Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
859 lines
22 KiB
C++
859 lines
22 KiB
C++
//===========================================================================//
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// File: l4grend.cc //
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// Project: MUNGA Brick: LBE4 Gauge Renderer //
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// Contents: //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 02/10/95 CPB Initial coding. //
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// 04/12/95 CPB Moved BuildGraphicsPorts in from RP/BTL4GRND.CPP. //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1995, Virtual World Entertainment, Inc. All rights reserved //
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// PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#include <mungal4.hpp>
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#pragma hdrstop
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#if !defined(L4APP_HPP)
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# include <l4app.hpp>
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#endif
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#if !defined(TIME_HPP)
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# include <time.hpp> // for profiling
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#endif
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#if !defined(L4GREND_HPP)
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# include <l4grend.hpp>
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#endif
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#if !defined(L4GAUGE_HPP)
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# include <l4gauge.hpp>
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#endif
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#if !defined(MISSION_HPP)
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# include <mission.hpp>
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#endif
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#if !defined(L4PLASMA_HPP)
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# include <l4plasma.hpp>
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#endif
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#if !defined(NOTATION_HPP)
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# include <notation.hpp>
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#endif
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// #define LOCAL_TEST
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#if defined(LOCAL_TEST)
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# define Test_Tell(n) cout << n
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#else
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# define Test_Tell(n)
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#endif
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//
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//#############################################################################
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// L4MethodDescription list
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//#############################################################################
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//
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MethodDescription
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ChainToPrevious = METHOD_DESCRIPTION_CHAIN(NULL); // Null:end of chain
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MethodDescription
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*L4MethodDescription[] =
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{
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&MakeConfigMethodDescription,
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&MakeExternConfigMethodDescription,
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&BackgroundReconfig::methodDescription,
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&BackgroundLine::methodDescription,
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&BackgroundRect::methodDescription,
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&BackgroundFilledRect::methodDescription,
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&BackgroundPixelmap::methodDescription,
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&BackgroundBitmap::methodDescription,
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&NumericDisplayScalar::methodDescription,
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&NumericDisplaySpeed::methodDescription,
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&NumericDisplayInteger::methodDescription,
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&DigitalClock::methodDescription,
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&RankAndScore::methodDescription,
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&BarGraphSolidScalar::methodDescription,
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&BarGraphPixelMapScalar::methodDescription,
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&ColorState::methodDescription,
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&TwoState::methodDescription,
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&SegmentArcNormalized::methodDescription,
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&ChainToPrevious
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};
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//
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//#############################################################################
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// L4GaugeRenderer
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//#############################################################################
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//
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L4GaugeRenderer::L4GaugeRenderer():
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GaugeRenderer()
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{
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//
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//---------------------------------------------------------------------
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// Ensure that graphicsDisplay is NULL
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//---------------------------------------------------------------------
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//
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graphicsDisplay = NULL;
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externalDisplay = NULL;
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palettesAreActive = True;
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scrambleVideoFlag = False;
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char
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*mode_string = getenv("L4GAUGE");
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//
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//---------------------------------------------------------------------
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// NOTE that L4Application::Initialize() searches for the environment
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// variable "L4GAUGE" to determine whether or not to create
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// a gauge renderer.
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//---------------------------------------------------------------------
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//
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if (mode_string != NULL)
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{
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//
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//---------------------------------------------------------------------
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// Attempt to initialize external display
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//---------------------------------------------------------------------
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//
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char
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*plasma_string = getenv("L4PLASMA");
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if (plasma_string != NULL)
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{
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if (strnicmp(plasma_string, "COM2", 4) == 0)
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{
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Tell("Plasma display created on COM2\n");
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externalDisplay = new PlasmaDisplay(PCS_COM2);
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}
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else
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{
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Tell("Plasma display created on COM1\n");
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externalDisplay = new PlasmaDisplay(PCS_COM1);
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}
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if (externalDisplay != NULL)
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{
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Register_Object(externalDisplay);
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}
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}
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//
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//---------------------------------------------------------------------
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// Attempt to initialize main display
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//---------------------------------------------------------------------
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//-------------------------------------------------
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// Search notation file for specified resolution
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//-------------------------------------------------
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//
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NotationFile
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notation_file("GAUGE\\L4GAUGE.INI");
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if (!notation_file.PageExists(mode_string))
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{
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Tell("L4GaugeRenderer::L4GaugeRenderer - '" <<
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mode_string <<
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"' not found in L4GAUGE.INI!\n"
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);
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}
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else
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{
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//
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//-------------------------------------------------
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// Requested resolution exists, read parameters
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//-------------------------------------------------
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//
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int
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mode(0),
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width(640),
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height(480),
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page_size(64),
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gran(64),
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bpl(640*2),
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pfp(0),
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special(0),
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q(0);
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q += notation_file.GetEntry(mode_string, "mode", &mode);
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q += notation_file.GetEntry(mode_string, "width", &width);
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q += notation_file.GetEntry(mode_string, "height", &height);
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q += notation_file.GetEntry(mode_string, "sizeInKB", &page_size);
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q += notation_file.GetEntry(mode_string, "granularityInKB", &gran);
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q += notation_file.GetEntry(mode_string, "bytesPerLine", &bpl);
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q += notation_file.GetEntry(mode_string, "pageFcnPtr", &pfp);
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q += notation_file.GetEntry(mode_string, "special", &special);
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if (q == 8)
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{
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graphicsDisplay = new
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SVGA16(
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mode,
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width,
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height,
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page_size,
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gran,
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bpl,
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pfp,
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special
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);
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if (graphicsDisplay != NULL)
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{
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Register_Object(graphicsDisplay);
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}
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}
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}
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}
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Check_Fpu();
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}
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//
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//#############################################################################
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// ~L4GaugeRenderer
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//#############################################################################
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//
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L4GaugeRenderer::~L4GaugeRenderer()
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{
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# if defined (LOCAL_TEST)
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Tell("L4GaugeRenderer::~L4GaugeRenderer()\n");
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# endif
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Check(this);
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int i;
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//----------------------------------------------------
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// Make sure all gauges removed first
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//----------------------------------------------------
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Remove(0);
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//----------------------------------------------------
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// Delete the graphics ports
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//----------------------------------------------------
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for(i=0; i<maximumGraphicsPorts; ++i)
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{
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if (graphicsPort[i] != NULL)
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{
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Check(graphicsPort[i]);
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Unregister_Object(graphicsPort[i]);
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delete graphicsPort[i];
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}
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}
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if (graphicsDisplay != NULL)
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{
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Check(graphicsDisplay);
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Unregister_Object(graphicsDisplay);
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delete graphicsDisplay;
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}
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if (externalDisplay != NULL)
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{
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Check(externalDisplay);
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Unregister_Object(externalDisplay);
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delete externalDisplay;
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}
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Check_Fpu();
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}
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//
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//#############################################################################
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// LocalEmergencyShutdown - restore the ABSOLUTE MINIMUM to get back
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// to the system!
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//#############################################################################
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//
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void
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L4GaugeRenderer::LocalEmergencyShutdown()
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{
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if (graphicsDisplay != NULL)
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{
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// It's an EMERGENCY: a 'verify' somewhere may have already failed.
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// Therefore don't check it, just kill it!
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delete graphicsDisplay;
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}
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GaugeRenderer::LocalEmergencyShutdown();
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}
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//
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//#############################################################################
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// TestInstance
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//#############################################################################
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//
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Logical
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L4GaugeRenderer::TestInstance() const
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{
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return GaugeRenderer::TestInstance();
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}
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//
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//#############################################################################
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// StartImplementation
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//#############################################################################
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//
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void
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L4GaugeRenderer::LoadMissionImplementation(Mission *mission)
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{
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Check(this);
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# if defined (LOCAL_TEST)
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Tell("L4GaugeRenderer::LoadMissionImplementation()\n");
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# endif
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GaugeRenderer::LoadMissionImplementation(mission);
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Check_Fpu();
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}
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//
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//#############################################################################
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// StopImplementation
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//#############################################################################
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//
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void
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L4GaugeRenderer::ShutdownImplementation()
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{
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Check(this);
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# if defined (LOCAL_TEST)
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Tell("L4GaugeRenderer::ShutdownImplementation()\n");
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# endif
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// EVENTUALLY kill all interrupt-driven processes (if they exist)
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GaugeRenderer::ShutdownImplementation();
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Check_Fpu();
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}
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//
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//#############################################################################
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// SuspendImplementation
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//#############################################################################
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//
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void
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L4GaugeRenderer::SuspendImplementation()
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{
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Check(this);
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# if defined (LOCAL_TEST)
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Tell("L4GaugeRenderer::SuspendImplementation()\n");
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# endif
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GaugeRenderer::SuspendImplementation();
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Check_Fpu();
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}
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//
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//#############################################################################
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// ResumeImplementation
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//#############################################################################
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//
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void
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L4GaugeRenderer::ResumeImplementation()
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{
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Check(this);
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# if defined (LOCAL_TEST)
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Tell("L4GaugeRenderer::ResumeImplementation()\n");
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# endif
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GaugeRenderer::ResumeImplementation();
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Check_Fpu();
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}
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//
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//#############################################################################
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// ExecuteForeground
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//#############################################################################
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//
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void
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L4GaugeRenderer::ExecuteForeground()
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{
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Check(this);
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//---------------------------------------
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// We must call the ancestral method!
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//---------------------------------------
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GaugeRenderer::ExecuteForeground();
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//---------------------------------------
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// Process special effects
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//---------------------------------------
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if (graphicsDisplay != NULL)
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{
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Check(graphicsDisplay);
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ProcessVideoEffects();
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((SVGA16 *) graphicsDisplay)->UpdatePalette();
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}
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Check_Fpu();
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}
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//
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//#############################################################################
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// ExecuteImplementation
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//#############################################################################
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//
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Logical
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L4GaugeRenderer::ExecuteBackgroundDisplayUpdate()
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{
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Check(this);
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Logical
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result = False; // False == 'all done'
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//--------------------------------------------------------
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// Update external annunciator
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//
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// Allow the plasma display to continue if there's
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// more background time available.
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//
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// This method is still called if taskmode is set to
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// 'foreground'. If it's called in 'foreground' mode,
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// it really means that we're still waiting for foreground
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// to begin processing, so we might as well update the
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// external display (if needed).
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//--------------------------------------------------------
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if (externalDisplay != NULL)
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{
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Check(externalDisplay);
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result = externalDisplay->Update(False); // returns 'False' if done
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}
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//-------------------------------------------------------
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// Update display ONLY in 'copy' mode
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//--------------------------------------------------------
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if (taskMode == copy)
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{
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if (graphicsDisplay != NULL)
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{
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Check(graphicsDisplay);
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if (graphicsDisplay->Update(False) == False)
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{
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//--------------------------------------------------------
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// Tell executionImplementation that we're basically done.
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//--------------------------------------------------------
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taskMode = foreground;
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}
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else
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{
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result = True; // We're not done yet!
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}
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}
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}
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return result;
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}
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//
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//#############################################################################
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// NotifyOfNewInterestingEntity
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//#############################################################################
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//
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void
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L4GaugeRenderer::NotifyOfNewInterestingEntity(
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Entity *interesting_entity
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)
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{
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SET_GAUGE_RENDERER();
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Check(this);
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Check(interesting_entity);
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//----------------------------------------------
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// Make sure gaugeImage exists for entity
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//----------------------------------------------
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Check(warehousePointer);
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((L4Warehouse*)warehousePointer)->gaugeImageBin.Get(
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interesting_entity->GetResourceID()
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);
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//----------------------------------------------
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// Update gaugeRenderer
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//----------------------------------------------
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GaugeRenderer::NotifyOfNewInterestingEntity(interesting_entity);
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Check_Fpu();
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CLEAR_GAUGE_RENDERER();
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}
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//
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//#############################################################################
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// NotifyOfBecomingUninterestingEntity
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//#############################################################################
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//
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void
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L4GaugeRenderer::NotifyOfBecomingUninterestingEntity(
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Entity *uninteresting_entity
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)
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{
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SET_GAUGE_RENDERER();
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Check(this);
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Check(uninteresting_entity);
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//----------------------------------------------
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// Remove gaugeImage if no longer used
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//----------------------------------------------
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Check(warehousePointer);
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((L4Warehouse*)warehousePointer)->gaugeImageBin.Release(
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uninteresting_entity->GetResourceID()
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);
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//----------------------------------------------
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// Update gaugeRenderer
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//----------------------------------------------
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GaugeRenderer::NotifyOfBecomingUninterestingEntity(uninteresting_entity);
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Check_Fpu();
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CLEAR_GAUGE_RENDERER();
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}
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//
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//#############################################################################
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// BuildGraphicsPort
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//#############################################################################
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//
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void
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L4GaugeRenderer::BuildGraphicsPort(
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int port_number,
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const char *name,
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int rotation,
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int bitAllocation,
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SVGA16::PaletteID palette_ID,
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L4GraphicsPort::ChannelEnableID enable_ID,
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Palette8 *palette
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)
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{
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Test_Tell("L4GaugeRenderer::BuildGraphicsPort\n");
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Check(this);
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if (graphicsDisplay != NULL)
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{
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Test_Tell("...non-NULL display\n");
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Verify(port_number < maximumGraphicsPorts);
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Verify(port_number >= 0);
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Test_Tell("...port_number= " << port_number << "\n");
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//
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//---------------------------------------------------------
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// If it already exists, delete it
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//---------------------------------------------------------
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//
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L4GraphicsPort
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*graphics_port = (L4GraphicsPort *) graphicsPort[port_number];
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if (graphics_port != NULL)
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{
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Test_Tell("...deleting existing port\n");
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Check(graphics_port);
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Unregister_Object(graphics_port);
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delete graphics_port;
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}
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//
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//---------------------------------------------------------
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// Attempt to create it
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//---------------------------------------------------------
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//
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graphicsPort[port_number] = new L4GraphicsPort(
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(Video16BitBuffered *) graphicsDisplay,
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name,
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rotation,
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bitAllocation,
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palette_ID,
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enable_ID
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);
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graphics_port = (L4GraphicsPort *) graphicsPort[port_number];
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Test_Tell("...new port at " << graphics_port << "\n");
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//
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//---------------------------------------------------------
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// If created, register it and build the palette
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//---------------------------------------------------------
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//
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if (graphics_port != NULL)
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{
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Check(graphics_port);
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Register_Object(graphics_port);
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//
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// Set the palette for the port
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// (Note: secondary uses lowest 8 bits)
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//
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if ((bitAllocation > 0) && (bitAllocation < 0x0100))
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{
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Test_Tell("...secondary\n");
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graphics_port->SetSecondaryPalette(palette);
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}
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else
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{
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Test_Tell("...auxiliary\n");
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graphics_port->SetAuxiliaryPalette();
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}
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}
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}
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Check_Fpu();
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}
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//
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//#############################################################################
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// RemapGraphicsPort
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//#############################################################################
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//
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void
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L4GaugeRenderer::RemapGraphicsPort(
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int port_number,
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SVGA16::PaletteID palette_ID,
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L4GraphicsPort::ChannelEnableID enable_ID,
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Palette8 *palette
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)
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{
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Check(this);
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Test_Tell("L4GaugeRenderer::RemapGraphicsPort\n");
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if (graphicsDisplay != NULL)
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{
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Test_Tell("...non-NULL display\n");
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Verify(port_number < maximumGraphicsPorts);
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Verify(port_number >= 0);
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Test_Tell("...port_number= " << port_number << "\n");
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//---------------------------------------------------------
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// If it exists, change the palette ID and set the palette
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//---------------------------------------------------------
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L4GraphicsPort
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*graphics_port = (L4GraphicsPort *) graphicsPort[port_number];
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if (graphics_port != NULL)
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{
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Check(graphics_port);
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//
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// Set the palette ID
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//
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graphics_port->SetPaletteID(palette_ID);
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graphics_port->SetEnableID(enable_ID);
|
|
|
|
//
|
|
// Set the palette for the port
|
|
// (Note: secondary uses lowest 8 bits)
|
|
//
|
|
|
|
int
|
|
bit_mask = graphics_port->GetBitMask();
|
|
|
|
if (bit_mask & 0x00FF) // must be secondary
|
|
{
|
|
Test_Tell("...secondary\n");
|
|
Verify(palette != NULL);
|
|
graphics_port->SetSecondaryPalette(palette);
|
|
}
|
|
else
|
|
{
|
|
Test_Tell("...auxiliary\n");
|
|
graphics_port->SetAuxiliaryPalette();
|
|
}
|
|
}
|
|
}
|
|
Check_Fpu();
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// BuildExternalGraphicsPort
|
|
//#############################################################################
|
|
//
|
|
void
|
|
L4GaugeRenderer::BuildExternalGraphicsPort(
|
|
int port_number,
|
|
const char *name,
|
|
int /*bitAllocation*/
|
|
)
|
|
{
|
|
Check(this);
|
|
Test_Tell(
|
|
"L4GaugeRenderer::BuildExternalGraphicsPort(" << port_number << ")\n"
|
|
);
|
|
|
|
if (externalDisplay != NULL)
|
|
{
|
|
Test_Tell("...non-NULL display\n");
|
|
Verify(port_number < maximumGraphicsPorts);
|
|
Verify(port_number >= 0);
|
|
Test_Tell("...port_number= " << port_number << "\n");
|
|
//
|
|
//---------------------------------------------------------
|
|
// If it already exists, delete it
|
|
//---------------------------------------------------------
|
|
//
|
|
L4GraphicsPort
|
|
*graphics_port = (L4GraphicsPort *) graphicsPort[port_number];
|
|
|
|
if (graphics_port != NULL)
|
|
{
|
|
Test_Tell("...deleting existing port\n");
|
|
Check(graphics_port);
|
|
Unregister_Object(graphics_port);
|
|
delete graphics_port;
|
|
}
|
|
//
|
|
//---------------------------------------------------------
|
|
// Attempt to create it
|
|
//---------------------------------------------------------
|
|
//
|
|
graphicsPort[port_number] = new L4BytePort(
|
|
(Video8BitBuffered *) externalDisplay,
|
|
name,
|
|
0 // rotation
|
|
);
|
|
|
|
graphics_port = (L4GraphicsPort *) graphicsPort[port_number];
|
|
|
|
Test_Tell("...new port at " << graphics_port << "\n");
|
|
//
|
|
//---------------------------------------------------------
|
|
// If created, register it
|
|
//---------------------------------------------------------
|
|
//
|
|
if (graphics_port != NULL)
|
|
{
|
|
Check(graphics_port);
|
|
Register_Object(graphics_port);
|
|
}
|
|
}
|
|
Check_Fpu();
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// FadeToWhite, FadeToGame
|
|
//#############################################################################
|
|
//
|
|
void
|
|
L4GaugeRenderer::FadeToWhite(Scalar number_of_seconds)
|
|
{
|
|
Check(this);
|
|
Verify(number_of_seconds >= 0.0); // zero is allowed (instant change)
|
|
|
|
// cout << "L4GaugeRenderer::FadeToWhite(" << number_of_seconds << ")\n";
|
|
|
|
if (graphicsDisplay != NULL)
|
|
{
|
|
Check(graphicsDisplay);
|
|
((SVGA16 *)graphicsDisplay)->FadeToWhite(number_of_seconds);
|
|
}
|
|
Check_Fpu();
|
|
}
|
|
|
|
void
|
|
L4GaugeRenderer::FadeToNormal(Scalar number_of_seconds)
|
|
{
|
|
Check(this);
|
|
Verify(number_of_seconds >= 0.0); // zero is allowed (instant change)
|
|
|
|
// cout << "L4GaugeRenderer::FadeToNormal(" << number_of_seconds << ")\n";
|
|
|
|
if (graphicsDisplay != NULL)
|
|
{
|
|
Check(graphicsDisplay);
|
|
((SVGA16 *)graphicsDisplay)->FadeToPalettes(number_of_seconds);
|
|
}
|
|
Check_Fpu();
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// Configure
|
|
//#############################################################################
|
|
//
|
|
void
|
|
L4GaugeRenderer::ConfigureForModel(
|
|
const char *configuration_name,
|
|
Entity *entity
|
|
)
|
|
{
|
|
Check(this);
|
|
Check_Pointer(configuration_name);
|
|
|
|
Test_Tell(
|
|
"L4GaugeRenderer::ConfigureForModel(" <<
|
|
configuration_name << ", " <<
|
|
entity << ")\n"
|
|
);
|
|
|
|
Check(application);
|
|
Check(entity);
|
|
|
|
Mission
|
|
*mission = application->GetCurrentMission();
|
|
Check(mission);
|
|
|
|
const char
|
|
*model_name = mission->GetGameModel();
|
|
Check_Pointer(model_name);
|
|
|
|
char
|
|
full_name[64];
|
|
|
|
Str_Copy(full_name, model_name, sizeof(full_name));
|
|
Str_Cat(full_name, configuration_name, sizeof(full_name));
|
|
|
|
Test_Tell(
|
|
"L4GaugeRenderer::ConfigureForModel, full_name=" << full_name <<
|
|
")\n"
|
|
);
|
|
|
|
Configure(full_name, entity);
|
|
Check_Fpu();
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// SpecialEffect
|
|
//#############################################################################
|
|
//
|
|
void
|
|
L4GaugeRenderer::SpecialEffect(
|
|
VideoEffectType type,
|
|
Scalar duration
|
|
)
|
|
{
|
|
Check(this);
|
|
|
|
switch (type)
|
|
{
|
|
case scrambleVideo:
|
|
if (graphicsDisplay != NULL)
|
|
{
|
|
scrambleVideoFlag = True;
|
|
scrambleVideoTimeout = ((Scalar)Now()) + duration;
|
|
|
|
Check(graphicsDisplay);
|
|
((SVGA16*) graphicsDisplay)->FunkyVideo(True);
|
|
}
|
|
break;
|
|
|
|
// other modes go here
|
|
|
|
}
|
|
Check_Fpu();
|
|
}
|
|
|
|
void
|
|
L4GaugeRenderer::ProcessVideoEffects()
|
|
{
|
|
Check(this);
|
|
Check(graphicsDisplay);
|
|
|
|
Time
|
|
now = Now();
|
|
|
|
if (scrambleVideoFlag)
|
|
{
|
|
if (now >= scrambleVideoTimeout)
|
|
{
|
|
scrambleVideoFlag = False;
|
|
((SVGA16*) graphicsDisplay)->FunkyVideo(False);
|
|
}
|
|
}
|
|
|
|
Check_Fpu();
|
|
}
|
|
|
|
//--------------------------------------------------------------------
|
|
// Profiling support
|
|
//--------------------------------------------------------------------
|
|
Scalar
|
|
L4GaugeRenderer::GetCurrentFramePercentage()
|
|
{
|
|
Check(this);
|
|
return Get_Frame_Percent_Used();
|
|
}
|
|
|
|
|
|
|
|
|