Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
123 lines
3.6 KiB
C++
123 lines
3.6 KiB
C++
//===========================================================================//
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// File: vectlist.cpp //
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// Project: MUNGA Brick: Gauge Renderer //
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// Contents: //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 05/19/95 CPB Initial coding. //
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// 06/01/95 CPB Resourcified. //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1995, Virtual World Entertainment, Inc. All rights reserved //
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// PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#include <mungal4.hpp>
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#if !defined(L4GAUIMA_HPP)
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# include <l4gauima.hpp>
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#endif
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#if !defined(GAUGALRM_HPP)
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# include <gaugalrm.hpp>
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#endif
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#if !defined(L4TOOL_HPP)
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# include <l4tool.hpp>
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#endif
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ResourceDescription::ResourceID
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L4Tool::CreateModelGaugeImageStreamResource(
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ResourceFile *resource_file,
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const char *model_name,
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NotationFile *model_file,
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const ResourceDirectories *directories
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)
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{
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return
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L4GaugeImage::CreateL4GaugeImageStream(
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resource_file,
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model_name,
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model_file,
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directories
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);
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}
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ResourceDescription::ResourceID
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L4Tool::CreateModelGaugeMissionReviewStreamResource(
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ResourceFile *resource_file,
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const char *model_name,
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NotationFile *model_file,
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const ResourceDirectories */*directories*/
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)
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{
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Check(resource_file);
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Check_Pointer(model_name);
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Check(model_file);
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//Check_Pointer(directories);
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ResourceDescription::ResourceID
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res_id = ResourceDescription::NullResourceID;
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//----------------------------------------------------------------------
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// Check to see if the model has a mission review page
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//----------------------------------------------------------------------
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const char
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*pixelmap_name;
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if (
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model_file->GetEntry(
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"gaugeMissionReview",
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"pixelmap",
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&pixelmap_name
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)
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)
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{
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//-------------------------------------------------------------
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// Create a dynamic memory stream, write out the data
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//-------------------------------------------------------------
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DynamicMemoryStream
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*stream = new DynamicMemoryStream();
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Check(stream);
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Register_Object(stream);
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int
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length = strlen(pixelmap_name);
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MemoryStream_Write(stream, &length);
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for( ; length>0; --length, ++pixelmap_name)
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{
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MemoryStream_Write(stream, (char *) pixelmap_name);
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}
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//-------------------------------------------------------------
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// Create the resource description, assign an ID
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//-------------------------------------------------------------
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ResourceDescription
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*res_desc_stream =
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resource_file->ResourceFile::AddResourceMemoryStream(
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model_name,
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ResourceDescription::GaugeMissionReviewStreamResourceType,
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1,
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ResourceDescription::Preload,
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stream
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);
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Check(res_desc_stream);
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res_id = res_desc_stream->resourceID;
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Check(stream);
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Unregister_Object(stream);
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delete stream;
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cout << "GaugeMissionReview res_id = " << res_id << "\n";
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}
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//-------------------------------------------------------------
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// Return the new ResourceID
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//-------------------------------------------------------------
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Check_Fpu();
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return res_id;
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}
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