Files
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

258 lines
6.5 KiB
C++

//===========================================================================//
// File: txttores.hpp //
// Project: Art Tools //
// Author: Jerry Edsall //
// Purpose: Program to convert Notation files to MUNGA .res files. //
//---------------------------------------------------------------------------//
// Copyright (c) 1995 Virtual World Entertainment, Inc. //
// All rights reserved worldwide. //
// This unpublished source code is PROPRIETARY and CONFIDENTIAL. //
//===========================================================================//
#if !defined(TOOL_HPP)
# define TOOL_HPP
# if !defined(NOTATION_HPP)
# include <notation.hpp>
# endif
# if !defined(RESOURCE_HPP)
# include <resource.hpp>
# endif
# if !defined(CONTROLS_HPP)
# include <controls.hpp>
# endif
# if !defined(GAUGALRM_HPP)
# include <gaugalrm.hpp>
# endif
# if !defined(AUDTOOLS_HPP)
# include <audtools.hpp>
# endif
# if !defined(ENTITY_HPP)
# include <entity.hpp>
# endif
struct
ModelData
{
char pageName[100];
char modelName[100];
ResourceDescription::ResourceID videoResourceID;
ResourceDescription::ResourceID skeletonResourceID;
ResourceDescription::ResourceID audioResourceID;
ResourceDescription::ResourceID collisionID;
ResourceDescription::ResourceID gameResourceID;
ResourceDescription::ResourceID subsystemResourceID;
ResourceDescription::ResourceID controlsMappingsResourceID;
ResourceDescription::ResourceID damageZoneResourceID;
ResourceDescription::ResourceID gaugeImageResourceID;
ResourceDescription::ResourceID gaugeAlarmResourceID;
ResourceDescription::ResourceID gaugeMissionReviewResourceID;
ResourceDescription::ResourceID explosionTableResourceID;
RegisteredClass::ClassID classID;
ResourceDescription::ResourceID resourceID;
};
struct
InstanceData
{
char pageName[100];
char modelName[100];
ResourceDescription::ResourceID resourceID;
};
struct
InstanceResource
{
Origin origin;
ResourceDescription::ResourceID resourceID;
};
//##########################################################################
//######################### PlatformTool #############################
//##########################################################################
class PlatformTool
{
public:
PlatformTool()
{
gaugeAlarmManager = NULL;
}
virtual ResourceDescription::ResourceID
CreateModelVideoStreamResource(
ResourceFile *resource_file,
const char *model_name,
NotationFile *model_file,
const ResourceDirectories *directories
)=0;
virtual ResourceDescription::ResourceID
CreateModelAudioStreamResource(
ResourceFile *resource_file,
const char *model_name,
NotationFile *model_file,
const ResourceDirectories *directories
)=0;
virtual ResourceDescription::ResourceID
CreateModelGaugeImageStreamResource(
ResourceFile *resource_file,
const char *model_name,
NotationFile *model_file,
const ResourceDirectories *directories
)=0;
virtual ResourceDescription::ResourceID
CreateModelGaugeMissionReviewStreamResource(
ResourceFile *resource_file,
const char *model_name,
NotationFile *model_file,
const ResourceDirectories *directories
)=0;
virtual ResourceDescription::ResourceID
CreateStaticAudioStreamResource(
ResourceFile *resource_file
)=0;
typedef Logical
(*FindNameFunction)(
const char *control_name,
ControlsMapping *mapping
);
virtual FindNameFunction
GetControlMappingFunction()=0;
virtual Logical
ConvertStringToModeMask(
const char *string,
ModeMask *returned_value_ptr
);
virtual Logical
ConvertStringToTechStatus(
const char *string,
int *returned_value_ptr
);
GaugeAlarmManager
*gaugeAlarmManager; // should be set at the topmost level
};
//##########################################################################
//######################## ApplicationTool ###########################
//##########################################################################
class ApplicationTool
{
protected:
PlatformTool*
platformTool;
virtual Logical
CreateMakeMessage(
const char* class_name,
Entity::MakeMessage *creation_message,
NotationFile *model_file,
const ResourceDirectories *directories
);
virtual void
CreateModelResource(
ModelData &model_resources,
const char *model_class,
ResourceFile *resource_file,
const char *model_name,
NotationFile *model_file,
const ResourceDirectories *directories
);
virtual ResourceDescription::ResourceID
CreateControlMappingStream(
const char *model_class,
const char *mapping_name,
NotationFile *mapping_file,
ResourceFile *resource_file,
const char *model_name,
NotationFile *model_file,
const ResourceDirectories *directories,
PlatformTool *current_tool
)=0;
virtual void
ListResource(ResourceDescription *resource);
Logical
WriteMaps(
char *map_name,
NotationFile *notation_file,
NotationFile *ops_file,
StreamableResourceFile *file,
const ResourceDirectories *resource_directories,
int resource_id = -1
);
Logical
WriteModels(
NotationFile *notation_file,
NotationFile *ops_file,
StreamableResourceFile *file,
const char *model_name,
const ResourceDirectories *resource_directories,
int resource_id = -1
);
void
WriteOpsFile(
NotationFile *ops_file,
StreamableResourceFile *file,
const ResourceDirectories *resource_directories
);
Logical
WriteAnimationCycle(
NotationFile *animation_file,
StreamableResourceFile *file,
const char *animation_name
);
Logical
WriteAnimationTransition(
NotationFile *animation_file,
StreamableResourceFile *file,
const char *animation_name
);
public:
Logical
labOnly,
verboseMode;
ApplicationTool(PlatformTool *platform)
{platformTool = platform;}
int
BuildResources(
int argc,
char **argv,
AudioCreateSymbols &create_symbols,
Byte minor_version
);
int
ListResources(
int argc,
char **argv
);
};
#endif