Files
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

114 lines
3.4 KiB
C++

//===========================================================================//
// File: l4audwtr.hpp //
// Project: MUNGA Brick: Audio Renderer //
// Contents: //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- -----------------------------------------------------------//
// 04/17/95 ECH Initial coding. //
//---------------------------------------------------------------------------//
// Copyright (C) 1995, Virtual World Entertainment, Inc. //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#if !defined(l4AUDWTR_HPP)
# define l4AUDWTR_HPP
# if !defined(AUDWTHR_HPP)
# include <audwthr.hpp>
# endif
# if !defined(L4AUDIO_HPP)
# include <l4audio.hpp>
# endif
# if !defined(NORMAL_HPP)
# include <normal.hpp>
# endif
//##########################################################################
//##################### L4AudioCollisionTrigger ######################
//##########################################################################
class L4AudioCollisionTrigger:
public AudioStateWatcher
{
public:
//
//--------------------------------------------------------------------
// Constructor, Destructor
//--------------------------------------------------------------------
//
#if 0
L4AudioCollisionTrigger(
StateIndicator *state_attribute_ptr,
Normal *normal_attribute_ptr,
Static3DPatchSource *audio_source,
Enumeration trigger_state,
AudioControlID control_ID,
AudioControlValue control_value,
Logical dump_value
);
#endif
L4AudioCollisionTrigger(
PlugStream *stream,
Entity *entity
);
~L4AudioCollisionTrigger();
Logical
TestInstance() const;
//
//--------------------------------------------------------------------
// BuildFromPage
//--------------------------------------------------------------------
//
static void
BuildFromPage(
PlugStream *stream,
NameList *name_list,
RegisteredClass::ClassID class_ID,
ObjectID object_ID
);
protected:
//
//--------------------------------------------------------------------
// StateChanged
//--------------------------------------------------------------------
//
void
StateChanged(
Enumeration old_state,
Enumeration new_state
);
private:
//
//-----------------------------------------------------------------------
// DumpValue
//-----------------------------------------------------------------------
//
void
DumpValue(const StateIndicator *state_attribute_ptr);
//
//--------------------------------------------------------------------
// Private data
//--------------------------------------------------------------------
//
Normal*
normalAttributePtr;
Enumeration
triggerState;
AudioControlID
controlID;
AudioControlValue
controlValue;
};
#endif