Files
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

119 lines
3.4 KiB
C++

//===========================================================================//
// File: unitvec.hh //
// Project: MUNGA Brick: Math Library //
// Contents: Interface specification for unit vector class //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 11/19/94 JMA Initial coding. //
// 12/01/94 JMA Made compatible with SGI CC //
//---------------------------------------------------------------------------//
// Copyright (C) 1994-1995, Virtual World Entertainment, Inc. //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#if !defined(UNITVEC_HPP)
# define UNITVEC_HPP
# if !defined(VECTOR3D_HPP)
# include <vector3d.hpp>
# endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~ UnitVector ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LinearMatrix;
class UnitVector:
public Vector3D
{
public:
//
// Constructors
//
UnitVector()
{}
UnitVector(
Scalar x,
Scalar y,
Scalar z
):
Vector3D(x,y,z)
{}
//
// Assignment operators
//
UnitVector&
operator=(const UnitVector &vector)
{Check(&vector); Vector3D::operator=(vector); return *this;}
UnitVector&
operator=(const Vector3D& v)
{Vector3D::Normalize(v); return *this;}
//
// Math operations
//
UnitVector&
Negate(const UnitVector &v)
{Check(&v); Vector3D::Negate(v); return *this;}
Scalar
operator*(const Vector3D& v) const
{return Vector3D::operator*(v);}
//
// Transforms
//
UnitVector& Multiply(
const UnitVector &v,
const LinearMatrix &m
);
UnitVector&
operator*=(const LinearMatrix &m);
UnitVector&
MultiplyByInverse(
const UnitVector &v,
const LinearMatrix &m
)
{Vector3D::MultiplyByInverse(v,m); return *this;}
//
// Template support
//
UnitVector&
Lerp(
const UnitVector& v1,
const UnitVector& v2,
Scalar t
);
//
// Support functions
//
Logical
TestInstance() const;
static Logical
TestClass();
private:
static const UnitVector identity;
UnitVector& Negate(const Vector3D &V);
UnitVector& Add(const Vector3D& V1,const Vector3D& V2);
UnitVector& operator+=(const Vector3D& V);
UnitVector& Subtract(const Vector3D& V1,const Vector3D& V2);
UnitVector& operator-=(const Vector3D& V);
UnitVector& Cross(const Vector3D& V1,const Vector3D& V2);
UnitVector& Multiply(const Vector3D& V,Scalar Scale);
UnitVector& operator*=(Scalar Value);
UnitVector& Multiply(const Vector3D& V1,const Vector3D& V2);
UnitVector& operator*=(const Vector3D &V);
UnitVector& Multiply(const Vector3D &Source, const AffineMatrix &M);
UnitVector& MultiplyByInverse(const Vector3D &Source, const LinearMatrix &M);
UnitVector& Divide(const Vector3D& V,Scalar Scale);
UnitVector& operator/=(Scalar Value);
UnitVector& Combine(const Vector3D& V1,Scalar t1,const Vector3D& V2,Scalar t2);
};
#endif