Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
38 lines
1.4 KiB
C++
38 lines
1.4 KiB
C++
//===========================================================================//
|
|
// File: PCMouse.hh //
|
|
// Project: MUNGA Brick: Platform-specific IO //
|
|
// Contents: PC mouse interface class //
|
|
//---------------------------------------------------------------------------//
|
|
// Date Who Modification //
|
|
// -------- --- -----------------------------------------------------------//
|
|
// 01/30/95 CPB Initial coding. //
|
|
//---------------------------------------------------------------------------//
|
|
// Copyright (C) 1995, Virtual World Entertainment, Inc. All rights reserved //
|
|
// PROPRIETARY and CONFIDENTIAL //
|
|
//===========================================================================//
|
|
#if !defined(L4MOUSE_HPP)
|
|
|
|
#define L4MOUSE_HPP
|
|
|
|
#if !defined(STYLE_HPP)
|
|
#include <style.hpp>
|
|
#endif
|
|
|
|
class Mouse SIGNATURED
|
|
{
|
|
public:
|
|
Mouse();
|
|
~Mouse()
|
|
{}
|
|
void ReadCounters(int *xp, int *yp);
|
|
int ButtonPressed(int buttonNum);
|
|
int ButtonReleased(int buttonNum);
|
|
Logical
|
|
TestInstance() const;
|
|
|
|
int ButtonCount; // number of buttons on mouse
|
|
int Errors; // non-zero if bad things happened
|
|
};
|
|
|
|
#endif
|