Files
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

123 lines
3.6 KiB
C++

//===========================================================================//
// File: vectlist.cpp //
// Project: MUNGA Brick: Gauge Renderer //
// Contents: //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 05/19/95 CPB Initial coding. //
// 06/01/95 CPB Resourcified. //
//---------------------------------------------------------------------------//
// Copyright (C) 1995, Virtual World Entertainment, Inc. All rights reserved //
// PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#include <mungal4.hpp>
#if !defined(L4GAUIMA_HPP)
# include <l4gauima.hpp>
#endif
#if !defined(GAUGALRM_HPP)
# include <gaugalrm.hpp>
#endif
#if !defined(L4TOOL_HPP)
# include <l4tool.hpp>
#endif
ResourceDescription::ResourceID
L4Tool::CreateModelGaugeImageStreamResource(
ResourceFile *resource_file,
const char *model_name,
NotationFile *model_file,
const ResourceDirectories *directories
)
{
return
L4GaugeImage::CreateL4GaugeImageStream(
resource_file,
model_name,
model_file,
directories
);
}
ResourceDescription::ResourceID
L4Tool::CreateModelGaugeMissionReviewStreamResource(
ResourceFile *resource_file,
const char *model_name,
NotationFile *model_file,
const ResourceDirectories */*directories*/
)
{
Check(resource_file);
Check_Pointer(model_name);
Check(model_file);
//Check_Pointer(directories);
ResourceDescription::ResourceID
res_id = ResourceDescription::NullResourceID;
//----------------------------------------------------------------------
// Check to see if the model has a mission review page
//----------------------------------------------------------------------
const char
*pixelmap_name;
if (
model_file->GetEntry(
"gaugeMissionReview",
"pixelmap",
&pixelmap_name
)
)
{
//-------------------------------------------------------------
// Create a dynamic memory stream, write out the data
//-------------------------------------------------------------
DynamicMemoryStream
*stream = new DynamicMemoryStream();
Check(stream);
Register_Object(stream);
int
length = strlen(pixelmap_name);
MemoryStream_Write(stream, &length);
for( ; length>0; --length, ++pixelmap_name)
{
MemoryStream_Write(stream, (char *) pixelmap_name);
}
//-------------------------------------------------------------
// Create the resource description, assign an ID
//-------------------------------------------------------------
ResourceDescription
*res_desc_stream =
resource_file->ResourceFile::AddResourceMemoryStream(
model_name,
ResourceDescription::GaugeMissionReviewStreamResourceType,
1,
ResourceDescription::Preload,
stream
);
Check(res_desc_stream);
res_id = res_desc_stream->resourceID;
Check(stream);
Unregister_Object(stream);
delete stream;
cout << "GaugeMissionReview res_id = " << res_id << "\n";
}
//-------------------------------------------------------------
// Return the new ResourceID
//-------------------------------------------------------------
Check_Fpu();
return res_id;
}