering removal
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#if 0
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int
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SendPlugCommand(
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Plug::CommandID plugCommand,
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void *info
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);
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#endif
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protected:
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//
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//--------------------------------------------------------------------
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//--------------------------------------------------------------------
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// Protected interface
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//--------------------------------------------------------------------
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//--------------------------------------------------------------------
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//
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SocketIterator(Socket *socket);
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// Considering removal
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#if 0
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int
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RunIteratorFunction(
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IteratorFunction iteratorFunction,
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void *info
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);
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#endif
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virtual void
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InsertImplementation(Plug*);
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Socket
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*socket;
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};
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#endif
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