Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
1020 lines
29 KiB
C++
1020 lines
29 KiB
C++
//===========================================================================//
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// File: l4audres.cpp //
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// Project: MUNGA Brick: Audio Renderer Manager //
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// Contents: //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 05/10/95 ECH Initial coding. //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1994, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#include <mungal4.hpp>
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#pragma hdrstop
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#if !defined(L4AUDRES_HPP)
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# include <l4audres.hpp>
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#endif
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#if !defined(L4AUDHDW_HPP)
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# include <l4audhdw.hpp>
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#endif
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#if !defined(L4AUDIO_HPP)
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# include <l4audio.hpp>
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#endif
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#if !defined(L4AUDLVL_HPP)
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# include <l4audlvl.hpp>
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#endif
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#if !defined(L4AUDWTR_HPP)
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# include <l4audwtr.hpp>
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#endif
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#if !defined(AUDCMP_HPP)
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# include <audcmp.hpp>
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#endif
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#if !defined(AUDSEQ_HPP)
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# include <audseq.hpp>
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#endif
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#if !defined(AUDREND_HPP)
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# include <audrend.hpp>
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#endif
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#if !defined(NAMELIST_HPP)
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# include <namelist.hpp>
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#endif
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#if !defined(APP_HPP)
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# include <app.hpp>
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#endif
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#if !defined(NOTATION_HPP)
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# include <notation.hpp>
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#endif
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//#############################################################################
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//####################### AudioObjectStream #############################
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//#############################################################################
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//
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//#############################################################################
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// AudioObjectStream
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//#############################################################################
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//
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AudioObjectStream::AudioObjectStream(
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ResourceDescription *resource_description,
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Entity *the_entity
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):
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PlugStream(resource_description)
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{
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entity = the_entity;
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}
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//
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//#############################################################################
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// AudioObjectStream
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//#############################################################################
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//
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AudioObjectStream::AudioObjectStream()
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{
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entity = NULL;
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}
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//
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//#############################################################################
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// ~AudioObjectStream
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//#############################################################################
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//
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AudioObjectStream::~AudioObjectStream()
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{
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}
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//
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//#############################################################################
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// TestInstance
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//#############################################################################
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//
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Logical
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AudioObjectStream::TestInstance() const
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{
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PlugStream::TestInstance();
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if (entity != NULL)
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{
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Check(entity);
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}
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return True;
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}
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//
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//#############################################################################
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// MakeObjectImplementation
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//#############################################################################
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//
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RegisteredClass*
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AudioObjectStream::MakeObjectImplementation(Enumeration class_ID)
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{
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Check(this);
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Verify(class_ID != RegisteredClass::NullClassID);
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//
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//-----------------------------------------------------------------------
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// HACK - Constructors should be referenced through registration, for
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// now just use a switch statement
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//-----------------------------------------------------------------------
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//
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RegisteredClass *object;
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switch (class_ID)
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{
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//
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// Static resources ...
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//
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case RegisteredClass::PatchLevelOfDetailClassID:
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object = new PatchLevelOfDetail(this);
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break;
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case RegisteredClass::PatchResourceClassID:
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object = new PatchResource(this);
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break;
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case RegisteredClass::AudioResourceIndexClassID:
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object = new AudioResourceIndex(this);
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break;
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//
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// Location and sources ...
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//
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case RegisteredClass::L4AudioLocationClassID:
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object = new L4AudioLocation(this, entity);
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break;
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case RegisteredClass::DirectPatchSourceClassID:
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object = new DirectPatchSource(this, entity);
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break;
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case RegisteredClass::Dynamic3DPatchSourceClassID:
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object = new Dynamic3DPatchSource(this, entity);
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break;
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case RegisteredClass::Static3DPatchSourceClassID:
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object = new Static3DPatchSource(this, entity);
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break;
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//
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// Audio components ...
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//
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case RegisteredClass::AudioControlMixerClassID:
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object = new AudioControlMixer(this, entity);
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break;
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case RegisteredClass::AudioControlMultiplierClassID:
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object = new AudioControlMultiplier(this, entity);
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break;
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case RegisteredClass::AudioResourceSelectorClassID:
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object = new AudioResourceSelector(this, entity);
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break;
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case RegisteredClass::AudioControlSmootherClassID:
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object = new AudioControlSmoother(this, entity);
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break;
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case RegisteredClass::AudioSampleAndHoldClassID:
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object = new AudioSampleAndHold(this, entity);
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break;
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case RegisteredClass::AudioControlSendClassID:
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object = new AudioControlSend(this, entity);
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break;
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case RegisteredClass::AudioControlSequenceClassID:
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object = new AudioControlSequence(this, entity);
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break;
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case RegisteredClass::AudioControlSplitterClassID:
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object = new AudioControlSplitter(this, entity);
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break;
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case RegisteredClass::AudioLFOClassID:
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object = new AudioLFO(this, entity);
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break;
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//
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// Audio watchers ...
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//
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case RegisteredClass::AudioMotionTriggerClassID:
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object = new AudioMotionTrigger(this, entity);
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break;
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case RegisteredClass::AudioMotionScaleClassID:
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object = new AudioMotionScale(this, entity);
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break;
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case RegisteredClass::AudioHingeScaleClassID:
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object = new AudioHingeScale(this, entity);
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break;
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case RegisteredClass::AudioScalarTriggerClassID:
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object = new AudioScalarTrigger(this, entity);
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break;
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case RegisteredClass::AudioScalarScaleClassID:
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object = new AudioScalarScale(this, entity);
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break;
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case RegisteredClass::AudioLogicalTriggerClassID:
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object = new AudioLogicalTrigger(this, entity);
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break;
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case RegisteredClass::AudioEnumerationTriggerClassID:
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object = new AudioEnumerationTrigger(this, entity);
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break;
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case RegisteredClass::AudioIntegerTriggerClassID:
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object = new AudioIntegerTrigger(this, entity);
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break;
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case RegisteredClass::AudioControlsButtonTriggerClassID:
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object = new AudioControlsButtonTrigger(this, entity);
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break;
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case RegisteredClass::AudioStateTriggerClassID:
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object = new AudioStateTrigger(this, entity);
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break;
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case RegisteredClass::AudioIdleWatcherClassID:
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object = new AudioIdleWatcher(this, entity);
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break;
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case RegisteredClass::AudioEnumerationDeltaTriggerClassID:
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object = new AudioEnumerationDeltaTrigger(this, entity);
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break;
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case RegisteredClass::AudioScalarDeltaTriggerClassID:
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object = new AudioScalarDeltaTrigger(this, entity);
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break;
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case RegisteredClass::L4AudioCollisionTriggerClassID:
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object = new L4AudioCollisionTrigger(this, entity);
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break;
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case RegisteredClass::AudioMessageWatcherClassID:
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object = new AudioMessageWatcher(this, entity);
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break;
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case RegisteredClass::AudioControlsButtonMessageWatcherClassID:
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object = new AudioControlsButtonMessageWatcher(this, entity);
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break;
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//
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// Inherited behavior
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//
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default:
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object = PlugStream::MakeObjectImplementation(class_ID);
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break;
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}
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return object;
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}
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//
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//#############################################################################
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// CreatedObjectImplementation
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//#############################################################################
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//
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void
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AudioObjectStream::CreatedObjectImplementation(
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RegisteredClass *object,
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ObjectID object_ID
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)
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{
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Check(this);
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Check(object);
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Verify(object_ID != NullObjectID);
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//
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// Decide which index to add object to
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//
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switch (object->GetClassID())
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{
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case RegisteredClass::PatchLevelOfDetailClassID:
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case RegisteredClass::PatchResourceClassID:
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case RegisteredClass::AudioResourceIndexClassID:
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AddGlobalPlug(Cast_Object(Plug*, object), object_ID);
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break;
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default:
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AddLocalPlug(Cast_Object(Plug*, object), object_ID);
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break;
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}
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}
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//
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//#############################################################################
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// BuildFromPageImplementation
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//#############################################################################
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//
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void
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AudioObjectStream::BuildFromPageImplementation(
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NameList *name_list,
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Enumeration class_ID_enumeration,
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ObjectID object_ID
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)
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{
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Check(this);
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Verify(class_ID_enumeration != RegisteredClass::NullClassID);
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Verify(object_ID != NullObjectID);
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//
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//-----------------------------------------------------------------------
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// HACK - Page interpreters should be referenced through registration,
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// for now just use a switch statement
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//-----------------------------------------------------------------------
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//
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RegisteredClass::ClassID
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class_ID = (RegisteredClass::ClassID)class_ID_enumeration;
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switch (class_ID)
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{
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//
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// Static resources ...
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//
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case RegisteredClass::PatchLevelOfDetailClassID:
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PatchLevelOfDetail::BuildFromPage(this, name_list, class_ID, object_ID);
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break;
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case RegisteredClass::PatchResourceClassID:
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PatchResource::BuildFromPage(this, name_list, class_ID, object_ID);
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break;
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case RegisteredClass::AudioResourceIndexClassID:
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AudioResourceIndex::BuildFromPage(this, name_list, class_ID, object_ID);
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break;
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//
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// Location and sources ...
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//
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case RegisteredClass::L4AudioLocationClassID:
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L4AudioLocation::BuildFromPage(this, name_list, class_ID, object_ID);
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break;
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case RegisteredClass::DirectPatchSourceClassID:
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DirectPatchSource::BuildFromPage(this, name_list, class_ID, object_ID);
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break;
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case RegisteredClass::Dynamic3DPatchSourceClassID:
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Dynamic3DPatchSource::BuildFromPage(this, name_list, class_ID, object_ID);
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break;
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case RegisteredClass::Static3DPatchSourceClassID:
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Static3DPatchSource::BuildFromPage(this, name_list, class_ID, object_ID);
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break;
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//
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// Audio components ...
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//
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case RegisteredClass::AudioControlMixerClassID:
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AudioControlMixer::BuildFromPage(this, name_list, class_ID, object_ID);
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break;
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case RegisteredClass::AudioControlMultiplierClassID:
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AudioControlMultiplier::BuildFromPage(this, name_list, class_ID, object_ID);
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break;
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case RegisteredClass::AudioResourceSelectorClassID:
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AudioResourceSelector::BuildFromPage(this, name_list, class_ID, object_ID);
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break;
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case RegisteredClass::AudioControlSmootherClassID:
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AudioControlSmoother::BuildFromPage(this, name_list, class_ID, object_ID);
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break;
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case RegisteredClass::AudioSampleAndHoldClassID:
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AudioSampleAndHold::BuildFromPage(this, name_list, class_ID, object_ID);
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break;
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case RegisteredClass::AudioControlSendClassID:
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AudioControlSend::BuildFromPage(this, name_list, class_ID, object_ID);
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break;
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case RegisteredClass::AudioControlSequenceClassID:
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AudioControlSequence::BuildFromPage(this, name_list, class_ID, object_ID);
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break;
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case RegisteredClass::AudioControlSplitterClassID:
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AudioControlSplitter::BuildFromPage(this, name_list, class_ID, object_ID);
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break;
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case RegisteredClass::AudioLFOClassID:
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AudioLFO::BuildFromPage(this, name_list, class_ID, object_ID);
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break;
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//
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// Audio watchers ...
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//
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case RegisteredClass::AudioMotionTriggerClassID:
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AudioMotionTrigger::BuildFromPage(this, name_list, class_ID, object_ID);
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break;
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case RegisteredClass::AudioMotionScaleClassID:
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AudioMotionScale::BuildFromPage(this, name_list, class_ID, object_ID);
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break;
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case RegisteredClass::AudioHingeScaleClassID:
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AudioHingeScale::BuildFromPage(this, name_list, class_ID, object_ID);
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break;
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case RegisteredClass::AudioScalarTriggerClassID:
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AudioScalarTrigger::BuildFromPage(this, name_list, class_ID, object_ID);
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break;
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case RegisteredClass::AudioScalarScaleClassID:
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AudioScalarScale::BuildFromPage(this, name_list, class_ID, object_ID);
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break;
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case RegisteredClass::AudioLogicalTriggerClassID:
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AudioLogicalTrigger::BuildFromPage(this, name_list, class_ID, object_ID);
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break;
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case RegisteredClass::AudioEnumerationTriggerClassID:
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AudioEnumerationTrigger::BuildFromPage(this, name_list, class_ID, object_ID);
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break;
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case RegisteredClass::AudioIntegerTriggerClassID:
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AudioIntegerTrigger::BuildFromPage(this, name_list, class_ID, object_ID);
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break;
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case RegisteredClass::AudioControlsButtonTriggerClassID:
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AudioControlsButtonTrigger::BuildFromPage(this, name_list, class_ID, object_ID);
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break;
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case RegisteredClass::AudioStateTriggerClassID:
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AudioStateTrigger::BuildFromPage(this, name_list, class_ID, object_ID);
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break;
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case RegisteredClass::AudioIdleWatcherClassID:
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AudioIdleWatcher::BuildFromPage(this, name_list, class_ID, object_ID);
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break;
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case RegisteredClass::AudioEnumerationDeltaTriggerClassID:
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AudioEnumerationDeltaTrigger::BuildFromPage(this, name_list, class_ID, object_ID);
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break;
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case RegisteredClass::AudioScalarDeltaTriggerClassID:
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AudioScalarDeltaTrigger::BuildFromPage(this, name_list, class_ID, object_ID);
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break;
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case RegisteredClass::L4AudioCollisionTriggerClassID:
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L4AudioCollisionTrigger::BuildFromPage(this, name_list, class_ID, object_ID);
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break;
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case RegisteredClass::AudioMessageWatcherClassID:
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AudioMessageWatcher::BuildFromPage(this, name_list, class_ID, object_ID);
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break;
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case RegisteredClass::AudioControlsButtonMessageWatcherClassID:
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AudioControlsButtonMessageWatcher::BuildFromPage(this, name_list, class_ID, object_ID);
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break;
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//
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// Inherited behavior
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//
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default:
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PlugStream::BuildFromPageImplementation(name_list, class_ID, object_ID);
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break;
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}
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}
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|
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//
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//#############################################################################
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// BuiltFromPageImplementation
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//#############################################################################
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//
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void
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AudioObjectStream::BuiltFromPageImplementation(
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Enumeration class_ID,
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ObjectID object_ID,
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const CString &object_name
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)
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{
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Check(this);
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Verify(class_ID != RegisteredClass::NullClassID);
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Verify(object_ID != NullObjectID);
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Check(&object_name);
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//
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// Decide which index to add object to
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//
|
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if (object_name.Length() == 0)
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return;
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|
|
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switch (class_ID)
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{
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case RegisteredClass::PatchLevelOfDetailClassID:
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case RegisteredClass::PatchResourceClassID:
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case RegisteredClass::AudioResourceIndexClassID:
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AddGlobalObjectID(object_ID, object_name);
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break;
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default:
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AddLocalObjectID(object_ID, object_name);
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break;
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}
|
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}
|
|
|
|
//#############################################################################
|
|
//###################### L4AudioResourceManager #########################
|
|
//#############################################################################
|
|
|
|
//
|
|
//#############################################################################
|
|
// L4AudioResourceManager
|
|
//#############################################################################
|
|
//
|
|
L4AudioResourceManager::L4AudioResourceManager()
|
|
{
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// ~L4AudioResourceManager
|
|
//#############################################################################
|
|
//
|
|
L4AudioResourceManager::~L4AudioResourceManager()
|
|
{
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// TestInstance
|
|
//#############################################################################
|
|
//
|
|
Logical
|
|
L4AudioResourceManager::TestInstance() const
|
|
{
|
|
Node::TestInstance();
|
|
return True;
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// PreloadResources
|
|
//#############################################################################
|
|
//
|
|
void
|
|
L4AudioResourceManager::PreloadResources(
|
|
NotationFile *notation_file,
|
|
AudioHardware *audio_hardware
|
|
)
|
|
{
|
|
Check(this);
|
|
Check(notation_file);
|
|
Check(audio_hardware);
|
|
|
|
//
|
|
//----------------------------------------------------------------------
|
|
// Load the sound banks
|
|
//----------------------------------------------------------------------
|
|
//
|
|
NameList *name_list;
|
|
NameList::Entry *entry;
|
|
|
|
Verify(notation_file->EntryCount("AudioResources") >= 2);
|
|
|
|
name_list = notation_file->MakeEntryList("AudioResources");
|
|
Register_Object(name_list);
|
|
entry = name_list->GetFirstEntry();
|
|
Check(entry);
|
|
while (entry != NULL)
|
|
{
|
|
Check(entry);
|
|
if (entry->IsName("front_audio_resource"))
|
|
{
|
|
Check_Pointer(entry->GetChar());
|
|
Check(audio_hardware->GetFrontCard());
|
|
audio_hardware->GetFrontCard()->LoadSBK(entry->GetChar());
|
|
}
|
|
else
|
|
{
|
|
Verify(entry->IsName("rear_audio_resource"));
|
|
Check_Pointer(entry->GetChar());
|
|
Check(audio_hardware->GetRearCard());
|
|
audio_hardware->GetRearCard()->LoadSBK(entry->GetChar());
|
|
}
|
|
entry = entry->GetNextEntry();
|
|
}
|
|
Unregister_Object(name_list);
|
|
delete name_list;
|
|
|
|
//
|
|
//----------------------------------------------------------------------
|
|
// Create static audio objects
|
|
//----------------------------------------------------------------------
|
|
//
|
|
|
|
//
|
|
// Get static audio stream resource
|
|
//
|
|
ResourceDescription *resource_description;
|
|
|
|
Check(application);
|
|
Check(application->GetResourceFile());
|
|
resource_description =
|
|
application->GetResourceFile()->FindResourceDescription(
|
|
"StaticAudioStream",
|
|
ResourceDescription::StaticAudioStreamResourceType
|
|
);
|
|
Check(resource_description);
|
|
resource_description->Lock();
|
|
|
|
//
|
|
// Parse the audio object stream
|
|
//
|
|
AudioObjectStream audio_object_stream(resource_description, NULL);
|
|
|
|
Check(&audio_object_stream);
|
|
audio_object_stream.CreateObjects();
|
|
resource_description->Unlock();
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// UnloadResources
|
|
//#############################################################################
|
|
//
|
|
void
|
|
L4AudioResourceManager::UnloadResources(
|
|
AudioHardware *audio_hardware
|
|
)
|
|
{
|
|
Check(this);
|
|
Check(audio_hardware);
|
|
|
|
//
|
|
//----------------------------------------------------------------------
|
|
// Release banks
|
|
//----------------------------------------------------------------------
|
|
//
|
|
Check(audio_hardware->GetFrontCard());
|
|
audio_hardware->GetFrontCard()->ReleaseAllBanks();
|
|
Check(audio_hardware->GetRearCard());
|
|
audio_hardware->GetRearCard()->ReleaseAllBanks();
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// CreateStaticAudioStreamResource
|
|
//#############################################################################
|
|
//
|
|
ResourceDescription::ResourceID
|
|
L4AudioResourceManager::CreateStaticAudioStreamResource(
|
|
ResourceFile *resource_file
|
|
)
|
|
{
|
|
Check(resource_file);
|
|
|
|
//
|
|
//----------------------------------------------------------------------
|
|
// Open the notation file for the static stream resource
|
|
//----------------------------------------------------------------------
|
|
//
|
|
Tell("Opening Audio Script audio\\static.scp\n");
|
|
NotationFile notation_file("audio\\static.scp");
|
|
Check(¬ation_file);
|
|
|
|
//
|
|
//----------------------------------------------------------------------
|
|
// Build the static audio object stream
|
|
//----------------------------------------------------------------------
|
|
//
|
|
AudioObjectStream audio_object_stream;
|
|
|
|
Check(&audio_object_stream);
|
|
audio_object_stream.BuildFromNotationFile(¬ation_file, resource_file);
|
|
Tell("Closed Audio Script\n");
|
|
|
|
//
|
|
//----------------------------------------------------------------------
|
|
// Add the resource
|
|
//----------------------------------------------------------------------
|
|
//
|
|
ResourceDescription *res_description;
|
|
|
|
res_description =
|
|
resource_file->AddResourceMemoryStream(
|
|
"StaticAudioStream",
|
|
ResourceDescription::StaticAudioStreamResourceType,
|
|
1,
|
|
ResourceDescription::Preload,
|
|
&audio_object_stream
|
|
);
|
|
Check(res_description);
|
|
return res_description->resourceID;
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// CreateEntityAudioObjects
|
|
//#############################################################################
|
|
//
|
|
void
|
|
L4AudioResourceManager::CreateEntityAudioObjects(
|
|
Entity *entity,
|
|
AudioRepresentation audio_representation
|
|
)
|
|
{
|
|
Check(this);
|
|
Check(entity);
|
|
Verify(
|
|
audio_representation == InternalAudioRepresentation ||
|
|
audio_representation == ExternalAudioRepresentation
|
|
);
|
|
|
|
//
|
|
//------------------------------------------------------------------------
|
|
// Read the audio resource for this entity
|
|
//------------------------------------------------------------------------
|
|
//
|
|
ResourceDescription *audio_resource_description;
|
|
|
|
Check(application);
|
|
Check(application->GetResourceFile());
|
|
audio_resource_description =
|
|
application->GetResourceFile()->SearchList(
|
|
entity->GetResourceID(),
|
|
ResourceDescription::AudioStreamListResourceType
|
|
);
|
|
if (audio_resource_description == NULL)
|
|
return;
|
|
|
|
//
|
|
//------------------------------------------------------------------------
|
|
// Read the appropriate resource for an internal or external
|
|
// representation
|
|
//------------------------------------------------------------------------
|
|
//
|
|
ResourceDescription *stream_resource_description;
|
|
|
|
Check(application);
|
|
Check(application->GetResourceFile());
|
|
Check(audio_resource_description);
|
|
stream_resource_description =
|
|
application->GetResourceFile()->SearchList(
|
|
audio_resource_description->resourceID,
|
|
(audio_representation == InternalAudioRepresentation) ?
|
|
ResourceDescription::InternalAudioStreamResourceType :
|
|
ResourceDescription::ExternalAudioStreamResourceType
|
|
);
|
|
if (stream_resource_description == NULL)
|
|
return;
|
|
Check(stream_resource_description);
|
|
stream_resource_description->Lock();
|
|
audio_resource_description->Lock();
|
|
|
|
//
|
|
//------------------------------------------------------------------------
|
|
// Make the audio object stream
|
|
//------------------------------------------------------------------------
|
|
//
|
|
AudioObjectStream
|
|
audio_object_stream(
|
|
stream_resource_description,
|
|
entity
|
|
);
|
|
|
|
Check(&audio_object_stream);
|
|
audio_object_stream.CreateObjects();
|
|
stream_resource_description->Unlock();
|
|
audio_resource_description->Unlock();
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// DestroyEntityAudioObjects
|
|
//#############################################################################
|
|
//
|
|
void
|
|
L4AudioResourceManager::DestroyEntityAudioObjects(Entity *entity)
|
|
{
|
|
Check(this);
|
|
Check(entity);
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// Stop and delete all audio objects
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
Entity::AudioSocketIterator
|
|
iterator(entity);
|
|
Component
|
|
*component;
|
|
AudioComponent
|
|
*audio_component;
|
|
|
|
Check(&iterator);
|
|
while ((component = iterator.ReadAndNext()) != NULL)
|
|
{
|
|
audio_component = Cast_Object(AudioComponent*, component);
|
|
Check(audio_component);
|
|
audio_component->ReceiveControl(StopAudioControlID, 0.0f);
|
|
audio_component->ReceiveControl(FlushMessagesAudioControlID, 0.0f);
|
|
}
|
|
iterator.DeletePlugs();
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// CreateModelAudioResource
|
|
//#############################################################################
|
|
//
|
|
ResourceDescription::ResourceID
|
|
L4AudioResourceManager::CreateModelAudioStreamResource(
|
|
ResourceFile *resource_file,
|
|
const char *model_name,
|
|
NotationFile *model_file,
|
|
const ResourceDirectories*
|
|
)
|
|
{
|
|
Check(resource_file);
|
|
Check_Pointer(model_name);
|
|
Check(model_file);
|
|
|
|
const char *script_name = NULL;
|
|
ResourceDescription::ResourceID resource_id_list[3];
|
|
size_t list_length = 0;
|
|
|
|
resource_id_list[0] = ResourceDescription::NullResourceID;
|
|
resource_id_list[1] = ResourceDescription::NullResourceID;
|
|
resource_id_list[2] = ResourceDescription::NullResourceID;
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// Check for the external audio script
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
if (model_file->GetEntry("audio", "external", &script_name))
|
|
{
|
|
//
|
|
// See if the resource already exists
|
|
//
|
|
ResourceDescription *res_description =
|
|
resource_file->FindResourceDescription(
|
|
script_name,
|
|
ResourceDescription::ExternalAudioStreamResourceType
|
|
);
|
|
|
|
//
|
|
//-----------------------------------------------------------------------
|
|
// If not, create it
|
|
//-----------------------------------------------------------------------
|
|
//
|
|
if (res_description == NULL)
|
|
{
|
|
//
|
|
// Make the file name
|
|
//
|
|
CString file_name(script_name);
|
|
CString prefix("audio\\");
|
|
|
|
file_name = prefix + file_name;
|
|
|
|
//
|
|
// Build the memory stream
|
|
//
|
|
Tell("Opening Audio Script " << file_name << "\n");
|
|
NotationFile script_file(file_name);
|
|
AudioObjectStream audio_object_stream;
|
|
|
|
Check(&script_file);
|
|
Check(&audio_object_stream);
|
|
audio_object_stream.BuildFromNotationFile(&script_file, resource_file);
|
|
Tell("Closed Audio Script\n");
|
|
|
|
//
|
|
// Add the resource
|
|
//
|
|
res_description =
|
|
resource_file->AddResourceMemoryStream(
|
|
script_name,
|
|
ResourceDescription::ExternalAudioStreamResourceType,
|
|
1,
|
|
ResourceDescription::Preload,
|
|
&audio_object_stream
|
|
);
|
|
}
|
|
Check(res_description);
|
|
resource_id_list[list_length++] = res_description->resourceID;
|
|
}
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// Check for the internal audio script
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
if (model_file->GetEntry("audio", "internal", &script_name))
|
|
{
|
|
//
|
|
// See if the resource already exists
|
|
//
|
|
ResourceDescription *res_description =
|
|
resource_file->FindResourceDescription(
|
|
script_name,
|
|
ResourceDescription::InternalAudioStreamResourceType
|
|
);
|
|
|
|
//
|
|
// If not, create it
|
|
//
|
|
if (res_description == NULL)
|
|
{
|
|
//
|
|
// Make the file name
|
|
//
|
|
CString file_name(script_name);
|
|
CString prefix("audio\\");
|
|
|
|
file_name = prefix + file_name;
|
|
|
|
//
|
|
// Build the memory stream
|
|
//
|
|
Tell("Opening Audio Script " << file_name << "\n");
|
|
NotationFile script_file(file_name);
|
|
AudioObjectStream audio_object_stream;
|
|
|
|
Check(&script_file);
|
|
Check(&audio_object_stream);
|
|
audio_object_stream.BuildFromNotationFile(&script_file, resource_file);
|
|
Tell("Closed Audio Script\n");
|
|
|
|
//
|
|
// Add the resource
|
|
//
|
|
res_description =
|
|
resource_file->AddResourceMemoryStream(
|
|
script_name,
|
|
ResourceDescription::InternalAudioStreamResourceType,
|
|
1,
|
|
ResourceDescription::Preload,
|
|
&audio_object_stream
|
|
);
|
|
}
|
|
Check(res_description);
|
|
resource_id_list[list_length++] = res_description->resourceID;
|
|
}
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// Check for the audio entity model
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
const char *audio_entity_model = NULL;
|
|
|
|
if (model_file->GetEntry("audio", "model", &audio_entity_model))
|
|
{
|
|
//
|
|
// The resource should already exist
|
|
//
|
|
ResourceDescription *res_description =
|
|
resource_file->FindResourceDescription(
|
|
audio_entity_model,
|
|
ResourceDescription::ModelListResourceType
|
|
);
|
|
if (res_description == NULL)
|
|
{
|
|
cout << "audio_entity_model == " << audio_entity_model;
|
|
Fail("L4AudioResourceManager::CreateModelAudioStreamResource - model not found");
|
|
}
|
|
Check(res_description);
|
|
resource_id_list[list_length++] = res_description->resourceID;
|
|
}
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// If either script has been created, then create the resource list
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
if (list_length > 0)
|
|
{
|
|
ResourceDescription *res_description =
|
|
resource_file->AddResourceList(
|
|
model_name,
|
|
ResourceDescription::AudioStreamListResourceType,
|
|
1,
|
|
ResourceDescription::Preload,
|
|
resource_id_list,
|
|
list_length
|
|
);
|
|
Check(res_description);
|
|
return res_description->resourceID;
|
|
}
|
|
return ResourceDescription::NullResourceID;
|
|
}
|
|
|