Files
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

38 lines
1.4 KiB
C++

//===========================================================================//
// File: PCkeybd.cc //
// Project: MUNGA Brick: Platform-specific IO //
// Contents: PC keyboard interface //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- -----------------------------------------------------------//
// 01/19/95 CPB Initial coding. //
//---------------------------------------------------------------------------//
// Copyright (C) 1995, Virtual World Entertainment, Inc. All rights reserved //
// PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#include <mungal4.hpp>
#pragma hdrstop
#include <iostream.h>
#include <conio.h>
int PC_Keyboard_Read(void)
{
int c;
if (!kbhit()) // if keyboard has not been hit, return zero
{
return(0);
}
else
{
c = getch(); // keyboard was hit, get code
if (c == 0) // zero: next character is extended code
{
c = getch() | 0x0100; // flag as extended
}
return(c); // return the value
}
}