Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
51 lines
1.7 KiB
C++
51 lines
1.7 KiB
C++
//===========================================================================//
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// File: l4mssn.hh //
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// Project: MUNGA Brick: Application //
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// Contents: Implementation Details for missions //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 02/19/95 JMA Initial coding. //
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// 09/12/95 JM Put Back in Munga & Added Munga L4 level Player Data //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1995, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#if !defined (L4MSSN_HPP)
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#define L4MSSN_HPP
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# if !defined(MISSION_HPP)
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# include "mission.hpp"
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# endif
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#if 0
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// THIS FILE IS OBSOLETE AS OF 11-1-95 cpb
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//##########################################################################
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//########################## L4Mission ################################
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//##########################################################################
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class L4Mission :
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public Mission
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{
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public:
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L4Mission(
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NotationFile *notation_file,
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ResourceFile *resources
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);
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~L4Mission();
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void
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SetPlayerData(NotationFile *notation_file);
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Logical
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TestInstance() const;
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};
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#endif
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#endif
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