Files
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

90 lines
2.6 KiB
C++

//===========================================================================//
// File: txttores.hpp //
// Project: Art Tools //
// Author: Jerry Edsall //
// Purpose: Program to convert Notation files to MUNGA .res files. //
//---------------------------------------------------------------------------//
// Copyright (c) 1995 Virtual World Entertainment, Inc. //
// All rights reserved worldwide. //
// This unpublished source code is PROPRIETARY and CONFIDENTIAL. //
//===========================================================================//
#if !defined(L4TOOL_HPP)
# define L4TOOL_HPP
# if !defined(TOOL_HPP)
# include <tool.hpp>
# endif
# if !defined(AUDTOOLS_HPP)
# include <audtools.hpp>
# endif
class L4Tool:
public PlatformTool
{
public:
ResourceDescription::ResourceID
CreateModelVideoStreamResource(
ResourceFile *resource_file,
const char *model_name,
NotationFile *model_file,
const ResourceDirectories *directories
);
ResourceDescription::ResourceID
CreateModelAudioStreamResource(
ResourceFile *resource_file,
const char *model_name,
NotationFile *model_file,
const ResourceDirectories *directories
);
ResourceDescription::ResourceID
CreateModelGaugeStreamResource(
ResourceFile *resource_file,
const char *model_name,
NotationFile *model_file,
const ResourceDirectories *directories
);
ResourceDescription::ResourceID
CreateModelGaugeImageStreamResource(
ResourceFile *resource_file,
const char *model_name,
NotationFile *model_file,
const ResourceDirectories *directories
);
ResourceDescription::ResourceID
CreateModelGaugeMissionReviewStreamResource(
ResourceFile *resource_file,
const char *model_name,
NotationFile *model_file,
const ResourceDirectories *directories
);
ResourceDescription::ResourceID
CreateStaticAudioStreamResource(
ResourceFile *resource_file
);
FindNameFunction
GetControlMappingFunction();
};
//##########################################################################
//##################### AudioCreateSymbols ###########################
//##########################################################################
class L4AudioCreateSymbols:
public AudioCreateSymbols
{
protected:
void
WriteEntryStream(ofstream &symbol_file);
};
#endif