Files
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

280 lines
9.1 KiB
C++

//===========================================================================//
// File: l4gauima.hpp //
// Project: MUNGA Brick: Gauge Renderer //
// Contents: //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 05/19/95 CPB Initial coding. //
//---------------------------------------------------------------------------//
// Copyright (C) 1995, Virtual World Entertainment, Inc. All rights reserved //
// PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#if !defined(L4GAUIMA_HPP)
# define L4GAUIMA_HPP
# if !defined(ENTITY_HPP)
# include "entity.hpp"
# endif
# if !defined(AFFNMTRX_HPP)
# include "affnmtrx.hpp"
# endif
# if !defined(GRAPH2D_HPP)
# include "graph2d.hpp"
# endif
# if !defined(MEMSTRM_HPP)
# include "memstrm.hpp"
# endif
class L4GaugeImage;
class L4GaugeImageList;
class L4GaugeImagePrimitive;
class L4GaugeImageListResource;
class L4GaugeImagePrimitiveResource;
class L4GaugeImageResource;
//#######################################################################
// L4GaugeImage
//#######################################################################
class L4GaugeImage SIGNATURED
{
public:
//--------------------------------------------------------------------
// Create L4GaugeImage from memory stream
//--------------------------------------------------------------------
L4GaugeImage(MemoryStream *mem_stream);
static L4GaugeImage *
Make(const char *file_name);
static L4GaugeImage *
Make(ResourceDescription::ResourceID new_resource_id);
//--------------------------------------------------------------------
// Destructor
//--------------------------------------------------------------------
~L4GaugeImage();
//--------------------------------------------------------------------
// TestInstance
//--------------------------------------------------------------------
Logical
TestInstance() const;
//--------------------------------------------------------------------
// CreateL4GaugeImageStream
//--------------------------------------------------------------------
static ResourceDescription::ResourceID
CreateL4GaugeImageStream(
ResourceFile *resource_file,
const char *model_name,
NotationFile *model_file,
const ResourceDirectories *directories
);
//--------------------------------------------------------------------
//--------------------------------------------------------------------
void
Draw(
Scalar LOD_value, // smaller = more detail (1.0 = 'normal')
Scalar scale_value, // metersPerPixel
GraphicsView *graphics_view,
int default_color,
AffineMatrix &localToView,
int boxed_color = 0
);
protected:
static Logical
MemoryStreamWrite(
MemoryStream *mem_stream,
NotationFile *gim_file
);
//====================================================================
// Protected data
//====================================================================
int
vertexCount, // number of vertices in vertexArray
LODCount; // number of seperate LOD's
Point3D
*vertexArray; // pointer to array of vertices
Scalar
*LODScales; // pointer to array of scalar 'scale' values
L4GaugeImageList
**LODList;
// LODList points to an array of pointers to
// L4GaugeImageLists.
};
//#######################################################################
// L4GaugeImageList
//#######################################################################
class L4GaugeImageList SIGNATURED
{
friend class L4GaugeImage;
protected:
//--------------------------------------------------------------------
// Create L4GaugeList from memory stream
//--------------------------------------------------------------------
L4GaugeImageList(MemoryStream *mem_stream);
//--------------------------------------------------------------------
// Destructor
//--------------------------------------------------------------------
~L4GaugeImageList();
//--------------------------------------------------------------------
// TestInstance
//--------------------------------------------------------------------
Logical
TestInstance() const;
//--------------------------------------------------------------------
//--------------------------------------------------------------------
static Logical
MemoryStreamWrite(
MemoryStream *mem_stream,
NotationFile *gim_file,
const char *page_name
);
//--------------------------------------------------------------------
//--------------------------------------------------------------------
void
Draw(
GraphicsView *graphics_view,
int default_color,
AffineMatrix &localToView,
Point3D *untransformed_vertex_array,
Point3D *transformed_vertex_array,
Logical *transformed_flag_array,
Scalar scale_factor,
int boxed_color
);
//====================================================================
// Protected data
//====================================================================
int
primitiveCount; // number of primitives in primitiveList
L4GaugeImagePrimitive
**primitiveList;
// primitiveList points to an array of pointers to
// L4GaugeImagePrimitives.
};
//#######################################################################
// L4GaugeImagePrimitive
//#######################################################################
class L4GaugeImagePrimitive SIGNATURED
{
friend class L4GaugeImageList;
protected:
//--------------------------------------------------------------------
// Create L4GaugeImagePrimitive from memory stream
//--------------------------------------------------------------------
L4GaugeImagePrimitive(MemoryStream *mem_stream);
static int
CreateL4GaugeImagePrimitiveResource(
NotationFile *gim_file,
const char *gim_name,
const ResourceDirectories *directories,
char *primitive_data,
L4GaugeImagePrimitiveResource *prim_res
);
//--------------------------------------------------------------------
// Destructor
//--------------------------------------------------------------------
~L4GaugeImagePrimitive();
//--------------------------------------------------------------------
// TestInstance
//--------------------------------------------------------------------
Logical
TestInstance() const;
//--------------------------------------------------------------------
//--------------------------------------------------------------------
static Logical
MemoryStreamWrite(
MemoryStream *mem_stream,
const char *type_name,
const char *data
);
//--------------------------------------------------------------------
//--------------------------------------------------------------------
void
Draw(
GraphicsView *graphics_view,
int default_color,
AffineMatrix &localToView,
Point3D *untransformed_vertex_array,
Point3D *transformed_vertex_array,
Logical *transformed_flag_array,
Scalar scale_factor,
Rectangle2D *bounds
);
//--------------------------------------------------------------------
//--------------------------------------------------------------------
void
TransformVertex(
AffineMatrix &local_to_view,
Point3D &untransformed_vertex,
Point3D *transformed_vertex,
Logical &transformed_flag,
Scalar scale_factor,
Rectangle2D *bounds
);
//--------------------------------------------------------------------
// These are the supported attribute types.
//--------------------------------------------------------------------
enum
{
attributeNormal=0,
attributeUnscaled=0x0001
};
//--------------------------------------------------------------------
// These are the supported primitive types.
//--------------------------------------------------------------------
enum primitiveType
{
primitiveVector=0,
numberOfTypes
};
//====================================================================
// Protected data
//====================================================================
int
attributes, // general attributes
color; // a specially parsed attribute
primitiveType
type; // the primitive's type
union
{
//--------------------------------
// type = primitiveVector
//--------------------------------
struct
{
int
indexCount, // the number of indices
*indexList; // pointer to an array of indices
}
vector;
}
data;
};
#endif