Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
6709 lines
217 KiB
C++
6709 lines
217 KiB
C++
//===========================================================================//
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// File: l4video.cpp //
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// Project: MUNGA Brick: Video Renderer Manager //
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// Contents: Interface specification Video Renderer Manager //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 01/11/95 GAC Initial coding. //
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// 07/11/95 KEO Modify video resource format. //
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// 02/08/96 KEO Add rubble entry to video resource. //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1995-1996, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide. //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL. //
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//===========================================================================//
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#include <mungal4.hpp>
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#pragma hdrstop
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#if !defined(DOOR_HPP)
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# include <door.hpp>
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#endif
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#if !defined(DOORFRAM_HPP)
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# include <doorfram.hpp>
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#endif
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#if !defined(EYECANDY_HPP)
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# include <eyecandy.hpp>
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#endif
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#if !defined(L4VIDRND_HPP)
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# include <l4vidrnd.hpp>
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#endif
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#if !defined(L4VIDEO_HPP)
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# include <l4video.hpp>
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#endif
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#if !defined(MATRIX_HPP)
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# include <matrix.hpp>
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#endif
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#if !defined(MOVER_HPP)
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# include <mover.hpp>
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#endif
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#if !defined(JMOVER_HPP)
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# include <jmover.hpp>
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#endif
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#if !defined(PLAYER_HPP)
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# include <player.hpp>
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#endif
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#if !defined(CAMSHIP_HPP)
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# include <camship.hpp>
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#endif
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#if !defined(DIRECTOR_HPP)
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# include <director.hpp>
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#endif
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#if !defined(MISSION_HPP)
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# include <mission.hpp>
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#endif
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#if !defined(CULTURAL_HPP)
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# include <cultural.hpp>
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#endif
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#if !defined(NTTMGR_HPP)
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# include <nttmgr.hpp>
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#endif
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#if !defined(APP_HPP)
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# include <app.hpp>
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#endif
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#include <conio.h>
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//
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// Includes for the DPL libraries
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//
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#include <dpl.h>
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#include <dpl_2d.h>
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#include <dpl_vpx.h>
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#include <dplutils.h>
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#include <matrix.h>
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//
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// You can enable or disable these traces here for quicker rebuilding during
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// profile testing, but for production they should be all turned off!
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//
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//#define TRACE_VIDEO_CULL_SETUP
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//#define TRACE_VIDEO_VEHICLE_RENDERABLES
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// #define TRACE_VIDEO_ALL_RENDERABLES
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//
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// These are other traces you can use to extract data
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//
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#if defined(TRACE_VIDEO_LOAD_OBJECT)
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static BitTrace Video_Load_Object("Video Load Object");
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#define SET_VIDEO_LOAD_OBJECT() Video_Load_Object.Set()
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#define CLEAR_VIDEO_LOAD_OBJECT() Video_Load_Object.Clear()
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#else
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#define SET_VIDEO_LOAD_OBJECT()
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#define CLEAR_VIDEO_LOAD_OBJECT()
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#endif
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#if defined(TRACE_VIDEO_CONSTRUCT_ROOT)
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static BitTrace Video_Construct_Root("Video Construct Root");
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#define SET_VIDEO_CONSTRUCT_ROOT() Video_Construct_Root.Set()
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#define CLEAR_VIDEO_CONSTRUCT_ROOT() Video_Construct_Root.Clear()
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#else
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#define SET_VIDEO_CONSTRUCT_ROOT()
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#define CLEAR_VIDEO_CONSTRUCT_ROOT()
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#endif
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//
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// This is the time spent fetching and processing the pickpoint information
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// from the DPL renderer.
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//
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#if defined(TRACE_VIDEO_PICKPOINT)
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static BitTrace Video_Pickpoint("Video Pickpoint");
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#define SET_VIDEO_PICKPOINT() Video_Pickpoint.Set()
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#define CLEAR_VIDEO_PICKPOINT() Video_Pickpoint.Clear()
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#else
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#define SET_VIDEO_PICKPOINT()
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#define CLEAR_VIDEO_PICKPOINT()
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#endif
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//
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// Traces the time spent setting up the video culling parameters
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//
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#if defined(TRACE_VIDEO_CULL_SETUP)
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static BitTrace Video_Cull_Setup("Video Cull Setup");
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# define SET_VIDEO_CULL_SETUP() Video_Cull_Setup.Set()
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# define CLEAR_VIDEO_CULL_SETUP() Video_Cull_Setup.Clear()
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#else
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# define SET_VIDEO_CULL_SETUP()
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# define CLEAR_VIDEO_CULL_SETUP()
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#endif
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//
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// This trace covers the entire time spent executing renderables as one
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// transition. It goes up when the execute implimentation starts running
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// over the all iterator and goes down when it's done.
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//
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#if defined(TRACE_VIDEO_RENDERABLES)
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static BitTrace Video_Renderables("Video Renderables");
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#define SET_VIDEO_RENDERABLES() Video_Renderables.Set()
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#define CLEAR_VIDEO_RENDERABLES() Video_Renderables.Clear()
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#else
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#define SET_VIDEO_RENDERABLES()
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#define CLEAR_VIDEO_RENDERABLES()
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#endif
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//
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// Traces time spent executing renderables that belong to a vehicle entity
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// (currently Mech, VTV or BTPlayer)
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//
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#if defined(TRACE_VIDEO_VEHICLE_RENDERABLES)
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static BitTrace Video_Vehicle_Renderables("Video Vehicle Renderables");
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# define SET_VIDEO_VEHICLE_RENDERABLES() Video_Vehicle_Renderables.Set()
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# define CLEAR_VIDEO_VEHICLE_RENDERABLES() Video_Vehicle_Renderables.Clear()
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#else
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# define SET_VIDEO_VEHICLE_RENDERABLES()
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# define CLEAR_VIDEO_VEHICLE_RENDERABLES()
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#endif
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//
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// This trace will transition as each individual renderable is executed.
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// It will buzz and cause serious impact to the accuracy of the trace but is
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// good for identifying time-eating individual renderables
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//
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#if defined(TRACE_VIDEO_ALL_RENDERABLES)
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static BitTrace Video_All_Renderables("Video All Renderables");
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# define SET_VIDEO_ALL_RENDERABLES() Video_All_Renderables.Set()
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# define CLEAR_VIDEO_ALL_RENDERABLES() Video_All_Renderables.Clear()
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#else
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# define SET_VIDEO_ALL_RENDERABLES()
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# define CLEAR_VIDEO_ALL_RENDERABLES()
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#endif
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//
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// This is the routine that does a DPL_FlushArticulations on the batch of
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// DCS's that we've been holding during rendering, flushing them all to
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// the card in a big batch
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//
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#if defined(TRACE_VIDEO_BATCH_FLUSH)
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static BitTrace Video_Batch_Flush("Video Batch Flush");
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# define SET_VIDEO_BATCH_FLUSH() Video_Batch_Flush.Set()
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# define CLEAR_VIDEO_BATCH_FLUSH() Video_Batch_Flush.Clear()
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#else
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# define SET_VIDEO_BATCH_FLUSH()
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# define CLEAR_VIDEO_BATCH_FLUSH()
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#endif
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//
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// This trace shows the time spent doing the "frame done" processing where the
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// renderer waits for the DPL card to become ready and then issues a command
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// to start the scene drawing. An additional batch flush can happen here.
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// If USE_ONE_VIDEO_TRACE is turned on, data from this trace will show up as
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// part of the Video_Renderer trace.
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//
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#if defined(TRACE_VIDEO_RENDERER_FRAME_DONE)
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# if defined(USE_ONE_VIDEO_TRACE)
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# define SET_VIDEO_RENDERER_FRAME_DONE() Video_Renderer.Set()
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# define CLEAR_VIDEO_RENDERER_FRAME_DONE() Video_Renderer.Clear()
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# else
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static BitTrace Video_Renderer_Frame_Done("Video Renderer Frame Done");
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# define SET_VIDEO_RENDERER_FRAME_DONE() Video_Renderer_Frame_Done.Set()
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# define CLEAR_VIDEO_RENDERER_FRAME_DONE() Video_Renderer_Frame_Done.Clear()
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# endif
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#else
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# define SET_VIDEO_RENDERER_FRAME_DONE()
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# define CLEAR_VIDEO_RENDERER_FRAME_DONE()
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#endif
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//
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// The following traces are specifically designed for profileing the low level
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// DPL routines in Division's libraries. You need to link to a special "profile"
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// version of the division libraries for these to work. If you enable them
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// with a production libdpl you will get NO traces. If you disable them and
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// try to link to a profile version of libdpl you will get link errors. Sorry
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// but this is the most efficient way of connecting the c++ trace routines to
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// the C code of division's libraries.
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//
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// There are switches in the DPL libraries that handle turning these functions
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// on and off in the profile version.
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//
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//#define TRACE_DPL_LOAD_OBJECT
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//#define TRACE_DPL_TRANSPUTER_LINK // will buzz
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//#define TRACE_DPL_DO_OUTSW // will buzz
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//#define TRACE_DPL_OUTINT32 // will buzz
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#if defined(TRACE_DPL_LOAD_OBJECT)
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static BitTrace DPL_Load_Object("DPL Load Object");
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extern "C"
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{
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void Set_DPL_Load_Object();
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void Clear_DPL_Load_Object();
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}
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void
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Set_DPL_Load_Object()
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{
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DPL_Load_Object.Set();
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}
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void
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Clear_DPL_Load_Object()
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{
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DPL_Load_Object.Clear();
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}
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#endif
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#if defined(TRACE_DPL_TRANSPUTER_LINK)
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static BitTrace DPL_Transputer_Link("DPL Transputer Link");
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extern "C"
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{
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void Set_DPL_Transputer_Link();
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void Clear_DPL_Transputer_Link();
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}
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void
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Set_DPL_Transputer_Link()
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{
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DPL_Transputer_Link.Set();
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}
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void
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Clear_DPL_Transputer_Link()
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{
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DPL_Transputer_Link.Clear();
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}
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#endif
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#if defined(TRACE_DPL_DO_OUTSW)
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static BitTrace DPL_do_outsw("DPL do_outsw");
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extern "C"
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{
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void Set_DPL_do_outsw();
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void Clear_DPL_do_outsw();
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}
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void
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Set_DPL_do_outsw()
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{
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DPL_do_outsw.Set();
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}
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void
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Clear_DPL_do_outsw()
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{
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DPL_do_outsw.Clear();
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}
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#endif
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#if defined(TRACE_DPL_OUTINT32)
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static BitTrace DPL_outint32("DPL outint32");
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extern "C"
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{
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void Set_DPL_outint32();
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void Clear_DPL_outint32();
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}
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void
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Set_DPL_outint32()
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{
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DPL_outint32.Set();
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}
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void
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Clear_DPL_outint32()
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{
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DPL_outint32.Clear();
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}
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#endif
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//
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// The following trace will probably be obsolete soon
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//
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#if 0
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#if defined(TRACE_VIDEO_FIRST_FRAME_DONE)
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static BitTrace Video_First_Frame_Done("Video First Frame Done");
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# define SET_VIDEO_FIRST_FRAME_DONE() Video_First_Frame_Done.Set()
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# define CLEAR_VIDEO_FIRST_FRAME_DONE() Video_First_Frame_Done.Clear()
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#else
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# define SET_VIDEO_FIRST_FRAME_DONE()
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# define CLEAR_VIDEO_FIRST_FRAME_DONE()
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#endif
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#endif
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Definitions of various debugging switches
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//
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#define DEBUG_SPECIAL_CALLBACK 0 // 0 = none, 1 = print special, 2 = real noisy
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#define DEBUG_CREATE_CALLBACK 0 // 0 = none,
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#define PRINT_THE_PFX False // Set to true and the pfx definition will print when it is read in.
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#define RAPID_SECT_PIXEL True // True if you want to use the rapidsectpixel call for intersections
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#define PARTICLE_TEST False // True to issue a stream of particles at the detected intersect point
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#define PRINT_PICKPOINT_TEST False // True to print data whenever the intersect changes
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#define NOISY_RENDERER False // True enables a lot of printouts as the renderer makes/kills object
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#define USE_TRACKER_STRUCTURE False // True to enable the full tracker structure that holds damage zone names & such
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Definitions of system constants used only in this file
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//
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#define MAX_SPECIAL_ARGUMENTS 25 // Maximum number of arguments a "special" callback can handle
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#define MAX_SPECIAL_SIZE 512 // Maximum size (characters) of a "special"
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#define dpl_arg_sep '~' // seperator used when parsing dpl argument string
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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Entity
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*Entity_Being_Created = 0; // !!! temp, till callback handlers become a class
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// These extern "c" routines and constants are from startdpl or from dpl
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// itself and need to be here.
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//
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extern "C" {
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extern const int
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x_size, // x size of the screen (from startdpl)
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y_size; // y size of the screen (startdpl)
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void
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dpl_TexmapTexels2D ( // A routine from DPL we normally couldn't access
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dpl_TEXMAP *tm,
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uint32 *texels,
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int32 u_size,
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int32 v_size,
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int32 bytes_per_texel);
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int
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screen_resolution( // Sets up the screen resolution (startdpl)
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char *dpl_argv ),
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explode_args( // Parses DPLARG system environmental (startdpl)
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char **argv,
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char *dpl_args,
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char sep );
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char
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*dpl_TypeToString( // Converts a DPL type code into a string (libdpl)
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dpl_TYPE t);
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int32
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dpl_DrawSceneComplete(void); // missing definition (libdpl)
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};
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// see DPLReportPerfStats()
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extern "C" const int32 __sect_time;
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extern "C" const int32 __last_cull_time;
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extern "C" const int32 __last_draw_time;
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extern "C" const int32 __last_frame_time;
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extern "C" const int32 __last_pxpl_time;
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extern "C" const int32 __last_frame_prims;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// dump_frame_buffer() declaration
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void dump_frame_buffer(
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dpl_VIEW *eye,
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int32 x_size,
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int32 y_size,
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Logical antialias);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// The following are definitions of DPL callback functions. These are called
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// by the dpl file loader as it is loading graphics files so we can do material
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// substitution and set special attributes on geometry & such.
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// The "special" callback is called whenever a "special" field is processed in
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// incomming geometry.
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// dPL special callback function type.
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// typedef void (dpl_SPECIAL_CALLBACK)(dpl_TYPE type, void *handle,
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// char8 *special, uint32 special_len);
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static void
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TestSpecialCallBack(
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dpl_TYPE type,
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void *handle,
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char8 *special,
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uint32 special_len)
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{
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char
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*args[MAX_SPECIAL_ARGUMENTS],
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**argptr,
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*argstring;
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int
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argcount;
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float
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u0,
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v0,
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du,
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dv;
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int32
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immunity;
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char
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// NameBuff[80],
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TempBuff[MAX_SPECIAL_SIZE + 1];
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#if USE_TRACKER_STRUCTURE
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dpl_tracker
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*this_tracker;
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#endif
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if(special_len > MAX_SPECIAL_SIZE)
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{
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DEBUG_STREAM<<"SPECIAL was bigger than "<<MAX_SPECIAL_SIZE<<"\n";
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Verify(special_len > MAX_SPECIAL_SIZE);
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}
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strncpy(TempBuff, special,special_len);
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TempBuff[special_len] = 0;
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if(TempBuff[special_len-1] != 0)
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{
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DEBUG_STREAM<<"Caution, the following SPECIAL was not null terminated\n";
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printf("SPECIAL->%08x: %s, %s\n", handle, dpl_TypeToString(type), TempBuff);
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}
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#if DEBUG_SPECIAL_CALLBACK >= 1
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printf("SPECIAL->%08x: %s, %s\n", handle, dpl_TypeToString(type), TempBuff);
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#endif
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//
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// Scan all the argument start points into an array for easier processing.
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// also avoids non-reentrand problem with strtok
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//
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argstring = TempBuff;
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for(argcount = 0; argcount<MAX_SPECIAL_ARGUMENTS; argcount++)
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{
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args[argcount] = strtok(argstring," ");
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if(!args[argcount])
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break;
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argstring = NULL;
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}
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args[MAX_SPECIAL_ARGUMENTS-1] = 0;
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//
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// Decode the dpl_type the special was found in, all I know of are listed here
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// though some we may never see.
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//
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switch(type)
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{
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case dpl_type_error:
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break;
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case dpl_type_scene:
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break;
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case dpl_type_zones:
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break;
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case dpl_type_view:
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break;
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case dpl_type_instance:
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break;
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case dpl_type_dcs:
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break;
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case dpl_type_light:
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break;
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case dpl_type_object:
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for(argptr = args;
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*argptr;
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argptr++)
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{
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if (strcmp(*argptr, "ADDITIVE_LODS") == 0)
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{
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#if DEBUG_SPECIAL_CALLBACK >= 2
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Tell("Calling SetObjectAdditiveLODs on an object\n");
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#endif
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// REMOVE dpl_SetObjectAdditiveLODs to run with older renderers
|
|
dpl_SetObjectAdditiveLODs ( (dpl_OBJECT *)handle);
|
|
}
|
|
}
|
|
break;
|
|
case dpl_type_lod:
|
|
break;
|
|
case dpl_type_geogroup:
|
|
#if USE_TRACKER_STRUCTURE
|
|
this_tracker = (dpl_tracker *)dpl_GetAppSpecific(handle);
|
|
#endif
|
|
for(argptr = args;
|
|
*argptr;
|
|
argptr++)
|
|
{
|
|
if (strncmp(*argptr, "dz_", 3) == 0)
|
|
{
|
|
#if DEBUG_SPECIAL_CALLBACK >= 2
|
|
Tell("Doing SPECIAL GEOGROUP Damage zone ");
|
|
#endif
|
|
|
|
#if USE_TRACKER_STRUCTURE
|
|
if (this_tracker)
|
|
{
|
|
#if DEBUG_SPECIAL_CALLBACK >= 2
|
|
Tell("marked\n");
|
|
#endif
|
|
strncpy(this_tracker->dz_name, *argptr, MAX_DZ_NAME_LENGTH);
|
|
this_tracker->dz_name[MAX_DZ_NAME_LENGTH - 1] = 0;
|
|
#endif
|
|
//---------------------------------------------
|
|
// lookup damage zone index in global namelist
|
|
//---------------------------------------------
|
|
if (Entity_Being_Created->damageZones)
|
|
{
|
|
Check_Pointer(Entity_Being_Created->damageZones);
|
|
|
|
int
|
|
damage_zone_index;
|
|
|
|
damage_zone_index =
|
|
Entity_Being_Created->GetDamageZoneIndex(*argptr);
|
|
|
|
if (damage_zone_index != -1)
|
|
{
|
|
#if USE_TRACKER_STRUCTURE
|
|
this_tracker->Damage_Zone_Number = damage_zone_index;
|
|
#else
|
|
if(dpl_GetAppSpecific(handle))
|
|
Fail("AppSpecific already set\n");
|
|
dpl_PutAppSpecific(handle, (void *)(damage_zone_index+1));
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
DEBUG_STREAM << endl << "Damage zone '" <<
|
|
*argptr << "' not in table." << endl;
|
|
}
|
|
}
|
|
#if USE_TRACKER_STRUCTURE
|
|
}
|
|
else
|
|
{
|
|
#if DEBUG_SPECIAL_CALLBACK >= 2
|
|
Tell("NOT marked\n");
|
|
#endif
|
|
}
|
|
#endif
|
|
}
|
|
else if(strcmp(*argptr,"PUNCH") == 0)
|
|
{
|
|
#if DEBUG_SPECIAL_CALLBACK >= 2
|
|
Tell("Doing SPECIAL GEOGROUP Punchize\n");
|
|
#endif
|
|
dpl_Punchize((dpl_GEOGROUP *)handle);
|
|
}
|
|
else if(strcmp(*argptr,"DAMAGE") == 0)
|
|
{
|
|
#if DEBUG_SPECIAL_CALLBACK >= 2
|
|
Tell("Doing SPECIAL GEOGROUP damagize\n");
|
|
#endif
|
|
if(*(++argptr))
|
|
{
|
|
int
|
|
status;
|
|
dpl_MATERIAL *damagize_material = dpl_LookupMaterial ( *argptr, dpl_lookup_normal, &status );
|
|
if(damagize_material)
|
|
{
|
|
dpl_Damagize((dpl_GEOGROUP *)handle, damagize_material);
|
|
}
|
|
else
|
|
{
|
|
DEBUG_STREAM<<"SPECIAL GEOGROUP DAMAGE couldn't find material "<<*argptr<<"\n";
|
|
Verify(damagize_material);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
DEBUG_STREAM<<"SPECIAL GEOGROUP DAMAGE no material name \n";
|
|
Verify(*argptr);
|
|
}
|
|
}
|
|
else if(strcmp(*argptr,"WIREFRAME") == 0)
|
|
{
|
|
#if DEBUG_SPECIAL_CALLBACK >= 2
|
|
Tell("Doing SPECIAL GEOGROUP WIREFRAME\n");
|
|
#endif
|
|
dpl_SetGeogroupWireframe((dpl_GEOGROUP *)handle, True);
|
|
}
|
|
else if(strcmp(*argptr,"GEOMETRIZE") == 0)
|
|
{
|
|
#if DEBUG_SPECIAL_CALLBACK >= 2
|
|
Tell("Doing SPECIAL GEOGROUP geometrize\n");
|
|
#endif
|
|
if(*(++argptr))
|
|
{
|
|
dpl_GEOMETRY
|
|
*geometry_ptr;
|
|
long
|
|
geometrize_code;
|
|
int
|
|
geometry_id = 0;
|
|
sscanf(
|
|
*argptr,
|
|
"%lx",
|
|
&geometrize_code);
|
|
do
|
|
{
|
|
geometry_ptr = dpl_GetGeogroupGeometry((dpl_GEOGROUP *)handle,geometry_id);
|
|
if(geometry_ptr)
|
|
{
|
|
dpl_Geometrize(geometry_ptr,geometrize_code);
|
|
}
|
|
geometry_id++;
|
|
} while(geometry_ptr);
|
|
}
|
|
else
|
|
{
|
|
DEBUG_STREAM<<"SPECIAL GEOGROUP GEOMETRIZE has no geometrize code\n";
|
|
Verify(*argptr);
|
|
}
|
|
}
|
|
else if(strcmp(*argptr,"DRAWLAST") == 0)
|
|
{
|
|
#if DEBUG_SPECIAL_CALLBACK >= 2
|
|
Tell("Doing SPECIAL GEOGROUP DRAWLAST\n");
|
|
#endif
|
|
dpl_SetGeogroupDrawLast((dpl_GEOGROUP *)handle, True);
|
|
dpl_FlushGeogroup((dpl_GEOGROUP *)handle);
|
|
}
|
|
else if(strcmp(*argptr,"BLINK") == 0)
|
|
{
|
|
#if DEBUG_SPECIAL_CALLBACK >= 2
|
|
Tell("SPECIAL GEOGROUP BLINK is not supported\n");
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
DEBUG_STREAM<<"SPECIAL GEOGROUP "<<*argptr<<" is not a geogroup modifier\n";
|
|
}
|
|
}
|
|
break;
|
|
case dpl_type_geometry:
|
|
break;
|
|
case dpl_type_material:
|
|
for(argptr = args;
|
|
*argptr;
|
|
argptr++)
|
|
{
|
|
if(strcmp(*argptr,"IMMUNE") == 0)
|
|
{
|
|
#if DEBUG_SPECIAL_CALLBACK >= 2
|
|
Tell("Doing SPECIAL MATERIAL IMMUNE\n");
|
|
#endif
|
|
if(*(++argptr))
|
|
{
|
|
immunity = atol(*argptr);
|
|
dpl_SetMaterialFogImmunity ( (dpl_MATERIAL *)handle, immunity );
|
|
dpl_FlushMaterial((dpl_MATERIAL *)handle);
|
|
}
|
|
else
|
|
{
|
|
DEBUG_STREAM<<"SPECIAL MATERIAL IMMUNE has no immune code\n";
|
|
Verify(*argptr);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
DEBUG_STREAM<<"SPECIAL MATERIAL "<<*argptr<<" is not a material modifier\n";
|
|
}
|
|
}
|
|
break;
|
|
case dpl_type_texture:
|
|
for(argptr = args;
|
|
*argptr;
|
|
argptr++)
|
|
{
|
|
if(strcmp(*argptr,"SCROLL") == 0)
|
|
{
|
|
#if DEBUG_SPECIAL_CALLBACK >= 2
|
|
Tell("Doing SCROLL\n");
|
|
#endif
|
|
u0 = v0 = du = dv = 0.0;
|
|
if(*(++argptr))
|
|
u0 = atof(*argptr);
|
|
else
|
|
{
|
|
DEBUG_STREAM<<"SPECIAL TECTURE SCROLL missing u0\n";
|
|
Verify(*argptr);
|
|
}
|
|
if(*(++argptr))
|
|
v0 = atof(*argptr);
|
|
else
|
|
{
|
|
DEBUG_STREAM<<"SPECIAL TECTURE SCROLL missing v0\n";
|
|
Verify(*argptr);
|
|
}
|
|
if(*(++argptr))
|
|
du = atof(*argptr);
|
|
else
|
|
{
|
|
DEBUG_STREAM<<"SPECIAL TECTURE SCROLL missing du\n";
|
|
Verify(*argptr);
|
|
}
|
|
if(*(++argptr))
|
|
dv = atof(*argptr);
|
|
else
|
|
{
|
|
DEBUG_STREAM<<"SPECIAL TECTURE SCROLL missing dv\n";
|
|
Verify(*argptr);
|
|
}
|
|
dpl_SetTextureScroll (
|
|
(dpl_TEXTURE *)handle,
|
|
u0,
|
|
v0,
|
|
du,
|
|
dv);
|
|
dpl_FlushTexture((dpl_TEXTURE *)handle);
|
|
}
|
|
else if(strcmp(*argptr,"FAKESIZE") == 0)
|
|
{
|
|
#if DEBUG_SPECIAL_CALLBACK >= 2
|
|
Tell("Doing SPECIAL TEXURE FAKESIZE\n");
|
|
#endif
|
|
int
|
|
size, offset;
|
|
if(*(++argptr))
|
|
size = atoi(*argptr);
|
|
else
|
|
{
|
|
DEBUG_STREAM<<"SPECIAL TEXTURE FAKESIZE missing size\n";
|
|
Verify(*argptr);
|
|
}
|
|
if(*(++argptr))
|
|
offset = atoi(*argptr);
|
|
else
|
|
{
|
|
DEBUG_STREAM<<"SPECIAL TEXTURE FAKESIZE missing offset\n";
|
|
Verify(*argptr);
|
|
}
|
|
dpl_FakeTextureSize((dpl_TEXTURE *)handle,size,offset);
|
|
dpl_FlushTexture((dpl_TEXTURE *)handle);
|
|
}
|
|
else
|
|
{
|
|
DEBUG_STREAM<<"SPECIAL TEXTURE "<<*argptr<<" is not a texture modifier\n";
|
|
}
|
|
}
|
|
break;
|
|
case dpl_type_texmap:
|
|
break;
|
|
case dpl_type_ramp:
|
|
break;
|
|
}
|
|
}
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// The TestCreateCallBack callback is called whenever a dpl node of the indicated
|
|
// type is created while loading a DPL graphics file.
|
|
/* dPL create/delete callback function type. */
|
|
//typedef void (dpl_CREATE_DELETE_CALLBACK)(dpl_TYPE type, void *handle);
|
|
|
|
static void
|
|
TestCreateCallBack(
|
|
dpl_TYPE type,
|
|
#if DEBUG_CREATE_CALLBACK>=1
|
|
void *handle
|
|
#else
|
|
void *
|
|
#endif
|
|
)
|
|
{
|
|
//
|
|
// get a pointer to the node structure (first part of most dpl types)
|
|
//
|
|
#if DEBUG_CREATE_CALLBACK >=1
|
|
printf("CREATE->%08x: %s\n", handle, dpl_TypeToString(type));
|
|
#endif
|
|
switch(type)
|
|
{
|
|
case dpl_type_error:
|
|
break;
|
|
case dpl_type_scene:
|
|
break;
|
|
case dpl_type_zones:
|
|
break;
|
|
case dpl_type_view:
|
|
break;
|
|
case dpl_type_instance:
|
|
break;
|
|
case dpl_type_dcs:
|
|
break;
|
|
case dpl_type_light:
|
|
break;
|
|
case dpl_type_object:
|
|
break;
|
|
case dpl_type_lod:
|
|
break;
|
|
case dpl_type_geogroup:
|
|
#if USE_TRACKER_STRUCTURE
|
|
{
|
|
dpl_tracker *this_tracker = new dpl_tracker;
|
|
this_tracker->This_Entity = Entity_Being_Created;
|
|
this_tracker->dz_name[0] = 0;
|
|
this_tracker->Damage_Zone_Number = -1; // no damage zone (default)
|
|
if(dpl_GetAppSpecific(handle))
|
|
DEBUG_STREAM<<"app_specific hook already set!\n";
|
|
dpl_PutAppSpecific(handle, this_tracker);
|
|
|
|
break;
|
|
}
|
|
#endif
|
|
case dpl_type_geometry:
|
|
break;
|
|
case dpl_type_material:
|
|
break;
|
|
case dpl_type_texture:
|
|
break;
|
|
case dpl_type_texmap:
|
|
break;
|
|
case dpl_type_ramp:
|
|
break;
|
|
}
|
|
}
|
|
|
|
//#############################################################################
|
|
// Code to setup and handle material substitutions.
|
|
//#############################################################################
|
|
//
|
|
NameList
|
|
*materialSubstitutionList = NULL;
|
|
|
|
/* dPL material name callback function type. */
|
|
//typedef char8 *(dpl_MATERIAL_NAME_CALLBACK)(char8 *mat_name);
|
|
char8*
|
|
substituteMaterial(
|
|
char8 *source
|
|
)
|
|
{
|
|
static char
|
|
buffer[MATERIAL_NAME_BUFFER_LENGTH];
|
|
NameList::Entry
|
|
*entry;
|
|
const char
|
|
*search,
|
|
*replace,
|
|
*pc;
|
|
int
|
|
len;
|
|
//----------------------------------------------
|
|
// perform text substitution
|
|
// first match in the sub list gets substituted
|
|
// materialSubstitutionList is a pre-prepared global namelist.
|
|
//----------------------------------------------
|
|
entry = materialSubstitutionList->GetFirstEntry();
|
|
while (entry)
|
|
{
|
|
search = entry->GetName();
|
|
if (search && *search && (pc = strstr(source, search)) != NULL)
|
|
{
|
|
replace = entry->GetChar();
|
|
*buffer = '\0';
|
|
|
|
len = pc - source;
|
|
while (*replace == '<')
|
|
{
|
|
++replace;
|
|
--len;
|
|
}
|
|
if (len > 0)
|
|
{
|
|
strncat(buffer, source, len);
|
|
}
|
|
|
|
pc += strlen(search);
|
|
len = strlen(replace);
|
|
while (len && *(replace+len-1) == '>')
|
|
{
|
|
--len;
|
|
if (*pc) { ++pc; }
|
|
}
|
|
if (len > 0)
|
|
{
|
|
strncat(buffer, replace, len);
|
|
}
|
|
|
|
Str_Cat(buffer, pc, MATERIAL_NAME_BUFFER_LENGTH);
|
|
Str_Copy(source, buffer, MATERIAL_NAME_BUFFER_LENGTH);
|
|
break;
|
|
}
|
|
entry = entry->GetNextEntry();
|
|
}
|
|
return source;
|
|
}
|
|
//-----------------------------------------------------------------------------
|
|
//--------------------------DPL video resource object--------------------------
|
|
//-----------------------------------------------------------------------------
|
|
//#############################################################################
|
|
//############################ L4VideoObject ############################
|
|
//#############################################################################
|
|
|
|
L4VideoObject::L4VideoObject(
|
|
const char *filename,
|
|
ResourceType resource_type,
|
|
Enumeration renderer_modes, // RendererModes
|
|
float blink_period,
|
|
float percent_time_on
|
|
)
|
|
{
|
|
Check_Pointer(filename);
|
|
|
|
Str_Copy(objectFilename, filename, sizeof(objectFilename));
|
|
//---------------------------------------------------------------
|
|
// pad objectFilename with nulls so all .res files are identical
|
|
//---------------------------------------------------------------
|
|
char
|
|
*p = objectFilename + strlen(filename) + 1,
|
|
*c = objectFilename + sizeof(objectFilename);
|
|
|
|
for (; p < c; ++p)
|
|
{ *p = '\0'; }
|
|
|
|
resourceType = resource_type;
|
|
rendererModes = renderer_modes;
|
|
blinkPeriod = blink_period;
|
|
percentTimeOn = percent_time_on;
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
L4VideoObject::~L4VideoObject()
|
|
{
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
Logical
|
|
L4VideoObject::TestInstance() const
|
|
{
|
|
Verify( strlen(objectFilename) < sizeof(objectFilename) );
|
|
return True;
|
|
}
|
|
|
|
//#############################################################################
|
|
//######################## L4VideoObjectWrapper #########################
|
|
//#############################################################################
|
|
|
|
L4VideoObjectWrapper::L4VideoObjectWrapper(
|
|
L4VideoObject *video_object,
|
|
Logical delete_object
|
|
)
|
|
{
|
|
Check_Pointer(video_object); // do not use Check()
|
|
|
|
videoObject = video_object;
|
|
deleteObject = delete_object;
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
L4VideoObjectWrapper::~L4VideoObjectWrapper()
|
|
{
|
|
if (deleteObject)
|
|
{
|
|
Unregister_Pointer(videoObject);
|
|
delete videoObject;
|
|
}
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
Logical
|
|
L4VideoObjectWrapper::TestInstance() const
|
|
{
|
|
if (videoObject)
|
|
{
|
|
Check_Pointer(videoObject); // do not use Check()
|
|
}
|
|
return True;
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// static
|
|
int
|
|
L4VideoObjectWrapper::BuildVideoObjectChainFromResource(
|
|
ChainOf<L4VideoObjectWrapper*> *video_chain,
|
|
ResourceDescription *video_resource
|
|
)
|
|
{
|
|
//do not Check(this) - static
|
|
Check(video_chain);
|
|
Check(video_resource);
|
|
|
|
const char
|
|
*video_pointer;
|
|
int
|
|
object_count,
|
|
index;
|
|
long
|
|
object_size;
|
|
L4VideoObject
|
|
*video_object;
|
|
L4VideoObjectWrapper
|
|
*video_wrapper;
|
|
|
|
//----------------------------------------------------
|
|
// convert video resource into chain of video objects
|
|
//----------------------------------------------------
|
|
video_pointer = (char *)video_resource->resourceAddress;
|
|
Check_Pointer(video_pointer);
|
|
|
|
object_count = *((int *)video_pointer);
|
|
video_pointer += sizeof(int);
|
|
|
|
object_size = sizeof(L4VideoObject);
|
|
Verify( video_resource->resourceSize == sizeof(int) + object_count * object_size );
|
|
|
|
//Tell("video chain: ("<<object_count<<")");
|
|
|
|
for (index = 0; index < object_count; ++index)
|
|
{
|
|
video_object = (L4VideoObject *)video_pointer;
|
|
//do not register (done through resource)
|
|
video_pointer += object_size;
|
|
|
|
//Tell(" '"<<video_object->GetObjectFilename()<<"' 0x"<<hex<<video_object->GetRendererModes());
|
|
|
|
video_wrapper = new L4VideoObjectWrapper(video_object, False);
|
|
Register_Object(video_wrapper);
|
|
|
|
video_chain->Add(video_wrapper);
|
|
}
|
|
|
|
//Tell(dec<<"\n");
|
|
|
|
return object_count;
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// static
|
|
void
|
|
L4VideoObjectWrapper::DeleteVideoObjectChain(
|
|
ChainOf<L4VideoObjectWrapper*> *video_chain
|
|
)
|
|
{
|
|
//do not Check(this) - static
|
|
Check(video_chain);
|
|
|
|
ChainIteratorOf<L4VideoObjectWrapper*>
|
|
video_iterator(video_chain);
|
|
L4VideoObjectWrapper
|
|
*video_wrapper;
|
|
|
|
while ((video_wrapper = video_iterator.ReadAndNext()) != NULL)
|
|
{
|
|
Check(video_wrapper);
|
|
|
|
Unregister_Object(video_wrapper);
|
|
delete video_wrapper;
|
|
}
|
|
return;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-------------------Actual DPL video renderer starts below--------------------
|
|
//-----------------------------------------------------------------------------
|
|
|
|
UserHeap* DPLRenderer::DPLHeap = NULL;
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Constructor for DPLRenderer
|
|
//
|
|
DPLRenderer::DPLRenderer(
|
|
RendererRate calibration_rate,
|
|
RendererComplexity calibration_complexity,
|
|
RendererPriority calibration_priority,
|
|
InterestType interest_type,
|
|
InterestDepth depth_calibration
|
|
):
|
|
VideoRenderer(
|
|
calibration_rate,
|
|
calibration_complexity,
|
|
calibration_priority,
|
|
interest_type,
|
|
depth_calibration
|
|
),
|
|
projectile_list(NULL),
|
|
dplObjectCacheSocket(NULL, False),
|
|
dplJointToDCSTranslatorSocket(NULL,False),
|
|
dplRenderableSocket(NULL)
|
|
{
|
|
char
|
|
Eye_Type[50],
|
|
*Eye_Arg, // Controls generation of the eye point
|
|
*DPL_Arg; // Points to DPLARG environment pointer once we get it
|
|
int
|
|
psfx_number;
|
|
// int
|
|
// i; // Temporary loop counter
|
|
float
|
|
eye_x,
|
|
eye_y,
|
|
eye_z,
|
|
eye_x_rot,
|
|
eye_y_rot,
|
|
eye_z_rot;
|
|
//
|
|
// Initialize a bunch of the variables to their starting values
|
|
//
|
|
eyeRelative = False;
|
|
completeCycleNeeded = False;
|
|
lastAppState = 0;
|
|
fogUpdating = True;
|
|
fogRed = 0.0f;
|
|
fogBlue = 0.0f;
|
|
fogGreen = 0.0f;
|
|
fogNear = 0.0f;
|
|
fogFar = 0.0f;
|
|
searchLightFogRed = 0.0f;
|
|
searchLightFogGreen = 0.0f;
|
|
searchLightFogBlue = 0.0f;
|
|
searchLightFogNear = 0.0f;
|
|
searchLightFogFar = 0.0f;
|
|
noSearchLightFogRed = 0.0f;
|
|
noSearchLightFogGreen = 0.0f;
|
|
noSearchLightFogBlue = 0.0f;
|
|
noSearchLightFogNear = 0.0f;
|
|
noSearchLightFogFar = 0.0f;
|
|
clipNear = 0.0f;
|
|
clipFar = 0.0f;
|
|
backgroundRed = 0.0f;
|
|
backgroundGreen = 0.0f;
|
|
backgroundBlue = 0.0f;
|
|
viewAngle = 30.0f;
|
|
dplMainView = NULL;
|
|
dplDeathZone = NULL;
|
|
dplMainZone = NULL;
|
|
vehicleReticle = NULL;
|
|
dplHitInstance = NULL;
|
|
dplHitDCS = NULL;
|
|
dplHitGeoGroup = NULL;
|
|
dplHitGeometry = NULL;
|
|
delayedDCSCount = 0;
|
|
myUniqueID = 0;
|
|
ambientLight = NULL;
|
|
sceneLightDCS = NULL;
|
|
sceneLight = NULL;
|
|
sceneLightCount = 0;
|
|
|
|
worldToEyeMatrix = LinearMatrix::Identity; // the current world to eye transform for our linked entity
|
|
currentFrameTime = Now(); // the time at the start of renderable execution
|
|
|
|
Verify(!DPLHeap);
|
|
DPLHeap = new UserHeap("DPL Heap", 2000000);
|
|
Register_Object(DPLHeap);
|
|
|
|
//
|
|
// Clear the myPSFXDescriptons array to all zeros so we can detect attempts
|
|
// to use uninitialized items.
|
|
//
|
|
for( psfx_number = 0; psfx_number < MAX_PSFX_COUNT; psfx_number++)
|
|
{
|
|
myPSFXDescriptons[psfx_number] = NULL;
|
|
}
|
|
//
|
|
// These guys will come out of a world environment variable eventually
|
|
//
|
|
eye_x = 0.0f;
|
|
eye_y = 10.0f;
|
|
eye_z = 0.0f;
|
|
eye_x_rot = 0.0f;
|
|
eye_y_rot = 0.0f;
|
|
eye_z_rot = 0.0f;
|
|
//
|
|
// Get pointers to environmentals containing DPL startup arguments and
|
|
// eye positioning information. If L4EYES is present set the renderer
|
|
// variable that controls the hooking up of the eye position.
|
|
//
|
|
Eye_Type[0] = 0;
|
|
DPL_Arg = getenv("DPLARG");
|
|
Eye_Arg = getenv("L4EYES");
|
|
if(Eye_Arg)
|
|
{
|
|
sscanf(
|
|
Eye_Arg,
|
|
"%f %f %f %f %f %f %s",
|
|
&eye_x,
|
|
&eye_y,
|
|
&eye_z,
|
|
&eye_x_rot,
|
|
&eye_y_rot,
|
|
&eye_z_rot,
|
|
Eye_Type);
|
|
|
|
printf("%f, %f, %f %f, %f, %f\n",
|
|
eye_x,
|
|
eye_y,
|
|
eye_z,
|
|
eye_x_rot,
|
|
eye_y_rot,
|
|
eye_z_rot);
|
|
|
|
Disconnected_Eye = True; // tells vidrend:: to request outside view of linked entity
|
|
if(*Eye_Type == 'r')
|
|
{
|
|
DEBUG_STREAM<<"DPLRenderer::DPLRenderer Eye will be offset relative to vehicle\n";
|
|
eyeRelative = True;
|
|
}
|
|
}
|
|
//
|
|
// If the argument was empty, we can't render !!! should exit sensiblly
|
|
//
|
|
if(!DPL_Arg)
|
|
{
|
|
DEBUG_STREAM << "DPLARG must be set for the Division card to come up\n";
|
|
Verify(DPL_Arg);
|
|
}
|
|
//
|
|
// If we're still here, try to interpret and setup the screen resolution
|
|
// requested by DPLARG. The screen_resolution function is Phil's routine
|
|
// in startdpl.
|
|
//
|
|
if (screen_resolution ( DPL_Arg ) == 0)
|
|
{
|
|
DEBUG_STREAM << "DPLARG is bad, I couldn't understand video format\n";
|
|
Verify(DPL_Arg);
|
|
}
|
|
//
|
|
// Breakdown the DPLARGS string using expload_args from startdpl, then feed
|
|
// the results to the dpl_Init routine to get DPL up and running.
|
|
//
|
|
char *argv[32];
|
|
int argc = explode_args ( argv, DPL_Arg, dpl_arg_sep );
|
|
dpl_Init ( argc, argv );
|
|
//
|
|
// Setup the file paths for geometry and texture loading
|
|
//
|
|
// dpl_SetObjectFilePath ( ".\\video", "\\video", "..\\video" );
|
|
// dpl_SetTexmapFilePath ( ".\\video", "\\video", "..\\video" );
|
|
// dpl_SetMaterialFilePath ( ".\\video", "\\video", "..\\video" );
|
|
// dpl_SetObjectFilePath ( ".\\video", "", "" );
|
|
// cout<<dpl_GetObjectFilePath()<<"\n";
|
|
// dpl_SetTexmapFilePath ( ".\\video", "", "" );
|
|
// cout<<dpl_GetTexmapFilePath()<<"\n";
|
|
// dpl_SetMaterialFilePath ( ".\\video", "", "" );
|
|
// cout<<dpl_GetMaterialFilePath()<<"\n";
|
|
//
|
|
// Set the extensions and the DPL routines that will load them
|
|
//
|
|
dpl_SetExtnObjectLoadFunc (".bgf", dpl_bgfRead);
|
|
dpl_SetExtnTexmapLoadFunc (".vtx", dpl_vtxRead);
|
|
dpl_SetExtnTexmapLoadFunc (".tga", dpl_tgaRead);
|
|
// dpl_SetExtnTexmapLoadFunc (".int", dpl_sgiRead);
|
|
// dpl_SetExtnTexmapLoadFunc (".inta", dpl_sgiRead);
|
|
// dpl_SetExtnTexmapLoadFunc (".rgb", dpl_sgiRead);
|
|
// dpl_SetExtnTexmapLoadFunc (".rgba", dpl_sgiRead);
|
|
//
|
|
// Setup the dpl callback routines for handling specials, object creation and
|
|
// material name munging.
|
|
//
|
|
dpl_SetSpecialCallback(TestSpecialCallBack);
|
|
dpl_SetCreateNodeCallback(TestCreateCallBack);
|
|
// dpl_SetMaterialNameCallback(TestMaterialCallBack);
|
|
//
|
|
// Create the one zone everything will live in !!!! more zones later for smart culling
|
|
//
|
|
dplMainZone = dpl_NewZone();
|
|
Check_Pointer(dplMainZone);
|
|
dplDeathZone = dpl_NewZone();
|
|
Check_Pointer(dplDeathZone);
|
|
//
|
|
// Create the view we will use for our eyepoint
|
|
//
|
|
dplMainView = dpl_NewView();
|
|
Check_Pointer(dplMainView);
|
|
//
|
|
// This creates a DCS and links it to the view, I probably should just let the
|
|
// eye renderable do this but it's convenient since it can be used as the
|
|
// eye point for testing.
|
|
//
|
|
dplTestEyeDCS = dpl_NewDCS();
|
|
Check_Pointer ( dplTestEyeDCS);
|
|
dpl_RotateDCS ( dplTestEyeDCS, eye_z_rot, dpl_Z );
|
|
dpl_RotateDCS ( dplTestEyeDCS, eye_x_rot, dpl_X );
|
|
dpl_RotateDCS ( dplTestEyeDCS, eye_y_rot, dpl_Y );
|
|
dpl_TranslateDCS ( dplTestEyeDCS, eye_x, eye_y, eye_z);
|
|
|
|
dpl_SetDCSZone ( dplTestEyeDCS, dplMainZone );
|
|
dpl_SetViewDCS ( dplMainView, dplTestEyeDCS);
|
|
//
|
|
// Do some setup work on the zone
|
|
//
|
|
dpl_SetZoneAllViewsOn ( dplMainZone );
|
|
dpl_SetZoneAllViewsOn ( dplDeathZone );
|
|
//
|
|
// Setup some defaults so we can safely render a blank screen now
|
|
//
|
|
dpl_SetViewClipPlanes ( dplMainView, 1.0f, 2.0f );
|
|
dpl_SetViewBackGround ( dplMainView, 0.0f, 0.0f, 0.0f);
|
|
dpl_SetPipeWindow (0, 0, 0, x_size, y_size);
|
|
dpl_SetViewProjection ( dplMainView, -1.0f, -1.0f, 1.0f, 1.0f, 1.0f/(tan( 0.5235987666667f)));
|
|
dpl_SetViewPipe ( dplMainView, 0);
|
|
dpl_AddViewToScene ( dplMainView );
|
|
dpl_SetViewFog (dplMainView, dpl_fog_type_pixel_lin, 0.0, 0.0, 0.0, 0.01, 0.05 );
|
|
//
|
|
// DPLReadEnvironment();
|
|
//
|
|
dpl_FlushDCS ( dplTestEyeDCS);
|
|
dpl_FlushView ( dplMainView);
|
|
dpl_FlushZone ( dplMainZone);
|
|
dpl_FlushZone ( dplDeathZone);
|
|
//
|
|
// Call DrawScene to force the system do draw a blank screen
|
|
//
|
|
dpl_DrawScene();
|
|
//
|
|
// Start a clock used to keep track of the frame rate
|
|
//
|
|
StartSample = Now();
|
|
FrameCount = 0;
|
|
ResetStatistics();
|
|
statistics_started = False;
|
|
}
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
dpl_ZONE*
|
|
DPLRenderer::MakeNewZone()
|
|
{
|
|
dpl_ZONE
|
|
*temp_zone;
|
|
//
|
|
// Make a new zone for use by someone constructing an object, switch it on
|
|
// and flush it out to the card.
|
|
//
|
|
temp_zone = dpl_NewZone();
|
|
Check_Pointer(temp_zone);
|
|
dpl_SetZoneAllViewsOn (temp_zone);
|
|
dpl_FlushZone (temp_zone);
|
|
//
|
|
// HACK !!! at this point we should put the zone into a chain so we can
|
|
// find it to switch it on and off later.
|
|
//
|
|
return(temp_zone);
|
|
}
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// AddDynamicRenderable puts a renderable into this renderer's dynamic execution
|
|
// socket so it will be run every frame.
|
|
//
|
|
void
|
|
DPLRenderer::AddDynamicRenderable(Component *my_renderable)
|
|
{
|
|
Check(my_renderable);
|
|
Check(&dplRenderableSocket);
|
|
dplRenderableSocket.Add(my_renderable);
|
|
}
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// RemoveDynamicRenderable removes a renderable from the dynamic execution
|
|
// socket.
|
|
//
|
|
void
|
|
DPLRenderer::RemoveDynamicRenderable(Component *my_renderable)
|
|
{
|
|
Check(my_renderable);
|
|
Check(&dplRenderableSocket);
|
|
PlugIterator remover(my_renderable);
|
|
remover.RemoveSocket(&dplRenderableSocket);
|
|
}
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
void
|
|
DPLRenderer::SetFogStyle(FogStyle my_fog)
|
|
{
|
|
switch(my_fog)
|
|
{
|
|
case updateFogSetting:
|
|
fogUpdating = True;
|
|
break;
|
|
case noUpdateFogSetting:
|
|
fogUpdating = False;
|
|
break;
|
|
case searchLightOnFogStyle:
|
|
fogRed = searchLightFogRed;
|
|
fogGreen = searchLightFogGreen;
|
|
fogBlue = searchLightFogBlue;
|
|
fogNear = searchLightFogNear;
|
|
fogFar = searchLightFogFar;
|
|
if(fogUpdating)
|
|
{
|
|
dpl_SetViewFog(
|
|
dplMainView,
|
|
dpl_fog_type_pixel_lin,
|
|
fogRed,
|
|
fogGreen,
|
|
fogBlue,
|
|
fogNear,
|
|
fogFar );
|
|
dpl_FlushView(dplMainView);
|
|
}
|
|
break;
|
|
case searchLightOffFogStyle:
|
|
fogRed = noSearchLightFogRed;
|
|
fogGreen = noSearchLightFogGreen;
|
|
fogBlue = noSearchLightFogBlue;
|
|
fogNear = noSearchLightFogNear;
|
|
fogFar = noSearchLightFogFar;
|
|
if(fogUpdating)
|
|
{
|
|
dpl_SetViewFog(
|
|
dplMainView,
|
|
dpl_fog_type_pixel_lin,
|
|
fogRed,
|
|
fogGreen,
|
|
fogBlue,
|
|
fogNear,
|
|
fogFar );
|
|
dpl_FlushView(dplMainView);
|
|
}
|
|
break;
|
|
case winnersCircleFogStyle:
|
|
//
|
|
// HACK!! This really shouldn't reset the clip planes, but since
|
|
// it only happens at the end of the review, it should be safe for now.
|
|
//
|
|
dpl_SetViewClipPlanes ( dplMainView, 0.25f, 1100.0f );
|
|
dpl_SetViewFog(
|
|
dplMainView,
|
|
dpl_fog_type_pixel_lin,
|
|
0.32,
|
|
0.3,
|
|
0.65,
|
|
100.0f,
|
|
1050.0f );
|
|
dpl_FlushView(dplMainView);
|
|
break;
|
|
}
|
|
}
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
void
|
|
DPLRenderer::GetCurrentFogSettings(
|
|
float *fog_Red,
|
|
float *fog_Green,
|
|
float *fog_Blue,
|
|
float *fog_Near,
|
|
float *fog_Far)
|
|
{
|
|
*fog_Red = fogRed;
|
|
*fog_Green = fogGreen;
|
|
*fog_Blue = fogBlue;
|
|
*fog_Near = fogNear;
|
|
*fog_Far = fogFar;
|
|
}
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// MarkDCSHiearchy This will decend a DCS tree and set the appSpecific hook
|
|
// in every DCS equal to the entity pointer "entity", it calls itself recursively
|
|
// to do this.
|
|
//
|
|
void
|
|
DPLRenderer::MarkDCSHiearchy(
|
|
dpl_DCS *root_DCS, // Root of the hiearchy to mark
|
|
Entity *entity) // Entity pointer to mark it with
|
|
{
|
|
int
|
|
dcs_counter;
|
|
dpl_DCS
|
|
*child_DCS;
|
|
//
|
|
// First, mark this DCS
|
|
//
|
|
if(dpl_GetAppSpecific(root_DCS))
|
|
Fail("DPLRenderer::MarkDCSHiearchy tried to mark a DCS that was already marked!\n");
|
|
dpl_PutAppSpecific(root_DCS,entity);
|
|
//
|
|
// Now call this routine on all this dcs's children
|
|
//
|
|
dcs_counter = 0;
|
|
while((child_DCS=dpl_GetDCSChildDCS(root_DCS,dcs_counter)) != NULL)
|
|
{
|
|
MarkDCSHiearchy(child_DCS, entity);
|
|
dcs_counter++;
|
|
}
|
|
}
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// ReadPSFX
|
|
// reads a pfx file into a supplied array
|
|
// Most of this routine was a direct copy of phil's code and as such is a bit
|
|
// on the messy side.
|
|
//
|
|
dpl_PARTICLESTART_EFFECT_INFO*
|
|
DPLRenderer::ReadPSFX(
|
|
const char *file_name) // Name of the file containing the PSFX description
|
|
{
|
|
FILE
|
|
*fp;
|
|
int
|
|
i,
|
|
status;
|
|
char
|
|
line[256],
|
|
*cp;
|
|
//
|
|
// Open the file containing the psfx, fail if it doesn't exist
|
|
//
|
|
strcpy(line,"video\\");
|
|
strcat(line,file_name);
|
|
fp = fopen ( line, "rt" );
|
|
if(!fp)
|
|
{
|
|
DEBUG_STREAM<<"Could not open pfx file "<<line<<" effects using it will fail\n";
|
|
return(NULL);
|
|
// Fail("Required PFX file not found\n");
|
|
}
|
|
//
|
|
// Allocate the memory for the pfx to be stored in.
|
|
//
|
|
dpl_PARTICLESTART_EFFECT_INFO *psfx_info = new dpl_PARTICLESTART_EFFECT_INFO;
|
|
if(!psfx_info)
|
|
{
|
|
Fail("ran out of RAM trying to read a pfx file\n");
|
|
}
|
|
//
|
|
// This is the format of the psfx file we are going to read
|
|
//
|
|
#if 0
|
|
format of psfx file is (NO BLANK LINES UNTIL END!)
|
|
%s texture
|
|
%d identifier %d maximum_issue %f release_period %f rate
|
|
%f px %f py %f pz %f pv
|
|
%f velx %f vely %f velz %f velxv %f velyv %f velzv
|
|
%f rad %f radv %f exp %f expv %f dexp %f dexpv
|
|
%f accelx %f accely %f accelz %f accelxv %f accelyv %f accelzv
|
|
%f atten %f attenv
|
|
%f sRi %f sGi %f sBi %f sAi %f sRiv %f sGiv %f sBiv %f sAiv
|
|
%f sRo %f sGo %f sBo %f sAo %f sRov %f sGov %f sBov %f sAov
|
|
%f eRi %f eGi %f eBi %f eAi %f eRiv %f eGiv %f eBiv %f eAiv
|
|
%f eRo %f eGo %f eBo %f eAo %f eRov %f eGov %f eBov %f eAov
|
|
%f color_warp %f alpha_warp
|
|
%f duration %f durationv
|
|
#endif
|
|
//
|
|
// Read in the texture name, null terminate it and look it up,
|
|
// we don't complain if it fails since it is possible to do one of these
|
|
// effects with no texture on it.
|
|
//
|
|
cp = fgets ( line, 255, fp );
|
|
for (i=0; i<255; i++ )
|
|
{
|
|
if (cp[i] == '\n')
|
|
cp[i]=0x0;
|
|
}
|
|
psfx_info->tex = dpl_LookupTexture ( cp, dpl_lookup_normal, &status );
|
|
#if PRINT_THE_PFX
|
|
printf ( "texture => %s\n", cp );
|
|
#endif
|
|
//
|
|
// The remander of these statements get the rest of the PFX data
|
|
//
|
|
cp = fgets ( line, 255, fp );
|
|
status = sscanf ( cp,
|
|
"%x %d %f %f\n",
|
|
&psfx_info->identifier, &psfx_info->maximum_issue, &psfx_info->release_period, &psfx_info->rate );
|
|
if(status < 4)
|
|
{
|
|
cout<<"pfx file "<<file_name<<" did not read correctly\n";
|
|
return(NULL);
|
|
}
|
|
|
|
cp = fgets ( line, 255, fp );
|
|
status = sscanf ( cp, "%f %f %f %f\n", &psfx_info->px, &psfx_info->py, &psfx_info->pz, &psfx_info->pv );
|
|
if(status < 4)
|
|
{
|
|
cout<<"pfx file "<<file_name<<" did not read correctly\n";
|
|
return(NULL);
|
|
}
|
|
|
|
cp = fgets ( line, 255, fp );
|
|
status = sscanf ( cp, "%f %f %f %f %f %f\n",
|
|
&psfx_info->velx, &psfx_info->vely, &psfx_info->velz,
|
|
&psfx_info->velxv, &psfx_info->velyv, &psfx_info->velzv );
|
|
if(status < 6)
|
|
{
|
|
cout<<"pfx file "<<file_name<<" did not read correctly\n";
|
|
return(NULL);
|
|
}
|
|
|
|
cp = fgets ( line, 255, fp );
|
|
status = sscanf ( cp, "%f %f %f %f %f %f\n",
|
|
&psfx_info->rad, &psfx_info->radv, &psfx_info->exp, &psfx_info->expv, &psfx_info->dexp, &psfx_info->dexpv );
|
|
if(status < 6)
|
|
{
|
|
cout<<"pfx file "<<file_name<<" did not read correctly\n";
|
|
return(NULL);
|
|
}
|
|
|
|
cp = fgets ( line, 255, fp );
|
|
status = sscanf ( cp, "%f %f %f %f %f %f\n",
|
|
&psfx_info->accelx, &psfx_info->accely, &psfx_info->accelz,
|
|
&psfx_info->accelxv, &psfx_info->accelyv, &psfx_info->accelzv );
|
|
if(status < 6)
|
|
{
|
|
cout<<"pfx file "<<file_name<<" did not read correctly\n";
|
|
return(NULL);
|
|
}
|
|
|
|
cp = fgets ( line, 255, fp );
|
|
status = sscanf ( cp, "%f %f\n", &psfx_info->atten, &psfx_info->attenv );
|
|
if(status < 2)
|
|
{
|
|
cout<<"pfx file "<<file_name<<" did not read correctly\n";
|
|
return(NULL);
|
|
}
|
|
|
|
cp = fgets ( line, 255, fp );
|
|
status = sscanf ( cp, "%f %f %f %f %f %f %f %f\n",
|
|
&psfx_info->sRi,&psfx_info->sGi,&psfx_info->sBi,&psfx_info->sAi,&psfx_info->sRiv,&psfx_info->sGiv,&psfx_info->sBiv,&psfx_info->sAiv );
|
|
if(status < 8)
|
|
{
|
|
cout<<"pfx file "<<file_name<<" did not read correctly\n";
|
|
return(NULL);
|
|
}
|
|
|
|
cp = fgets ( line, 255, fp );
|
|
status = sscanf ( cp, "%f %f %f %f %f %f %f %f\n",
|
|
&psfx_info->sRo,&psfx_info->sGo,&psfx_info->sBo,&psfx_info->sAo,&psfx_info->sRov,&psfx_info->sGov,&psfx_info->sBov,&psfx_info->sAov );
|
|
if(status < 8)
|
|
{
|
|
cout<<"pfx file "<<file_name<<" did not read correctly\n";
|
|
return(NULL);
|
|
}
|
|
|
|
cp = fgets ( line, 255, fp );
|
|
status = sscanf ( cp, "%f %f %f %f %f %f %f %f\n",
|
|
&psfx_info->eRi,&psfx_info->eGi,&psfx_info->eBi,&psfx_info->eAi,&psfx_info->eRiv,&psfx_info->eGiv,&psfx_info->eBiv,&psfx_info->eAiv );
|
|
if(status < 8)
|
|
{
|
|
cout<<"pfx file "<<file_name<<" did not read correctly\n";
|
|
return(NULL);
|
|
}
|
|
|
|
cp = fgets ( line, 255, fp );
|
|
status = sscanf ( cp, "%f %f %f %f %f %f %f %f\n",
|
|
&psfx_info->eRo,&psfx_info->eGo,&psfx_info->eBo,&psfx_info->eAo,&psfx_info->eRov,&psfx_info->eGov,&psfx_info->eBov,&psfx_info->eAov );
|
|
if(status < 8)
|
|
{
|
|
cout<<"pfx file "<<file_name<<" did not read correctly\n";
|
|
return(NULL);
|
|
}
|
|
|
|
cp = fgets ( line, 255, fp );
|
|
status = sscanf ( cp, "%f %f\n", &psfx_info->colour_warp, &psfx_info->alpha_warp );
|
|
if(status < 2)
|
|
{
|
|
cout<<"pfx file "<<file_name<<" did not read correctly\n";
|
|
return(NULL);
|
|
}
|
|
|
|
cp = fgets ( line, 255, fp );
|
|
status = sscanf ( cp, "%f %f\n", &psfx_info->dur, &psfx_info->durv );
|
|
if(status < 2)
|
|
{
|
|
cout<<"pfx file "<<file_name<<" did not read correctly\n";
|
|
return(NULL);
|
|
}
|
|
|
|
fclose (fp);
|
|
#if PRINT_THE_PFX
|
|
printf ( "Read psfx ->\n" );
|
|
/*{{{ trace the psfx*/
|
|
printf ( "psfx_info->tex = 0x%x\n",
|
|
psfx_info->tex );
|
|
printf ( "identifier = 0x%x ",
|
|
psfx_info->identifier );
|
|
printf ( "maximum_issue = %d ",
|
|
psfx_info->maximum_issue );
|
|
printf ( "release_period = %f\n",
|
|
psfx_info->release_period );
|
|
printf ( "rate = %f ",
|
|
psfx_info->rate );
|
|
printf ( "px = %f ",
|
|
psfx_info->px );
|
|
printf ( "py = %f ",
|
|
psfx_info->py );
|
|
printf ( "pz = %f ",
|
|
psfx_info->pz );
|
|
printf ( "pv = %f\n",
|
|
psfx_info->pv );
|
|
printf ( "velx = %f ",
|
|
psfx_info->velx );
|
|
printf ( "vely = %f ",
|
|
psfx_info->vely );
|
|
printf ( "velz = %f\n",
|
|
psfx_info->velz );
|
|
printf ( "velxv = %f ",
|
|
psfx_info->velxv );
|
|
printf ( "velyv = %f ",
|
|
psfx_info->velyv );
|
|
printf ( "velzv = %f\n",
|
|
psfx_info->velzv );
|
|
printf ( "rad = %f ",
|
|
psfx_info->rad );
|
|
printf ( "radv = %f\n",
|
|
psfx_info->radv );
|
|
printf ( "exp = %f ",
|
|
psfx_info->exp );
|
|
printf ( "expv = %f ",
|
|
psfx_info->expv );
|
|
printf ( "dexp = %f ",
|
|
psfx_info->dexp );
|
|
printf ( "dexpv = %f\n",
|
|
psfx_info->dexpv );
|
|
printf ( "accelx = %f ",
|
|
psfx_info->accelx );
|
|
printf ( "accely = %f ",
|
|
psfx_info->accely );
|
|
printf ( "accelz = %f ",
|
|
psfx_info->accelz );
|
|
printf ( "accelxv = %f ",
|
|
psfx_info->accelxv );
|
|
printf ( "accelyv = %f ",
|
|
psfx_info->accelyv );
|
|
printf ( "accelzv = %f\n",
|
|
psfx_info->accelzv );
|
|
printf ( "atten = %f ",
|
|
psfx_info->atten );
|
|
printf ( "attenv = %f\n",
|
|
psfx_info->attenv );
|
|
printf ( "sRi = %f ",
|
|
psfx_info->sRi );
|
|
printf ( "sGi = %f ",
|
|
psfx_info->sGi );
|
|
printf ( "sBi = %f ",
|
|
psfx_info->sBi );
|
|
printf ( "sAi = %f\n",
|
|
psfx_info->sAi );
|
|
printf ( "sRiv = %f ",
|
|
psfx_info->sRiv );
|
|
printf ( "sGiv = %f ",
|
|
psfx_info->sGiv );
|
|
printf ( "sBiv = %f ",
|
|
psfx_info->sBiv );
|
|
printf ( "sAiv = %f\n",
|
|
psfx_info->sAiv );
|
|
printf ( "sRo = %f ",
|
|
psfx_info->sRo );
|
|
printf ( "sGo = %f ",
|
|
psfx_info->sGo );
|
|
printf ( "sBo = %f ",
|
|
psfx_info->sBo );
|
|
printf ( "sAo = %f\n",
|
|
psfx_info->sAo );
|
|
printf ( "sRov = %f ",
|
|
psfx_info->sRov );
|
|
printf ( "sGov = %f ",
|
|
psfx_info->sGov );
|
|
printf ( "sBov = %f ",
|
|
psfx_info->sBov );
|
|
printf ( "sAov = %f\n",
|
|
psfx_info->sAov );
|
|
printf ( "eRi = %f ",
|
|
psfx_info->eRi );
|
|
printf ( "eGi = %f ",
|
|
psfx_info->eGi );
|
|
printf ( "eBi = %f ",
|
|
psfx_info->eBi );
|
|
printf ( "eAi = %f\n",
|
|
psfx_info->eAi );
|
|
printf ( "eRiv = %f ",
|
|
psfx_info->eRiv );
|
|
printf ( "eGiv = %f ",
|
|
psfx_info->eGiv );
|
|
printf ( "eBiv = %f ",
|
|
psfx_info->eBiv );
|
|
printf ( "eAiv = %f\n",
|
|
psfx_info->eAiv );
|
|
printf ( "eRo = %f ",
|
|
psfx_info->eRo );
|
|
printf ( "eGo = %f ",
|
|
psfx_info->eGo );
|
|
printf ( "eBo = %f ",
|
|
psfx_info->eBo );
|
|
printf ( "eAo = %f\n",
|
|
psfx_info->eAo );
|
|
printf ( "eRov = %f ",
|
|
psfx_info->eRov );
|
|
printf ( "eGov = %f ",
|
|
psfx_info->eGov );
|
|
printf ( "eBov = %f ",
|
|
psfx_info->eBov );
|
|
printf ( "eAov = %f\n",
|
|
psfx_info->eAov );
|
|
printf ( "colour_warp = %f ",
|
|
psfx_info->colour_warp );
|
|
printf ( "alpha_warp = %f ",
|
|
psfx_info->alpha_warp );
|
|
printf ( "dur = %f ",
|
|
psfx_info->dur );
|
|
printf ( "durv = %f\n",
|
|
psfx_info->durv );
|
|
#endif
|
|
return(psfx_info);
|
|
}
|
|
//
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// New INI file handler
|
|
// routine to read in an environment from a notation file and setup lights,
|
|
// spfx and such...
|
|
//
|
|
void
|
|
DPLRenderer::DPLReadINIPage(
|
|
NotationFile *master_notation_file,
|
|
const char *starting_page_name,
|
|
Mission *mission,
|
|
Logical debug_printing)
|
|
{
|
|
float
|
|
red,
|
|
green,
|
|
blue,
|
|
x_rotate,
|
|
y_rotate,
|
|
z_rotate;
|
|
NameList
|
|
*cache_namelist,
|
|
*light_namelist,
|
|
*psfx_namelist,
|
|
*specialfx_namelist,
|
|
*include_pages,
|
|
*path_pages;
|
|
NameList::Entry
|
|
*entry;
|
|
const char
|
|
*next_include_page_name,
|
|
*TempStringPtr,
|
|
*compare_source;
|
|
|
|
if (debug_printing)
|
|
cout<<"DPLReadINIPage processing "<<starting_page_name<<"\n";
|
|
//
|
|
//---------------------------------------------------
|
|
// Process all the DPL gunk found on this page first
|
|
//---------------------------------------------------
|
|
//
|
|
if ((path_pages = master_notation_file->MakeEntryList(starting_page_name, "objectpath")) != NULL)
|
|
{
|
|
Register_Object(path_pages);
|
|
//
|
|
// Recursively process all the include pages
|
|
//
|
|
for( entry = path_pages->GetFirstEntry();
|
|
entry;
|
|
entry = entry->GetNextEntry())
|
|
{
|
|
dpl_AddToObjectFilePath((char *)entry->dataReference, dpl_path_user);
|
|
if (debug_printing)
|
|
{
|
|
DEBUG_STREAM << "objectpath '" << dpl_GetObjectFilePath() << "'" << endl;
|
|
}
|
|
}
|
|
Unregister_Object(path_pages);
|
|
delete path_pages;
|
|
}
|
|
if ((path_pages = master_notation_file->MakeEntryList(starting_page_name, "texmappath")) != NULL)
|
|
{
|
|
Register_Object(path_pages);
|
|
//
|
|
// Recursively process all the include pages
|
|
//
|
|
for( entry = path_pages->GetFirstEntry();
|
|
entry;
|
|
entry = entry->GetNextEntry())
|
|
{
|
|
dpl_AddToTexmapFilePath((char *)entry->dataReference, dpl_path_user);
|
|
if (debug_printing)
|
|
{
|
|
DEBUG_STREAM << "texmappath '" << dpl_GetTexmapFilePath() << "'" << endl;
|
|
}
|
|
}
|
|
Unregister_Object(path_pages);
|
|
delete path_pages;
|
|
}
|
|
if ((path_pages = master_notation_file->MakeEntryList(starting_page_name, "materialpath")) != NULL)
|
|
{
|
|
Register_Object(path_pages);
|
|
//
|
|
// Recursively process all the include pages
|
|
//
|
|
for( entry = path_pages->GetFirstEntry();
|
|
entry;
|
|
entry = entry->GetNextEntry())
|
|
{
|
|
dpl_AddToMaterialFilePath((char *)entry->dataReference, dpl_path_user);
|
|
if (debug_printing)
|
|
{
|
|
DEBUG_STREAM << "materialpath '" << dpl_GetMaterialFilePath() << "'" << endl;
|
|
}
|
|
}
|
|
Unregister_Object(path_pages);
|
|
delete path_pages;
|
|
}
|
|
|
|
if (master_notation_file->GetEntry(starting_page_name, "priorityobjectpath", &TempStringPtr))
|
|
{
|
|
dpl_AddToObjectFilePath((char *)TempStringPtr, dpl_path_system);
|
|
if (debug_printing)
|
|
{ DEBUG_STREAM << "priorityobjectpath '" << TempStringPtr << "'" << endl; }
|
|
}
|
|
if (master_notation_file->GetEntry(starting_page_name, "prioritytexmappath", &TempStringPtr))
|
|
{
|
|
dpl_AddToTexmapFilePath((char *)TempStringPtr, dpl_path_system);
|
|
if (debug_printing)
|
|
{ DEBUG_STREAM << "prioritytexmappath '" << TempStringPtr << "'" << endl; }
|
|
}
|
|
if (master_notation_file->GetEntry(starting_page_name, "prioritymaterialpath", &TempStringPtr))
|
|
{
|
|
dpl_AddToMaterialFilePath((char *)TempStringPtr, dpl_path_system);
|
|
if (debug_printing)
|
|
{ DEBUG_STREAM << "prioritymaterialpath '" << TempStringPtr << "'" << endl; }
|
|
}
|
|
//
|
|
// Get a the list of dpl objects that should be loaded into cache and load them
|
|
//
|
|
if ((cache_namelist = master_notation_file->MakeEntryList(starting_page_name, "cache")) != NULL)
|
|
{
|
|
dpl_OBJECT
|
|
*dpl_a_object;
|
|
Register_Object(cache_namelist);
|
|
for( entry = cache_namelist->GetFirstEntry();
|
|
entry;
|
|
entry = entry->GetNextEntry())
|
|
{
|
|
dpl_a_object = dpl_LoadObject((char *)entry->dataReference, dpl_load_normal);
|
|
if(!dpl_a_object)
|
|
DEBUG_STREAM<<"Unable to cache "<<(char *)entry->dataReference<<"\n";
|
|
else
|
|
{
|
|
if(debug_printing)
|
|
cout<<"Caching "<<(char *)entry->dataReference<<"\n";
|
|
}
|
|
}
|
|
Unregister_Object(cache_namelist);
|
|
delete cache_namelist;
|
|
}
|
|
//
|
|
// Setup the clip range
|
|
//
|
|
if(master_notation_file->GetEntry(starting_page_name, "clip" ,&TempStringPtr))
|
|
{
|
|
sscanf(
|
|
TempStringPtr,
|
|
"%f %f",
|
|
&clipNear,
|
|
&clipFar);
|
|
dpl_SetViewClipPlanes ( dplMainView, clipNear, clipFar );
|
|
if(debug_printing)
|
|
cout<<"Clip Range "<<TempStringPtr<<"\n";
|
|
}
|
|
//
|
|
// Background color
|
|
//
|
|
if(master_notation_file->GetEntry(starting_page_name, "backgnd" ,&TempStringPtr))
|
|
{
|
|
sscanf(
|
|
TempStringPtr,
|
|
"%f %f %f",
|
|
&backgroundRed,
|
|
&backgroundGreen,
|
|
&backgroundBlue);
|
|
dpl_SetViewBackGround ( dplMainView, backgroundRed, backgroundGreen, backgroundBlue);
|
|
if(debug_printing)
|
|
cout<<"Background Color "<<TempStringPtr<<"\n";
|
|
}
|
|
//
|
|
// setup the projection, pipe and other view related junk
|
|
//
|
|
if(master_notation_file->GetEntry(starting_page_name, "viewangle" ,&TempStringPtr))
|
|
{
|
|
sscanf(
|
|
TempStringPtr,
|
|
"%f",
|
|
&viewAngle);
|
|
dpl_SetPipeWindow (0, 0, 0, x_size, y_size);
|
|
SetViewAngle(viewAngle);
|
|
dpl_SetViewPipe ( dplMainView, 0);
|
|
if(debug_printing)
|
|
cout<<"View Angle "<<TempStringPtr<<"\n";
|
|
}
|
|
//
|
|
// setup the fog
|
|
//
|
|
if(master_notation_file->GetEntry(starting_page_name, "fog" ,&TempStringPtr))
|
|
{
|
|
sscanf(
|
|
TempStringPtr,
|
|
"%f %f %f %f %f",
|
|
&fogNear,
|
|
&fogFar,
|
|
&fogRed,
|
|
&fogGreen,
|
|
&fogBlue);
|
|
searchLightFogRed = fogRed;
|
|
searchLightFogGreen = fogGreen;
|
|
searchLightFogBlue = fogBlue;
|
|
searchLightFogNear = fogNear;
|
|
searchLightFogFar = fogFar;
|
|
noSearchLightFogRed = fogRed;
|
|
noSearchLightFogGreen = fogGreen;
|
|
noSearchLightFogBlue = fogBlue;
|
|
noSearchLightFogNear = fogNear;
|
|
noSearchLightFogFar = fogFar;
|
|
// Force a 0-0 black fog on startup
|
|
dpl_SetViewFog (dplMainView, dpl_fog_type_pixel_lin, 0.0, 0.0, 0.0, 0.01, 0.05 );
|
|
if(debug_printing)
|
|
cout<<"Fog "<<TempStringPtr<<"\n";
|
|
}
|
|
//
|
|
// setup the no searchlight fog if any
|
|
//
|
|
if(master_notation_file->GetEntry(starting_page_name, "nosearchlightfog" ,&TempStringPtr))
|
|
{
|
|
sscanf(
|
|
TempStringPtr,
|
|
"%f %f %f %f %f",
|
|
&noSearchLightFogNear,
|
|
&noSearchLightFogFar,
|
|
&noSearchLightFogRed,
|
|
&noSearchLightFogGreen,
|
|
&noSearchLightFogBlue);
|
|
if(debug_printing)
|
|
cout<<"nosearchlightfog "<<TempStringPtr<<"\n";
|
|
}
|
|
//
|
|
// setup the ambient light
|
|
//
|
|
if(master_notation_file->GetEntry(starting_page_name, "ambient" ,&TempStringPtr))
|
|
{
|
|
sscanf(
|
|
TempStringPtr,
|
|
"%f %f %f ",
|
|
&red,
|
|
&green,
|
|
&blue);
|
|
ambientLight = dpl_NewLight();
|
|
Register_Pointer(ambientLight);
|
|
|
|
dpl_SetLightType ( ambientLight, dpl_light_type_ambient );
|
|
dpl_SetLightColor ( ambientLight, red, green, blue );
|
|
dpl_FlushLight ( ambientLight );
|
|
if(debug_printing)
|
|
cout<<"Ambient Light "<<TempStringPtr<<"\n";
|
|
}
|
|
//
|
|
// Get a the list of lights from this page
|
|
//
|
|
if ((light_namelist = master_notation_file->MakeEntryList(starting_page_name, "light")) != NULL)
|
|
{
|
|
Register_Object(light_namelist);
|
|
//
|
|
// HACK !!! All the lights must (temporarily) be defined on a single page.
|
|
// The lights and their DCS's should really be stored in a light object on
|
|
// a chain, or as an actual entity in the simulation. This line will throw
|
|
// an exception if this rule is violated
|
|
//
|
|
if(light_namelist->EntryCount() != 0)
|
|
{
|
|
if(sceneLightCount != 0)
|
|
{
|
|
Fail("All lights must be defined on a single INI file page!\n");
|
|
}
|
|
//
|
|
// Create storage space for the dpl_LIGHT and dpl_DCS structures
|
|
//
|
|
sceneLightCount = light_namelist->EntryCount();
|
|
if (sceneLightCount)
|
|
{
|
|
sceneLightDCS = new (dpl_DCS (*[sceneLightCount]));
|
|
Register_Pointer(sceneLightDCS);
|
|
sceneLight = new (dpl_LIGHT (*[sceneLightCount]));
|
|
Register_Pointer(sceneLight);
|
|
}
|
|
int current_entry(0);
|
|
for( entry = light_namelist->GetFirstEntry();
|
|
entry;
|
|
entry = entry->GetNextEntry(), ++current_entry)
|
|
{
|
|
//
|
|
// Read the parameters for the light
|
|
//
|
|
sscanf(
|
|
(char *)entry->dataReference,
|
|
"%f %f %f %f %f %f",
|
|
&red,
|
|
&green,
|
|
&blue,
|
|
&x_rotate,
|
|
&y_rotate,
|
|
&z_rotate);
|
|
if(debug_printing)
|
|
cout<<"Light "<<(char *)entry->dataReference<<"\n";
|
|
//
|
|
// Create and rotate a dcs to hold the light, and the light itself
|
|
//
|
|
Verify(current_entry <= sceneLightCount);
|
|
sceneLight[current_entry] = dpl_NewLight();
|
|
Register_Pointer(sceneLight[current_entry]);
|
|
sceneLightDCS[current_entry] = dpl_NewDCS();
|
|
Register_Pointer(sceneLightDCS[current_entry]);
|
|
|
|
dpl_AddDCSToScene ( sceneLightDCS[current_entry] );
|
|
dpl_SetLightType ( sceneLight[current_entry], dpl_light_type_directional );
|
|
dpl_SetLightColor ( sceneLight[current_entry], red, green, blue);
|
|
dpl_SetLightDCS ( sceneLight[current_entry], sceneLightDCS[current_entry] );
|
|
dpl_RotateDCS ( sceneLightDCS[current_entry], z_rotate, dpl_Z );
|
|
dpl_RotateDCS ( sceneLightDCS[current_entry], x_rotate, dpl_X );
|
|
dpl_RotateDCS ( sceneLightDCS[current_entry], y_rotate, dpl_Y );
|
|
dpl_FlushLight ( sceneLight[current_entry] );
|
|
dpl_FlushDCS ( sceneLightDCS[current_entry] );
|
|
}
|
|
}
|
|
//
|
|
// Get rid of the light entry list
|
|
//
|
|
Unregister_Object(light_namelist);
|
|
delete light_namelist;
|
|
}
|
|
//
|
|
// Get a the list of PSFX effects we should load into RAM
|
|
//
|
|
if ((psfx_namelist = master_notation_file->MakeEntryList(starting_page_name, "psfx")) != NULL)
|
|
{
|
|
const char
|
|
*psfx_file_name;
|
|
int
|
|
psfx_number;
|
|
Register_Object(psfx_namelist);
|
|
//
|
|
// create all the PSFX on the current page
|
|
//
|
|
for( entry = psfx_namelist->GetFirstEntry();
|
|
entry;
|
|
entry = entry->GetNextEntry())
|
|
{
|
|
psfx_number = atoi(entry->GetName()+4);
|
|
psfx_file_name = entry->GetChar();
|
|
if(debug_printing)
|
|
cout<<"psfx"<<psfx_number<<" "<<psfx_file_name<<"\n";
|
|
if(psfx_number < 0 || psfx_number > MAX_PSFX_COUNT-1)
|
|
{
|
|
Fail("PSFX id number was not in the allowed range");
|
|
}
|
|
//
|
|
// See if we are overwriting an existing psfx
|
|
//
|
|
if(myPSFXDescriptons[psfx_number])
|
|
{
|
|
cout<<"psfx#"<<psfx_number<<" already existed from an earlier page, redefining it\n";
|
|
delete myPSFXDescriptons[psfx_number];
|
|
Unregister_Pointer(myPSFXDescriptons[psfx_number]);
|
|
}
|
|
// DEBUG_STREAM<<"Loading PSFX# "<<psfx_number<<" from file "<<psfx_file_name<<"\n";
|
|
myPSFXDescriptons[psfx_number] = ReadPSFX(psfx_file_name);
|
|
Register_Pointer(myPSFXDescriptons[psfx_number]);
|
|
}
|
|
//
|
|
// Get rid of the PSFX entry list
|
|
//
|
|
Unregister_Object(psfx_namelist);
|
|
delete psfx_namelist;
|
|
}
|
|
//
|
|
// Get a the list of special effects
|
|
//
|
|
if ((specialfx_namelist = master_notation_file->MakeEntryList(starting_page_name, "specialfx")) != NULL)
|
|
{
|
|
char
|
|
*texture_name;
|
|
const char
|
|
*effect_page_name;
|
|
int
|
|
status,
|
|
spfx_number,
|
|
spfx_type,
|
|
spfx_count,
|
|
spfx_repeats;
|
|
float
|
|
spfx_size,
|
|
spfx_velocity,
|
|
spfx_bias,
|
|
spfx_y_off,
|
|
spfx_cook_r,
|
|
spfx_cook_g,
|
|
spfx_cook_b,
|
|
spfx_varience,
|
|
spfx_gravity,
|
|
spfx_cool,
|
|
spfx_ocool;
|
|
dpl_TEXTURE
|
|
*effect_texture;
|
|
|
|
Register_Object(specialfx_namelist);
|
|
//
|
|
// create all the effects on the current page
|
|
//
|
|
for( entry = specialfx_namelist->GetFirstEntry();
|
|
entry;
|
|
entry = entry->GetNextEntry())
|
|
{
|
|
spfx_number = atoi(entry->GetName()+9);
|
|
//
|
|
// Get the page with this effect on it
|
|
//
|
|
effect_page_name = entry->GetChar();
|
|
if(debug_printing)
|
|
cout<<"specialfx"<<spfx_number<<" "<<effect_page_name<<"\n";
|
|
master_notation_file->GetEntry(effect_page_name, "type", &spfx_type);
|
|
master_notation_file->GetEntry(effect_page_name, "size", &spfx_size);
|
|
master_notation_file->GetEntry(effect_page_name, "velocity", &spfx_velocity);
|
|
master_notation_file->GetEntry(effect_page_name, "v_bias", &spfx_bias);
|
|
master_notation_file->GetEntry(effect_page_name, "y_off", &spfx_y_off);
|
|
master_notation_file->GetEntry(effect_page_name, "variance", &spfx_varience);
|
|
master_notation_file->GetEntry(effect_page_name, "gravity", &spfx_gravity);
|
|
master_notation_file->GetEntry(effect_page_name, "count", &spfx_count);
|
|
master_notation_file->GetEntry(effect_page_name, "repeats", &spfx_repeats);
|
|
master_notation_file->GetEntry(effect_page_name, "cook", &TempStringPtr);
|
|
sscanf(
|
|
TempStringPtr,
|
|
"%f %f %f",
|
|
&spfx_cook_r,
|
|
&spfx_cook_g,
|
|
&spfx_cook_b);
|
|
master_notation_file->GetEntry(effect_page_name, "cool", &TempStringPtr);
|
|
sscanf(
|
|
TempStringPtr,
|
|
"%f %f",
|
|
&spfx_cool,
|
|
&spfx_ocool);
|
|
//
|
|
// install the effect
|
|
//
|
|
master_notation_file->GetEntry(effect_page_name, "texture" ,&TempStringPtr);
|
|
texture_name = SKIPPY_CAST(char*, TempStringPtr);
|
|
effect_texture = dpl_LookupTexture ( texture_name, dpl_lookup_normal, &status );
|
|
|
|
if (effect_texture == NULL)
|
|
DEBUG_STREAM<<"couldn't find texture "<<texture_name<<" for an effect\n";
|
|
|
|
dpl_install_sfx ( spfx_number, // sfx_code
|
|
effect_texture, // texture
|
|
spfx_type, // type
|
|
spfx_size, // size
|
|
spfx_velocity, // velocity
|
|
spfx_bias, // bias
|
|
spfx_y_off, // y-off
|
|
spfx_cook_r, // R,G,B
|
|
spfx_cook_g,
|
|
spfx_cook_b,
|
|
spfx_varience, // varience
|
|
spfx_gravity, // gravity
|
|
spfx_cool, // cool
|
|
spfx_ocool, // ocool
|
|
spfx_count, // count
|
|
spfx_repeats, // reps
|
|
0x3); // Fog Immunity
|
|
}
|
|
//
|
|
// Get rid of the effect entry list
|
|
//
|
|
Unregister_Object(specialfx_namelist);
|
|
delete specialfx_namelist;
|
|
}
|
|
//--------------------------------------------------
|
|
// Make a list of all the include pages on this page
|
|
//--------------------------------------------------
|
|
if ((include_pages = master_notation_file->MakeEntryList(starting_page_name, "include")) != NULL)
|
|
{
|
|
Register_Object(include_pages);
|
|
//
|
|
// Recursively process all the include pages
|
|
//
|
|
for( entry = include_pages->GetFirstEntry();
|
|
entry;
|
|
entry = entry->GetNextEntry())
|
|
{
|
|
// Get the name of the next include page
|
|
next_include_page_name = (char *)entry->dataReference;
|
|
// Process the next page recursively through this routine
|
|
DPLReadINIPage(
|
|
master_notation_file,
|
|
next_include_page_name,
|
|
mission,
|
|
debug_printing);
|
|
if(debug_printing)
|
|
cout<<"DPLReadINIPage returned to "<<starting_page_name<<"\n";
|
|
}
|
|
Unregister_Object(include_pages);
|
|
delete include_pages;
|
|
}
|
|
//
|
|
// Process a compare and branch if there is one on this page
|
|
//
|
|
if(master_notation_file->GetEntry(starting_page_name, "compare" ,&compare_source))
|
|
{
|
|
Logical
|
|
match;
|
|
NameList
|
|
*branch_pages;
|
|
CString
|
|
compare_strings[10],
|
|
wild_card("*"),
|
|
token_string,
|
|
target_string,
|
|
master_compare_string(compare_source);
|
|
int
|
|
token_count;
|
|
ResourceFile
|
|
*this_resource_file;
|
|
//
|
|
// Get a pointer to our resource file so we can find the name of the map
|
|
// resource later in this process.
|
|
//
|
|
Check(application);
|
|
this_resource_file = application->GetResourceFile();
|
|
Check(this_resource_file);
|
|
//
|
|
// Print the compare string
|
|
//
|
|
if(debug_printing)
|
|
cout<<"compare = "<<master_compare_string<<"\n";
|
|
//
|
|
// Break the compare string apart, fetch the mission variables for each
|
|
// item in it and store them in the compare_strings array for later.
|
|
//
|
|
token_count = 0;
|
|
while(target_string = master_compare_string.GetNthToken(token_count,","))
|
|
{
|
|
// cout<<"Mission variable "<<token_count<<": ";
|
|
if(strcmp(target_string,"location") == 0)
|
|
{
|
|
compare_strings[token_count] = (this_resource_file->FindResourceDescription(mission->GetMapID()))->resourceName;
|
|
// cout<<target_string<<" = "<<compare_strings[token_count]<<"\n";
|
|
}
|
|
else if(strcmp(target_string,"time") == 0)
|
|
{
|
|
compare_strings[token_count] = mission->GetMissionTime();
|
|
// cout<<target_string<<" = "<<compare_strings[token_count]<<"\n";
|
|
}
|
|
else if(strcmp(target_string,"weather") == 0)
|
|
{
|
|
compare_strings[token_count] = mission->GetMissionWeather();
|
|
// cout<<target_string<<" = "<<compare_strings[token_count]<<"\n";
|
|
}
|
|
else if(strcmp(target_string,"scenario") == 0)
|
|
{
|
|
compare_strings[token_count] = mission->GetScenarioName();
|
|
// cout<<target_string<<" = "<<compare_strings[token_count]<<"\n";
|
|
}
|
|
else
|
|
{
|
|
cout<<"Mission variable "<<token_count<<": "<<target_string<<" IS AN UNKNOWN MISSION VARIABLE\n";
|
|
}
|
|
token_count++;
|
|
}
|
|
//
|
|
// Print the version of the compare string with the actual mission variables
|
|
// in it
|
|
//
|
|
int i;
|
|
if(debug_printing)
|
|
{
|
|
cout<<"comparing to: ";
|
|
for(i = 0; i<token_count; i++)
|
|
{
|
|
cout<<compare_strings[i]<<", ";
|
|
}
|
|
cout<<"\n";
|
|
}
|
|
//
|
|
// Now compare all the branch pages till we have done them all or found a match
|
|
//
|
|
branch_pages = master_notation_file->MakeEntryList(starting_page_name,"branch");
|
|
Register_Object(branch_pages);
|
|
for( entry = branch_pages->GetFirstEntry();
|
|
entry;
|
|
entry = entry->GetNextEntry())
|
|
{
|
|
CString
|
|
branch_command,
|
|
match_string;
|
|
int
|
|
compare_token;
|
|
//
|
|
// Get the text of the branch command and print it
|
|
//
|
|
branch_command = (char *)entry->dataReference;
|
|
if(debug_printing)
|
|
cout<<"branch = "<<branch_command<<"\n";
|
|
//
|
|
// Grab each token out of the branch string and compare it to the
|
|
// corrisponding item in compare_strings. This also checks for the
|
|
// wildcard cararcter. Any failure to match skips this branch string.
|
|
//
|
|
match = True;
|
|
for(compare_token = 0; compare_token<token_count; compare_token++)
|
|
{
|
|
match_string = branch_command.GetNthToken(compare_token,",");
|
|
if(match_string != compare_strings[compare_token] && match_string != wild_card)
|
|
{
|
|
match = False;
|
|
// cout<<match_string<<"!="<<compare_strings[compare_token]<<"\n";
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
// cout<<match_string<<"=="<<compare_strings[compare_token]<<"\n";
|
|
}
|
|
}
|
|
//
|
|
// See if we had a successful match
|
|
//
|
|
if(match)
|
|
{
|
|
// Match! Get the name of the page to branch to and do it.
|
|
match_string = branch_command.GetNthToken(compare_token,",");
|
|
DPLReadINIPage(
|
|
master_notation_file,
|
|
match_string,
|
|
mission,
|
|
debug_printing);
|
|
if(debug_printing)
|
|
cout<<"DPLReadINIPage returned to "<<starting_page_name<<"\n";
|
|
// now break out of the loop because we only allow one page to match
|
|
break;
|
|
}
|
|
}
|
|
Unregister_Object(branch_pages);
|
|
delete branch_pages;
|
|
|
|
//
|
|
// If we found no match, yell about it
|
|
//
|
|
if(!match)
|
|
{
|
|
DEBUG_STREAM << "BRANCH ERROR IN '" <<
|
|
master_notation_file->GetFileName() <<
|
|
"' NO MATCH FOUND!!" << endl;
|
|
}
|
|
}
|
|
}
|
|
//
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Read environment
|
|
// routine to read in an environment from a notation file and setup lights,
|
|
// spfx and such...
|
|
//
|
|
void
|
|
DPLRenderer::DPLReadEnvironment(Mission *mission)
|
|
{
|
|
char
|
|
*L4DPLcfg;
|
|
// const char
|
|
// *cc;
|
|
|
|
NotationFile
|
|
*renderer_environment;
|
|
|
|
Logical
|
|
debug_printing;
|
|
//
|
|
// Get the name of the notation file from an environmental
|
|
//
|
|
L4DPLcfg = getenv("L4DPLCFG");
|
|
if (!L4DPLcfg)
|
|
{
|
|
DEBUG_STREAM<<"L4DPLCFG not defined, using dpldflt.ini!\n";
|
|
L4DPLcfg = "dpldflt.ini";
|
|
}
|
|
//
|
|
// Read the environment out of a notation file
|
|
//
|
|
renderer_environment = new NotationFile(L4DPLcfg);
|
|
Register_Object(renderer_environment);
|
|
if (renderer_environment->PageCount() == 0)
|
|
{
|
|
DEBUG_STREAM<<"Renderer config notation file "<<L4DPLcfg<<"was empty, can't continue\n";
|
|
Verify(renderer_environment->PageCount() == 0);
|
|
}
|
|
//
|
|
// Register the notation file and check it
|
|
//
|
|
Check(renderer_environment);
|
|
if (renderer_environment->PageExists("main"))
|
|
{
|
|
if (!(renderer_environment->GetLogicalEntry("main", "debug", &debug_printing)))
|
|
{
|
|
debug_printing=False;
|
|
}
|
|
DPLReadINIPage(
|
|
renderer_environment,
|
|
"main",
|
|
mission,
|
|
debug_printing);
|
|
#if 0
|
|
if ((cc = dpl_GetObjectFilePath()) == NULL || *cc == NULL)
|
|
{
|
|
dpl_SetObjectFilePath ( ".\\video", NULL, NULL );
|
|
}
|
|
if ((cc = dpl_GetTexmapFilePath()) == NULL || *cc == NULL)
|
|
{
|
|
dpl_SetTexmapFilePath ( ".\\video", NULL, NULL );
|
|
}
|
|
if ((cc = dpl_GetMaterialFilePath()) == NULL || *cc == NULL)
|
|
{
|
|
dpl_SetMaterialFilePath ( ".\\video", NULL, NULL );
|
|
}
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
if (!(renderer_environment->GetLogicalEntry("dpl_config", "debug", &debug_printing)))
|
|
{
|
|
debug_printing=False;
|
|
}
|
|
cout<<"READING OLD FORMAT INI FILE '"<<
|
|
renderer_environment->GetFileName()<<
|
|
"'---hope this works\n";
|
|
dpl_SetObjectFilePath ( ".\\video", NULL, NULL );
|
|
dpl_SetTexmapFilePath ( ".\\video", NULL, NULL );
|
|
dpl_SetMaterialFilePath ( ".\\video", NULL, NULL );
|
|
DPLReadINIPage(
|
|
renderer_environment,
|
|
"dpl_config",
|
|
mission,
|
|
debug_printing);
|
|
}
|
|
if (debug_printing)
|
|
{
|
|
DEBUG_STREAM << "ObjectFilePath '" << dpl_GetObjectFilePath() << "'" << endl;
|
|
DEBUG_STREAM << "TexmapFilePath '" << dpl_GetTexmapFilePath() << "'" << endl;
|
|
DEBUG_STREAM << "MaterialFilePath '" << dpl_GetMaterialFilePath() << "'" << endl;
|
|
}
|
|
//
|
|
// Close the notation file
|
|
//
|
|
Verify( !renderer_environment->IsDirty() );
|
|
Unregister_Object(renderer_environment);
|
|
delete renderer_environment;
|
|
//
|
|
// Flush all the things we've set/changed here
|
|
//
|
|
dpl_FlushView ( dplMainView);
|
|
return;
|
|
}
|
|
//
|
|
//#############################################################################
|
|
// Destructor for the video renderer
|
|
//#############################################################################
|
|
//
|
|
DPLRenderer::~DPLRenderer()
|
|
{
|
|
int
|
|
psfx_number;
|
|
//------------------------------------------------------
|
|
// release allocated memory used by dump_frame_buffer()
|
|
//------------------------------------------------------
|
|
dump_frame_buffer(NULL, NULL, NULL, NULL);
|
|
//
|
|
// Delete any memory allocated to hold psfx effect descriptions
|
|
//
|
|
for( psfx_number = 0; psfx_number < MAX_PSFX_COUNT; psfx_number++)
|
|
{
|
|
if(myPSFXDescriptons[psfx_number])
|
|
{
|
|
delete myPSFXDescriptons[psfx_number];
|
|
Unregister_Pointer(myPSFXDescriptons[psfx_number]);
|
|
myPSFXDescriptons[psfx_number] = NULL;
|
|
}
|
|
}
|
|
//
|
|
//~~~~~~~~~~~~~~~~~~
|
|
// Delete all Lights
|
|
//~~~~~~~~~~~~~~~~~~
|
|
//
|
|
if (ambientLight)
|
|
{
|
|
Check_Pointer(ambientLight);
|
|
Unregister_Pointer(ambientLight);
|
|
dpl_DeleteLight(ambientLight);
|
|
}
|
|
if (sceneLightDCS && sceneLight)
|
|
{
|
|
Check_Pointer(sceneLightDCS);
|
|
for(int ii=0;ii<sceneLightCount;++ii)
|
|
{
|
|
Check_Pointer(sceneLight[ii]);
|
|
Check_Pointer(sceneLightDCS[ii]);
|
|
dpl_RemoveDCSFromScene(sceneLightDCS[ii]);
|
|
dpl_DeleteDCS(sceneLightDCS[ii]);
|
|
Unregister_Pointer(sceneLight[ii]);
|
|
Unregister_Pointer(sceneLightDCS[ii]);
|
|
}
|
|
Unregister_Pointer(sceneLight);
|
|
delete[] sceneLight;
|
|
Unregister_Pointer(sceneLightDCS);
|
|
delete[] sceneLightDCS;
|
|
}
|
|
|
|
Unregister_Object(DPLHeap);
|
|
delete DPLHeap;
|
|
DPLHeap = NULL;
|
|
}
|
|
//
|
|
//#############################################################################
|
|
// TestInstance
|
|
//#############################################################################
|
|
//
|
|
Logical
|
|
DPLRenderer::TestInstance() const
|
|
{
|
|
VideoRenderer::TestInstance();
|
|
|
|
Verify(dplMainView != NULL);
|
|
Verify(dplMainZone != NULL);
|
|
|
|
return True;
|
|
}
|
|
//
|
|
//#############################################################################
|
|
// FlushBitSliceTexture
|
|
// Sends the bitslice texture to the division card.
|
|
// LoadBitSliceTexture
|
|
// Handles building of a bitmap into a texture map for the Division card, this
|
|
// specifically deals with merging a 1 bit bitmap into a 4 bit bitslice texmap.
|
|
//#############################################################################
|
|
//
|
|
void
|
|
DPLRenderer::FlushBitSliceTexture(
|
|
unsigned int *local_storage)
|
|
{
|
|
int
|
|
status;
|
|
dpl_TEXTURE *temp_texture =
|
|
dpl_LookupTexture("bmap:bmap1_tex", dpl_lookup_normal, &status);
|
|
if(temp_texture == NULL)
|
|
{
|
|
DEBUG_STREAM<<"WARNING, textures for player names not defined\n";
|
|
}
|
|
else
|
|
{
|
|
dpl_TEXMAP *temp_texmap =
|
|
dpl_GetTextureTexmap(temp_texture);
|
|
if(temp_texmap != NULL)
|
|
{
|
|
dpl_TexmapTexels2D ( temp_texmap, local_storage,
|
|
128,
|
|
64,
|
|
4 );
|
|
dpl_FlushTexmap(temp_texmap);
|
|
}
|
|
else
|
|
{
|
|
DEBUG_STREAM<<"WARNING, texmap for player names not defined\n";
|
|
}
|
|
}
|
|
}
|
|
void
|
|
DPLRenderer::LoadBitSliceTexture(
|
|
BitMap *bitmap_to_load, // MUNGA 1 bit bitmap to load
|
|
int load_position, // Position to load bitmap into
|
|
unsigned int *local_storage) // 8192 longword array for storage of the texmap
|
|
{
|
|
int
|
|
x,
|
|
y,
|
|
bit_number;
|
|
Word
|
|
*word_pointer;
|
|
uint32
|
|
turn_on,
|
|
turn_off,
|
|
*pixel_pointer;
|
|
|
|
Verify(load_position >= 1);
|
|
Verify(load_position <=12);
|
|
Check(bitmap_to_load);
|
|
Check_Pointer(local_storage);
|
|
//
|
|
// Figure out the position to start copying the data at
|
|
//
|
|
word_pointer = bitmap_to_load->Data.MapPointer;
|
|
if(load_position & 0x1)
|
|
{
|
|
pixel_pointer = local_storage + 4096;
|
|
}
|
|
else
|
|
{
|
|
pixel_pointer = local_storage;
|
|
}
|
|
//
|
|
// Find the bit position to merge the data into
|
|
//
|
|
switch(load_position)
|
|
{
|
|
case 1:
|
|
case 2:
|
|
turn_on = 0x0000f000;
|
|
turn_off = 0xffff0fff;
|
|
break;
|
|
case 3:
|
|
case 4:
|
|
turn_on = 0x00000f00;
|
|
turn_off = 0xfffff0ff;
|
|
break;
|
|
case 5:
|
|
case 6:
|
|
turn_on = 0x00f00000;
|
|
turn_off = 0xff0fffff;
|
|
break;
|
|
case 7:
|
|
case 8:
|
|
turn_on = 0x000f0000;
|
|
turn_off = 0xfff0ffff;
|
|
break;
|
|
case 9:
|
|
case 10:
|
|
turn_on = 0xf0000000;
|
|
turn_off = 0x0fffffff;
|
|
break;
|
|
case 11:
|
|
case 12:
|
|
turn_on = 0x0f000000;
|
|
turn_off = 0xf0ffffff;
|
|
break;
|
|
}
|
|
//
|
|
// Actually process the texels
|
|
//
|
|
bit_number = 15;
|
|
for(y = 0; y < 32; y++)
|
|
{
|
|
for(x = 0; x < 128; x++)
|
|
{
|
|
if((*word_pointer & (1<<bit_number)))
|
|
{
|
|
*(pixel_pointer++) |= turn_on;
|
|
}
|
|
else
|
|
{
|
|
*(pixel_pointer++) &= turn_off;
|
|
}
|
|
bit_number--;
|
|
if(bit_number < 0)
|
|
{
|
|
bit_number = 15;
|
|
word_pointer++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// CacheExplosionScripts
|
|
// Handles code to preload the morph and other caches with things needed by
|
|
// explosion scripts. Should be called at startup, once for each.
|
|
//
|
|
void
|
|
DPLRenderer::CacheExplosionScripts(
|
|
int script_select) // The script to be cached
|
|
{
|
|
dpl_OBJECT
|
|
*object;
|
|
//
|
|
// Load the morph targets into the MUNGA object cache
|
|
//
|
|
switch(script_select)
|
|
{
|
|
case 104: // Thor death explosion
|
|
case 106: // Thor death explosion
|
|
{
|
|
dpl_LoadObject("flamebig.bgf", dpl_load_normal);
|
|
dpl_LoadObject("thrdbr.bgf" , dpl_load_normal);
|
|
dpl_LoadObject("ldbr.bgf" , dpl_load_normal);
|
|
dpl_LoadObject("flamesml.bgf", dpl_load_normal);
|
|
// DEBUG_STREAM << "explosion "<< script_select<<" cached\n";
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
//
|
|
//#############################################################################
|
|
// ExplosionScripts
|
|
// Contains several scripts for running various types of explosion effects.
|
|
//#############################################################################
|
|
//
|
|
void
|
|
DPLRenderer::ExplosionScripts(
|
|
Entity *entity, // The entity we are dealing with
|
|
ResourceDescription* ,//model_resource, // Pointer to the video resource
|
|
ViewFrom ,//view_type, // Type of reference (inside/outside...etc.)
|
|
int script_select)
|
|
{
|
|
|
|
dpl_OBJECT
|
|
*object_1;
|
|
//
|
|
// Construct a root renderable to hang the explosion effects on
|
|
//
|
|
RootRenderable *this_root =
|
|
new RootRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
RootRenderable::Dynamic, // How/when to execute the renderable
|
|
NULL, // object to hang on the DCS, may be a list later <NULL>
|
|
dplMainZone, // DPL Zone this stuff will live in (for culling)
|
|
dpl_isect_mode_obj, // type of intersections to do on this object
|
|
NULL); // intersection mask for the object
|
|
Register_Object(this_root);
|
|
//
|
|
// Select which script to construct
|
|
//
|
|
switch(script_select)
|
|
{
|
|
case 0: // Shock wave
|
|
{
|
|
//
|
|
// Load object(s) we will be using for the explosions
|
|
//
|
|
object_1 = dpl_LoadObject("shock.bgf", dpl_load_normal);
|
|
//
|
|
// Setup control variables and transforms we need
|
|
//
|
|
Vector3D scaling_velocity_1(3.5, 3.5, 3.5);
|
|
Vector3D velocity_accel_1(0.0, 0.0, 0.0);
|
|
LinearMatrix explosion_1_offset(True);
|
|
//
|
|
// Create the scaling explosion renderables
|
|
//
|
|
ScalingExplosionRenderable *explosion_1 =
|
|
new ScalingExplosionRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
ScalingExplosionRenderable::Dynamic, // How/when to execute the renderable
|
|
object_1, // This will be the scaling explosion object
|
|
dplMainZone, // DPL Zone this stuff will live in (for culling)
|
|
dpl_isect_mode_obj, // type of intersections to do on this object
|
|
NULL, // intersection mask for the object
|
|
this_root->GetDCS(), // the parent DCS we will be offsetting from
|
|
&explosion_1_offset, // offset matrix to be applied prior to joint DCS
|
|
&scaling_velocity_1, // Effect control vector, Y is acceleration, X, Z are velocity
|
|
&velocity_accel_1,
|
|
0.0f,
|
|
NULL); // -.25 gravity is normal
|
|
Register_Object(explosion_1);
|
|
//
|
|
// Create a sweep renderable to drive the material morph
|
|
//
|
|
SweepRenderable *sweep_1 =
|
|
new SweepRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
SweepRenderable::Dynamic, // How/when to execute the renderable
|
|
0.5f, // How long to take to sweep from 0 to 1
|
|
1, // number of times to cycle before stopping
|
|
NULL);
|
|
Register_Object(sweep_1);
|
|
//
|
|
// Lookup a texture that we can use for the morphing materials
|
|
//
|
|
int
|
|
status;
|
|
dpl_TEXTURE *effect_texture =
|
|
dpl_LookupTexture ( "btfx:firesmoke1_scr_tex", dpl_lookup_normal, &status );
|
|
if (effect_texture == NULL)
|
|
DEBUG_STREAM<<"couldn't find texture btfx:firesmoke1_scr_tex for an effect\n";
|
|
//
|
|
// Setup a morph material renderable for each explosion shape
|
|
//
|
|
MorphMaterialRenderable *morph_material_1 =
|
|
new MorphMaterialRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
MorphMaterialRenderable::Dynamic, // How/when to execute the renderable
|
|
1.0f,1.0f,1.0f, // Material's ambient component
|
|
1.0f,1.0f,1.0f, // Material's emissive component
|
|
1.0f,1.0f,1.0f, // Material's diffuse component
|
|
0.0f,0.0f,0.0f,0.0, // Material's specular component
|
|
4.0f,0.2f,-0.05f, // Material's opacity
|
|
effect_texture, // Material's texture pointer
|
|
0.0f, // Material's Z dither value
|
|
0, // Material's Fog Imunity value
|
|
0.5f,0.5f,0.5f, // Material's ambient component
|
|
0.5f,0.5f,0.5f, // Material's emissive component
|
|
0.5f,0.5f,0.5f, // Material's diffuse component
|
|
0.0f,0.0f,0.0f,0.0, // Material's specular component
|
|
// 0.25f,0.25f,-0.05f, // Material's opacity
|
|
0.1f,0.1f,-0.05f, // Material's opacity
|
|
0.0f, // Material's Z dither value
|
|
sweep_1->GetSweepAttribute());
|
|
Register_Object(morph_material_1);
|
|
dpl_INSTANCE *explosion_1_instance = dpl_GetDCSInstance(explosion_1->GetDCS(), 1);
|
|
if(!explosion_1_instance)
|
|
Fail("explosion_1_instance came back null\n");
|
|
dpl_SetInstanceFrontMaterial(explosion_1_instance, morph_material_1->GetMaterial());
|
|
dpl_FlushInstance(explosion_1_instance);
|
|
break;
|
|
}
|
|
case 1: // Big explosion
|
|
{
|
|
//
|
|
// Load object(s) we will be using for the explosions
|
|
//
|
|
object_1 = dpl_LoadObject("exp.bgf", dpl_load_normal);
|
|
//
|
|
// Setup control variables and transforms we need
|
|
//
|
|
Vector3D scaling_velocity_1(0.15, 0.15, 0.15);
|
|
Vector3D scaling_velocity_2(0.18, 0.22, 0.18);
|
|
Vector3D velocity_accel_1(0.0, 0.0, 0.0);
|
|
Vector3D velocity_accel_2(0.0, 0.0, 0.0);
|
|
LinearMatrix explosion_1_offset(True);
|
|
LinearMatrix explosion_2_offset(True);
|
|
Point3D explosion_2_translate(0.0f, 0.0f, 0.0f);
|
|
EulerAngles explosion_2_rotate(0.0f, 1.0f, 0.0f);
|
|
explosion_2_offset = explosion_2_rotate;
|
|
explosion_2_offset = explosion_2_translate;
|
|
//
|
|
// Create the scaling explosion renderables
|
|
//
|
|
ScalingExplosionRenderable *explosion_1 =
|
|
new ScalingExplosionRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
ScalingExplosionRenderable::Dynamic, // How/when to execute the renderable
|
|
object_1, // This will be the scaling explosion object
|
|
dplMainZone, // DPL Zone this stuff will live in (for culling)
|
|
dpl_isect_mode_obj, // type of intersections to do on this object
|
|
NULL, // intersection mask for the object
|
|
this_root->GetDCS(), // the parent DCS we will be offsetting from
|
|
&explosion_1_offset, // offset matrix to be applied prior to joint DCS
|
|
&scaling_velocity_1, // Effect control vector, Y is acceleration, X, Z are velocity
|
|
&velocity_accel_1,
|
|
0.0f,
|
|
NULL); // -.25 gravity is normal
|
|
Register_Object(explosion_1);
|
|
ScalingExplosionRenderable *explosion_2 =
|
|
new ScalingExplosionRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
ScalingExplosionRenderable::Dynamic, // How/when to execute the renderable
|
|
object_1, // This will be the scaling explosion object
|
|
dplMainZone, // DPL Zone this stuff will live in (for culling)
|
|
dpl_isect_mode_obj, // type of intersections to do on this object
|
|
NULL, // intersection mask for the object
|
|
this_root->GetDCS(), // the parent DCS we will be offsetting from
|
|
&explosion_2_offset, // offset matrix to be applied prior to joint DCS
|
|
&scaling_velocity_2, // Effect control vector, Y is acceleration, X, Z are velocity
|
|
&velocity_accel_2,
|
|
0.0f,
|
|
NULL);
|
|
Register_Object(explosion_2);
|
|
//
|
|
// Create a sweep renderable to drive the material morph
|
|
//
|
|
SweepRenderable *sweep_1 =
|
|
new SweepRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
SweepRenderable::Dynamic, // How/when to execute the renderable
|
|
3.0f,
|
|
1, // number of times to cycle before stopping
|
|
NULL); // How long to take to sweep from 0 to 1
|
|
Register_Object(sweep_1);
|
|
SweepRenderable *sweep_2 =
|
|
new SweepRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
SweepRenderable::Dynamic, // How/when to execute the renderable
|
|
2.0f,
|
|
1, // number of times to cycle before stopping
|
|
NULL); // How long to take to sweep from 0 to 1
|
|
Register_Object(sweep_2);
|
|
//
|
|
// Lookup a texture that we can use for the morphing materials
|
|
//
|
|
int
|
|
status;
|
|
dpl_TEXTURE *effect_texture =
|
|
dpl_LookupTexture ( "btfx:firesmoke1_scr_tex", dpl_lookup_normal, &status );
|
|
if (effect_texture == NULL)
|
|
DEBUG_STREAM<<"couldn't find texture btfx:firesmoke1_scr_tex for an effect\n";
|
|
//
|
|
// Setup a morph material renderable for each explosion shape
|
|
//
|
|
#if 0
|
|
0.9f,0.0f,0.0f, // Material's ambient component
|
|
1.0f,1.0f,0.0f, // Material's emissive component
|
|
1.0f,0.7f,0.2f, // Material's diffuse component
|
|
0.0f,0.0f,0.0f,0.0, // Material's specular component
|
|
8.0f,0.2f,-0.05f, // Material's opacity
|
|
#endif
|
|
MorphMaterialRenderable *morph_material_1 =
|
|
new MorphMaterialRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
MorphMaterialRenderable::Dynamic, // How/when to execute the renderable
|
|
0.9f,0.0f,0.0f, // Material's ambient component
|
|
1.0f,0.2f,0.0f, // Material's emissive component
|
|
1.0f,0.2f,0.0f, // Material's diffuse component
|
|
0.0f,0.0f,0.0f,0.0, // Material's specular component
|
|
10.0f,0.6f,-0.05f, // Material's opacity
|
|
effect_texture, // Material's texture pointer
|
|
0.0f, // Material's Z dither value
|
|
0, // Material's Fog Imunity value
|
|
0.3f,0.0f,0.0f, // Material's ambient component
|
|
0.5f,0.0f,0.0f, // Material's emissive component
|
|
0.2f,0.0f,0.0f, // Material's diffuse component
|
|
0.0f,0.0f,0.0f,0.0, // Material's specular component
|
|
0.25f,0.25f,-0.05f, // Material's opacity
|
|
15.0f, // Material's Z dither value
|
|
sweep_1->GetSweepAttribute());
|
|
Register_Object(morph_material_1);
|
|
MorphMaterialRenderable *morph_material_2 =
|
|
new MorphMaterialRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
MorphMaterialRenderable::Dynamic, // How/when to execute the renderable
|
|
0.9f,0.0f,0.0f, // Material's ambient component
|
|
1.0f,0.6f,0.3f, // Material's emissive component
|
|
1.0f,0.4f,0.2f, // Material's diffuse component
|
|
0.0f,0.0f,0.0f,0.0, // Material's specular component
|
|
8.0f,0.2f,-0.05f, // Material's opacity
|
|
effect_texture, // Material's texture pointer
|
|
0.0f, // Material's Z dither value
|
|
0, // Material's Fog Imunity value
|
|
0.1f,0.0f,0.0f, // Material's ambient component
|
|
0.0f,0.0f,0.0f, // Material's emissive component
|
|
0.1f,0.0f,0.0f, // Material's diffuse component
|
|
0.0f,0.0f,0.0f,0.0, // Material's specular component
|
|
0.25f,0.25f,-0.05f, // Material's opacity
|
|
15.0f, // Material's Z dither value
|
|
sweep_2->GetSweepAttribute());
|
|
Register_Object(morph_material_2);
|
|
//
|
|
// Override the materials in the two explosion shapes using these morph materials
|
|
//
|
|
dpl_INSTANCE *explosion_1_instance = dpl_GetDCSInstance(explosion_1->GetDCS(), 1);
|
|
dpl_INSTANCE *explosion_2_instance = dpl_GetDCSInstance(explosion_2->GetDCS(), 1);
|
|
|
|
if(!explosion_1_instance)
|
|
Fail("explosion_1_instance came back null\n");
|
|
if(!explosion_2_instance)
|
|
Fail("explosion_2_instance came back null\n");
|
|
|
|
dpl_SetInstanceFrontMaterial(explosion_1_instance, morph_material_1->GetMaterial());
|
|
dpl_SetInstanceFrontMaterial(explosion_2_instance, morph_material_2->GetMaterial());
|
|
|
|
dpl_FlushInstance(explosion_1_instance);
|
|
dpl_FlushInstance(explosion_2_instance);
|
|
break;
|
|
}
|
|
case 2: // Big explosion
|
|
{
|
|
//
|
|
// Load object(s) we will be using for the explosions
|
|
//
|
|
object_1 = dpl_LoadObject("exp.bgf", dpl_load_normal);
|
|
//
|
|
// Setup control variables and transforms we need
|
|
//
|
|
Vector3D scaling_velocity_1(1.0, 0.2, 1.0);
|
|
Vector3D scaling_velocity_2(0.75, 0.75, 0.75);
|
|
Vector3D velocity_accel_1(-0.00725, -0.004, -0.00725);
|
|
// Vector3D velocity_accel_1(-0.00925, -0.00925, -0.00925);
|
|
Vector3D velocity_accel_2(-0.01388, -0.01388, -0.01388);
|
|
LinearMatrix explosion_1_offset(True);
|
|
LinearMatrix explosion_2_offset(True);
|
|
Point3D explosion_2_translate(0.0f, 0.0f, 0.0f);
|
|
EulerAngles explosion_2_rotate(0.0f, 1.0f, 0.0f);
|
|
explosion_2_offset = explosion_2_rotate;
|
|
explosion_2_offset = explosion_2_translate;
|
|
//
|
|
// Create the scaling explosion renderables
|
|
//
|
|
ScalingExplosionRenderable *explosion_1 =
|
|
new ScalingExplosionRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
ScalingExplosionRenderable::Dynamic, // How/when to execute the renderable
|
|
object_1, // This will be the scaling explosion object
|
|
dplMainZone, // DPL Zone this stuff will live in (for culling)
|
|
dpl_isect_mode_obj, // type of intersections to do on this object
|
|
NULL, // intersection mask for the object
|
|
this_root->GetDCS(), // the parent DCS we will be offsetting from
|
|
&explosion_1_offset, // offset matrix to be applied prior to joint DCS
|
|
&scaling_velocity_1, // Effect control vector, Y is acceleration, X, Z are velocity
|
|
&velocity_accel_1,
|
|
0.0f,
|
|
NULL); // -.25 gravity is normal
|
|
Register_Object(explosion_1);
|
|
ScalingExplosionRenderable *explosion_2 =
|
|
new ScalingExplosionRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
ScalingExplosionRenderable::Dynamic, // How/when to execute the renderable
|
|
object_1, // This will be the scaling explosion object
|
|
dplMainZone, // DPL Zone this stuff will live in (for culling)
|
|
dpl_isect_mode_obj, // type of intersections to do on this object
|
|
NULL, // intersection mask for the object
|
|
this_root->GetDCS(), // the parent DCS we will be offsetting from
|
|
&explosion_2_offset, // offset matrix to be applied prior to joint DCS
|
|
&scaling_velocity_2, // Effect control vector, Y is acceleration, X, Z are velocity
|
|
&velocity_accel_2,
|
|
0.0f,
|
|
NULL);
|
|
Register_Object(explosion_2);
|
|
//
|
|
// Create a sweep renderable to drive the material morph
|
|
//
|
|
SweepRenderable *sweep_1 =
|
|
new SweepRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
SweepRenderable::Dynamic, // How/when to execute the renderable
|
|
3.0f, // How long to take to sweep from 0 to 1
|
|
1, // number of times to cycle before stopping
|
|
NULL);
|
|
Register_Object(sweep_1);
|
|
SweepRenderable *sweep_2 =
|
|
new SweepRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
SweepRenderable::Dynamic, // How/when to execute the renderable
|
|
2.0f, // How long to take to sweep from 0 to 1
|
|
1, // number of times to cycle before stopping
|
|
NULL);
|
|
Register_Object(sweep_2);
|
|
//
|
|
// Lookup a texture that we can use for the morphing materials
|
|
//
|
|
int
|
|
status;
|
|
dpl_TEXTURE *effect_texture =
|
|
dpl_LookupTexture ( "btfx:firesmoke1_scr_tex", dpl_lookup_normal, &status );
|
|
if (effect_texture == NULL)
|
|
DEBUG_STREAM<<"couldn't find texture btfx:firesmoke1_scr_tex for an effect\n";
|
|
//
|
|
// Setup a morph material renderable for each explosion shape
|
|
//
|
|
#if 0
|
|
0.9f,0.0f,0.0f, // Material's ambient component
|
|
1.0f,1.0f,0.0f, // Material's emissive component
|
|
1.0f,0.7f,0.2f, // Material's diffuse component
|
|
0.0f,0.0f,0.0f,0.0, // Material's specular component
|
|
8.0f,0.2f,-0.05f, // Material's opacity
|
|
#endif
|
|
MorphMaterialRenderable *morph_material_1 =
|
|
new MorphMaterialRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
MorphMaterialRenderable::Dynamic, // How/when to execute the renderable
|
|
0.9f,0.0f,0.0f, // Material's ambient component
|
|
1.0f,0.2f,0.0f, // Material's emissive component
|
|
1.0f,0.2f,0.0f, // Material's diffuse component
|
|
0.0f,0.0f,0.0f,0.0, // Material's specular component
|
|
8.0f,0.2f,-0.05f, // Material's opacity
|
|
effect_texture, // Material's texture pointer
|
|
0.0f, // Material's Z dither value
|
|
0, // Material's Fog Imunity value
|
|
0.3f,0.0f,0.0f, // Material's ambient component
|
|
0.5f,0.0f,0.0f, // Material's emissive component
|
|
0.2f,0.0f,0.0f, // Material's diffuse component
|
|
0.0f,0.0f,0.0f,0.0, // Material's specular component
|
|
0.25f,0.25f,-0.05f, // Material's opacity
|
|
15.0f, // Material's Z dither value
|
|
sweep_1->GetSweepAttribute());
|
|
Register_Object(morph_material_1);
|
|
MorphMaterialRenderable *morph_material_2 =
|
|
new MorphMaterialRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
MorphMaterialRenderable::Dynamic, // How/when to execute the renderable
|
|
0.9f,0.0f,0.0f, // Material's ambient component
|
|
1.0f,0.6f,0.4f, // Material's emissive component
|
|
1.0f,0.3f,0.2f, // Material's diffuse component
|
|
0.0f,0.0f,0.0f,0.0, // Material's specular component
|
|
8.0f,0.2f,-0.05f, // Material's opacity
|
|
effect_texture, // Material's texture pointer
|
|
0.0f, // Material's Z dither value
|
|
0, // Material's Fog Imunity value
|
|
0.1f,0.0f,0.0f, // Material's ambient component
|
|
0.0f,0.0f,0.0f, // Material's emissive component
|
|
0.0f,0.0f,0.0f, // Material's diffuse component
|
|
0.0f,0.0f,0.0f,0.0, // Material's specular component
|
|
0.25f,0.25f,-0.05f, // Material's opacity
|
|
15.0f, // Material's Z dither value
|
|
sweep_2->GetSweepAttribute());
|
|
Register_Object(morph_material_2);
|
|
//
|
|
// Override the materials in the two explosion shapes using these morph materials
|
|
//
|
|
dpl_INSTANCE *explosion_1_instance = dpl_GetDCSInstance(explosion_1->GetDCS(), 1);
|
|
dpl_INSTANCE *explosion_2_instance = dpl_GetDCSInstance(explosion_2->GetDCS(), 1);
|
|
|
|
if(!explosion_1_instance)
|
|
Fail("explosion_1_instance came back null\n");
|
|
if(!explosion_2_instance)
|
|
Fail("explosion_2_instance came back null\n");
|
|
|
|
dpl_SetInstanceFrontMaterial(explosion_1_instance, morph_material_1->GetMaterial());
|
|
dpl_SetInstanceFrontMaterial(explosion_2_instance, morph_material_2->GetMaterial());
|
|
|
|
dpl_FlushInstance(explosion_1_instance);
|
|
dpl_FlushInstance(explosion_2_instance);
|
|
break;
|
|
}
|
|
case 3: // Sparks
|
|
{
|
|
//
|
|
// Load object(s) we will be using for the explosions
|
|
//
|
|
object_1 = dpl_LoadObject("spk1.bgf", dpl_load_normal);
|
|
//
|
|
// Setup control variables and transforms we need
|
|
//
|
|
Vector3D scaling_velocity_1(0.1, 0.1, 0.1);
|
|
Vector3D velocity_accel_1(0.0, 0.0, 0.0);
|
|
LinearMatrix explosion_1_offset(True);
|
|
//
|
|
// Create the scaling explosion renderables
|
|
//
|
|
ScalingExplosionRenderable *explosion_1 =
|
|
new ScalingExplosionRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
ScalingExplosionRenderable::Dynamic, // How/when to execute the renderable
|
|
object_1, // This will be the scaling explosion object
|
|
dplMainZone, // DPL Zone this stuff will live in (for culling)
|
|
dpl_isect_mode_obj, // type of intersections to do on this object
|
|
NULL, // intersection mask for the object
|
|
this_root->GetDCS(), // the parent DCS we will be offsetting from
|
|
&explosion_1_offset, // offset matrix to be applied prior to joint DCS
|
|
&scaling_velocity_1, // Effect control vector, Y is acceleration, X, Z are velocity
|
|
&velocity_accel_1,
|
|
-0.15f,
|
|
NULL); // -.25 gravity is normal
|
|
Register_Object(explosion_1);
|
|
//
|
|
// Create a sweep renderable to drive the material morph
|
|
//
|
|
SweepRenderable *sweep_1 =
|
|
new SweepRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
SweepRenderable::Dynamic, // How/when to execute the renderable
|
|
0.5f, // How long to take to sweep from 0 to 1
|
|
1, // number of times to cycle before stopping
|
|
NULL);
|
|
Register_Object(sweep_1);
|
|
//
|
|
// Lookup a texture that we can use for the morphing materials
|
|
//
|
|
int
|
|
status;
|
|
dpl_TEXTURE *effect_texture =
|
|
dpl_LookupTexture ( "btfx:firesmoke1_scr_tex", dpl_lookup_normal, &status );
|
|
if (effect_texture == NULL)
|
|
DEBUG_STREAM<<"couldn't find texture btfx:firesmoke1_scr_tex for an effect\n";
|
|
//
|
|
// Setup a morph material renderable for each explosion shape
|
|
//
|
|
MorphMaterialRenderable *morph_material_1 =
|
|
new MorphMaterialRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
MorphMaterialRenderable::Dynamic, // How/when to execute the renderable
|
|
1.0f,1.0f,0.0f, // Material's ambient component
|
|
1.0f,1.0f,0.0f, // Material's emissive component
|
|
1.0f,1.0f,0.0f, // Material's diffuse component
|
|
0.0f,0.0f,0.0f,0.0, // Material's specular component
|
|
1.0f,1.0f,1.0f, // Material's opacity
|
|
effect_texture, // Material's texture pointer
|
|
0.0f, // Material's Z dither value
|
|
2, // Material's Fog Imunity value
|
|
0.9f,0.0f,0.0f, // Material's ambient component
|
|
0.9f,0.0f,0.0f, // Material's emissive component
|
|
0.9f,0.0f,0.0f, // Material's diffuse component
|
|
0.0f,0.0f,0.0f,0.0, // Material's specular component
|
|
1.0f,1.0f,1.0f, // Material's opacity
|
|
0.0f, // Material's Z dither value
|
|
sweep_1->GetSweepAttribute());
|
|
Register_Object(morph_material_1);
|
|
dpl_INSTANCE *explosion_1_instance = dpl_GetDCSInstance(explosion_1->GetDCS(), 1);
|
|
if(!explosion_1_instance)
|
|
Fail("explosion_1_instance came back null\n");
|
|
dpl_SetInstanceFrontMaterial(explosion_1_instance, morph_material_1->GetMaterial());
|
|
dpl_FlushInstance(explosion_1_instance);
|
|
break;
|
|
}
|
|
case 4: // A huge mech explodes (yawn)
|
|
{
|
|
Point3D null_offset(0.0f, 0.0f, 0.0f);
|
|
LinearMatrix null_offset_matrix(True);
|
|
Point3D local_height(0.0f, 6.2f, 0.0f); // height of Thor
|
|
LinearMatrix local_offset(True);
|
|
local_offset = local_height;
|
|
DPLStaticChildRenderable *local_root =
|
|
new DPLStaticChildRenderable(
|
|
entity,
|
|
dplMainZone,
|
|
NULL,
|
|
dpl_isect_mode_obj,
|
|
NULL,
|
|
local_offset,
|
|
this_root->GetDCS());
|
|
Register_Object(local_root);
|
|
//
|
|
// Load morph sources we need for the effect
|
|
//
|
|
dpl_OBJECT *thor_debris_object = dpl_LoadObject("thrdbr.bgf", dpl_load_normal);
|
|
dpl_OBJECT *large_debris_object = dpl_LoadObject("ldbr.bgf", dpl_load_normal);
|
|
dpl_OBJECT *small_flames_object = dpl_LoadObject("flamesml.bgf", dpl_load_normal);
|
|
//
|
|
// Load morph targets we need for the effect
|
|
//
|
|
//------------------------------------------------
|
|
// Renderables to handle the chunks and fireballs
|
|
//------------------------------------------------
|
|
#if 0
|
|
OneShotDelayRenderable *fireball_delay =
|
|
new OneShotDelayRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
OneShotDelayRenderable::Dynamic, // How/when to execute the renderable
|
|
0.25f); // How long to wait before raising the trigger
|
|
Register_Object(fireball_delay);
|
|
Point3D my_offset(0.0, 4.0, 0.0);
|
|
#if DEBUG_LEVEL > 0
|
|
DPLPSFXRenderable* initial_boom =
|
|
#endif
|
|
new DPLPSFXRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
DPLPSFXRenderable::Dynamic, // How/when to execute the renderable
|
|
fireball_delay->GetTriggerAttribute(), // address containing the trigger
|
|
myPSFXDescriptons[7], // pointer to the PFX description
|
|
this_root->GetDCS(), // DCS the effect is relative to (may be NULL)
|
|
&my_offset); // Offset (or world coordinants if DCS is NULL)
|
|
Register_Object(initial_boom);
|
|
#if DEBUG_LEVEL > 0
|
|
DPLEffectRenderable *chunks_effect =
|
|
#endif
|
|
new DPLEffectRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
OneShotDelayRenderable::Dynamic, // How/when to execute the renderable
|
|
fireball_delay->GetTriggerAttribute(), // address containing the trigger
|
|
3, // Chunks // DPL effect number to trigger
|
|
local_root->GetDCS(), // DCS the effect is relative to (may be NULL)
|
|
&null_offset); // Offset (or world coordinants if DCS is NULL)
|
|
Register_Object(chunks_effect);
|
|
Point3D fireball_offset(1.0f, 5.0f, 1.0f);
|
|
#if DEBUG_LEVEL > 0
|
|
DPLEffectRenderable *fireball_effect =
|
|
#endif
|
|
new DPLEffectRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
OneShotDelayRenderable::Dynamic, // How/when to execute the renderable
|
|
fireball_delay->GetTriggerAttribute(), // address containing the trigger
|
|
15, // Fireball // DPL effect number to trigger
|
|
local_root->GetDCS(), // DCS the effect is relative to (may be NULL)
|
|
&fireball_offset); // Offset (or world coordinants if DCS is NULL)
|
|
Register_Object(fireball_effect);
|
|
#endif
|
|
OneShotDelayRenderable *fireball_delay_2 =
|
|
new OneShotDelayRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
OneShotDelayRenderable::Dynamic, // How/when to execute the renderable
|
|
0.55f); // How long to wait before raising the trigger
|
|
Register_Object(fireball_delay_2);
|
|
Point3D fireball_offset_2(-1.0f, 5.0f, -1.0f);
|
|
#if DEBUG_LEVEL > 0
|
|
DPLEffectRenderable *fireball_effect_2 =
|
|
#endif
|
|
new DPLEffectRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
OneShotDelayRenderable::Dynamic, // How/when to execute the renderable
|
|
fireball_delay_2->GetTriggerAttribute(), // address containing the trigger
|
|
15, // Fireball // DPL effect number to trigger
|
|
local_root->GetDCS(), // DCS the effect is relative to (may be NULL)
|
|
&fireball_offset_2); // Offset (or world coordinants if DCS is NULL)
|
|
Register_Object(fireball_effect_2);
|
|
//-----------------------------------------------
|
|
// Renderables to handle static debris
|
|
//-----------------------------------------------
|
|
OneShotDelayRenderable *static_debris_delay =
|
|
new OneShotDelayRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
OneShotDelayRenderable::Dynamic, // How/when to execute the renderable
|
|
0.25f); // How long to wait before raising the trigger
|
|
Register_Object(static_debris_delay);
|
|
DPLStaticChildRenderable *mech_debris =
|
|
new DPLStaticChildRenderable(
|
|
entity,
|
|
dplMainZone,
|
|
thor_debris_object,
|
|
dpl_isect_mode_obj,
|
|
NULL,
|
|
null_offset_matrix,
|
|
this_root->GetDCS());
|
|
Register_Object(mech_debris);
|
|
#if DEBUG_LEVEL > 0
|
|
MakeDCSFall *mech_debris_fall =
|
|
#endif
|
|
new MakeDCSFall(
|
|
entity, // Entity to attach the renderable to
|
|
MakeDCSFall::Dynamic, // How/when to execute the renderable
|
|
mech_debris->GetDCS(), // the DCS to control
|
|
-0.025f, // Gravity in meters/sec squared
|
|
static_debris_delay->GetTriggerAttribute()); // true if the instance is on, false if off
|
|
Register_Object(mech_debris_fall);
|
|
// Find the instance with the static_thr in it and hook up the instance switch
|
|
dpl_INSTANCE *mech_debris_instance = dpl_GetDCSInstance(mech_debris->GetDCS(), 1);
|
|
#if DEBUG_LEVEL > 0
|
|
InstanceSwitchRenderable *mech_debris_instance_switch =
|
|
#endif
|
|
new InstanceSwitchRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
InstanceSwitchRenderable::Dynamic, // How/when to execute the renderable
|
|
mech_debris_instance, // the instance to control
|
|
True, // Instance is on when trigger is...
|
|
static_debris_delay->GetTriggerAttribute());
|
|
Register_Object(mech_debris_instance_switch);
|
|
|
|
DPLStaticChildRenderable *large_debris =
|
|
new DPLStaticChildRenderable(
|
|
entity,
|
|
dplMainZone,
|
|
large_debris_object,
|
|
dpl_isect_mode_obj,
|
|
NULL,
|
|
null_offset_matrix,
|
|
mech_debris->GetDCS());
|
|
Register_Object(large_debris);
|
|
// Find the instance with the static_thr in it and hook up the instance switch
|
|
dpl_INSTANCE *large_debris_instance = dpl_GetDCSInstance(large_debris->GetDCS(), 1);
|
|
#if DEBUG_LEVEL > 0
|
|
InstanceSwitchRenderable *large_debris_instance_switch =
|
|
#endif
|
|
new InstanceSwitchRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
InstanceSwitchRenderable::Dynamic, // How/when to execute the renderable
|
|
large_debris_instance, // the instance to control
|
|
True, // Instance is on when trigger is...
|
|
static_debris_delay->GetTriggerAttribute());
|
|
Register_Object(large_debris_instance_switch);
|
|
//-----------------------------------------------
|
|
// Renderables to handle fires
|
|
//-----------------------------------------------
|
|
OneShotDelayRenderable *fires_delay =
|
|
new OneShotDelayRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
OneShotDelayRenderable::Dynamic, // How/when to execute the renderable
|
|
0.25f); // How long to wait before raising the trigger
|
|
Register_Object(fires_delay);
|
|
DPLStaticChildRenderable *fires =
|
|
new DPLStaticChildRenderable(
|
|
entity,
|
|
dplMainZone,
|
|
NULL,
|
|
dpl_isect_mode_obj,
|
|
NULL,
|
|
null_offset_matrix,
|
|
this_root->GetDCS());
|
|
Register_Object(fires);
|
|
#if DEBUG_LEVEL > 0
|
|
MakeDCSFall *fires_fall =
|
|
#endif
|
|
new MakeDCSFall(
|
|
entity, // Entity to attach the renderable to
|
|
MakeDCSFall::Dynamic, // How/when to execute the renderable
|
|
fires->GetDCS(), // the DCS to control
|
|
-0.01f, // Gravity in meters/sec squared
|
|
fires_delay->GetTriggerAttribute()); // true if the instance is on, false if off
|
|
Register_Object(fires_fall);
|
|
DPLStaticChildRenderable *small_flames =
|
|
new DPLStaticChildRenderable(
|
|
entity,
|
|
dplMainZone,
|
|
small_flames_object,
|
|
dpl_isect_mode_obj,
|
|
NULL,
|
|
null_offset_matrix,
|
|
fires->GetDCS());
|
|
Register_Object(small_flames);
|
|
// Find the instance with the static_thr in it and hook up the instance switch
|
|
dpl_INSTANCE *small_flames_instance = dpl_GetDCSInstance(small_flames->GetDCS(), 1);
|
|
#if DEBUG_LEVEL > 0
|
|
InstanceSwitchRenderable *small_flames_instance_switch =
|
|
#endif
|
|
new InstanceSwitchRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
InstanceSwitchRenderable::Dynamic, // How/when to execute the renderable
|
|
small_flames_instance, // the instance to control
|
|
True, // Instance is on when trigger is...
|
|
fires_delay->GetTriggerAttribute());
|
|
Register_Object(small_flames_instance_switch);
|
|
|
|
dpl_OBJECT *big_flames_object = dpl_LoadObject("flamebig.bgf", dpl_load_normal);
|
|
DPLStaticChildRenderable *big_flames =
|
|
new DPLStaticChildRenderable(
|
|
entity,
|
|
dplMainZone,
|
|
big_flames_object,
|
|
dpl_isect_mode_obj,
|
|
NULL,
|
|
null_offset_matrix,
|
|
fires->GetDCS());
|
|
Register_Object(big_flames);
|
|
// Make big flames object billboard along y-axis
|
|
dpl_SetDCSReorientAxes(big_flames->GetDCS(), dpl_reorient_axes_y);
|
|
dpl_FlushDCS(big_flames->GetDCS());
|
|
// Find the instance with the static_thr in it and hook up the instance switch
|
|
dpl_INSTANCE *big_flames_instance = dpl_GetDCSInstance(big_flames->GetDCS(), 1);
|
|
#if DEBUG_LEVEL > 0
|
|
InstanceSwitchRenderable *big_flames_instance_switch =
|
|
#endif
|
|
new InstanceSwitchRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
InstanceSwitchRenderable::Dynamic, // How/when to execute the renderable
|
|
big_flames_instance, // the instance to control
|
|
True, // Instance is on when trigger is...
|
|
fires_delay->GetTriggerAttribute());
|
|
Register_Object(big_flames_instance_switch);
|
|
//
|
|
// These renderables create the rising smoke column using a pfx effect.
|
|
//
|
|
#if 0
|
|
Point3D my_offset2(0.0, 5.0, 0.0);
|
|
#if DEBUG_LEVEL > 0
|
|
OnePSFXRenderable *this_effect=
|
|
#endif
|
|
new OnePSFXRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
OnePSFXRenderable::Static, // How/when to execute the renderable
|
|
myPSFXDescriptons[1], // name of file with the PFX description in it
|
|
this_root->GetDCS(), // DCS the effect is relative to (may be NULL)
|
|
&my_offset2); // Offset (or world coordinants if DCS is NULL)
|
|
Register_Object(this_effect);
|
|
#endif
|
|
break;
|
|
}
|
|
//----------------------------------------
|
|
case 5: // Sfx #105 - Delayed ground hit
|
|
//----------------------------------------
|
|
{
|
|
//
|
|
// Create the delayed ground hit renderables
|
|
//
|
|
Point3D null_offset(0.0f, 0.0f, 0.0f);
|
|
OneShotDelayRenderable *ground_hit_delay =
|
|
new OneShotDelayRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
OneShotDelayRenderable::Dynamic, // How/when to execute the renderable
|
|
0.15f); // How long to wait before raising the trigger
|
|
Register_Object(ground_hit_delay);
|
|
#if DEBUG_LEVEL > 0
|
|
DPLEffectRenderable *ground_hit_effect =
|
|
#endif
|
|
new DPLEffectRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
OneShotDelayRenderable::Dynamic, // How/when to execute the renderable
|
|
ground_hit_delay->GetTriggerAttribute(), // address containing the trigger
|
|
12, // GroundHit // DPL effect number to trigger
|
|
this_root->GetDCS(), // DCS the effect is relative to (may be NULL)
|
|
&null_offset); // Offset (or world coordinants if DCS is NULL)
|
|
Register_Object(ground_hit_effect);
|
|
break;
|
|
}
|
|
//------------------------------------------
|
|
case 6: // Sfx #106 - Thor death explosion
|
|
//------------------------------------------
|
|
{
|
|
#if 0
|
|
int status; // used with dpl calls
|
|
Point3D null_offset(0.0f, 0.0f, 0.0f);
|
|
LinearMatrix null_offset_matrix(True);
|
|
Point3D local_height(0.0f, 6.2f, 0.0f); // height of Thor
|
|
LinearMatrix local_offset(True);
|
|
local_offset = local_height;
|
|
DPLStaticChildRenderable *local_root =
|
|
new DPLStaticChildRenderable(
|
|
entity,
|
|
dplMainZone,
|
|
NULL,
|
|
dpl_isect_mode_obj,
|
|
NULL,
|
|
local_offset,
|
|
this_root->GetDCS());
|
|
Register_Object(local_root);
|
|
#if 0
|
|
//vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
|
|
//
|
|
// Show static thor (TEMPORARY for testing)
|
|
//
|
|
dpl_OBJECT *static_thr_object = dpl_LoadObject("thr.bgf", dpl_load_normal);
|
|
DPLStaticChildRenderable *static_thr =
|
|
new DPLStaticChildRenderable(
|
|
entity,
|
|
dplMainZone,
|
|
static_thr_object,
|
|
dpl_isect_mode_obj,
|
|
NULL,
|
|
null_offset_matrix,
|
|
local_root->GetDCS());
|
|
Register_Object(static_thr);
|
|
// This defines how long the static_thr stays visible
|
|
OneShotDelayRenderable *static_thr_delay =
|
|
new OneShotDelayRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
OneShotDelayRenderable::Dynamic, // How/when to execute the renderable
|
|
0.5f); // How long to wait before raising the trigger
|
|
// Find the instance with the static_thr in it and hook up the instance switch
|
|
dpl_INSTANCE *static_thr_instance = dpl_GetDCSInstance(static_thr->GetDCS(), 1);
|
|
InstanceSwitchRenderable *static_thr_instance_switch =
|
|
new InstanceSwitchRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
InstanceSwitchRenderable::Dynamic, // How/when to execute the renderable
|
|
static_thr_instance, // the instance to control
|
|
False, // Instance is on when trigger is...
|
|
static_thr_delay->GetTriggerAttribute());
|
|
//
|
|
//^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
#endif
|
|
//
|
|
// Load objects we will be using for the explosion effect
|
|
//
|
|
DPLObjectWrapper *flash_object_wrapper =
|
|
new DPLObjectWrapper(
|
|
entity, // Entity to attach the renderable to
|
|
"exdisk_A.bgf", // Name of the DPL object to load into the wrapper
|
|
dpl_load_nocache); // Type of loading to perform on this object
|
|
Register_Object(flash_object_wrapper);
|
|
dpl_OBJECT *flash_object_a = flash_object_wrapper->GetDPLObject();
|
|
dpl_OBJECT *flash_object_b = dpl_LoadObject("exdisk_B.bgf", dpl_load_normal);
|
|
dpl_OBJECT *flash_object_c = dpl_LoadObject("exdisk_C.bgf", dpl_load_normal);
|
|
DPLObjectWrapper *debris_object_wrapper =
|
|
new DPLObjectWrapper(
|
|
entity, // Entity to attach the renderable to
|
|
"thrtor_A.bgf", // Name of the DPL object to load into the wrapper
|
|
dpl_load_nocache); // Type of loading to perform on this object
|
|
Register_Object(debris_object_wrapper);
|
|
dpl_OBJECT *morph_debris_a = debris_object_wrapper->GetDPLObject();
|
|
dpl_OBJECT *morph_debris_b = dpl_LoadObject("thrtor_B.bgf", dpl_load_normal);
|
|
dpl_OBJECT *morph_debris_c = dpl_LoadObject("thrtor_C.bgf", dpl_load_normal);
|
|
DPLObjectWrapper *hips_object_wrapper =
|
|
new DPLObjectWrapper(
|
|
entity, // Entity to attach the renderable to
|
|
"thrhip_A.bgf", // Name of the DPL object to load into the wrapper
|
|
dpl_load_nocache); // Type of loading to perform on this object
|
|
Register_Object(hips_object_wrapper);
|
|
dpl_OBJECT *morph_hips_a = hips_object_wrapper->GetDPLObject();
|
|
dpl_OBJECT *morph_hips_b = dpl_LoadObject("thrhip_B.bgf", dpl_load_normal);
|
|
dpl_OBJECT *morph_hips_c = dpl_LoadObject("thrhip_C.bgf", dpl_load_normal);
|
|
dpl_OBJECT *thor_debris_object = dpl_LoadObject("thrdbr.bgf", dpl_load_normal);
|
|
dpl_OBJECT *large_debris_object = dpl_LoadObject("ldbr.bgf", dpl_load_normal);
|
|
dpl_OBJECT *small_flames_object = dpl_LoadObject("flamesml.bgf", dpl_load_normal);
|
|
dpl_OBJECT *big_flames_object = dpl_LoadObject("flamebig.bgf", dpl_load_normal);
|
|
//----------------------------------------------
|
|
// Renderables to perform morphing flash object
|
|
//----------------------------------------------
|
|
SweepRenderable *flash_morph_sweep =
|
|
new SweepRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
SweepRenderable::Dynamic, // How/when to execute the renderable
|
|
1.0f, // How long to take to sweep from 0 to 1
|
|
1, // number of times to cycle before stopping
|
|
NULL, // trigger
|
|
-0.5f, // Initial value
|
|
2.0f); // Final value
|
|
ChildMorphRenderable *flash_morph =
|
|
new ChildMorphRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
ChildMorphRenderable::Dynamic, // How/when to execute the renderable
|
|
flash_object_a, // destination
|
|
flash_object_b, // start object
|
|
flash_object_c, // end object
|
|
flash_morph_sweep->GetSweepAttribute(), // pointer to control variable
|
|
dpl_morph_vertices | dpl_morph_colors, // Defines type of morph to do
|
|
dplMainZone, // DPL Zone this stuff will live in (for culling)
|
|
dpl_isect_mode_obj, // type of intersections to do on this object
|
|
NULL, // intersection mask for the object
|
|
this_root->GetDCS()); // the parent DCS we will be offsetting from
|
|
// Make flash object billboard along y-axis
|
|
dpl_SetDCSReorientAxes(flash_morph->GetDCS(), dpl_reorient_axes_y);
|
|
dpl_FlushDCS(flash_morph->GetDCS());
|
|
// This defines how long the flash stays up
|
|
OneShotDelayRenderable *flash_delay =
|
|
new OneShotDelayRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
OneShotDelayRenderable::Dynamic, // How/when to execute the renderable
|
|
1.0f); // How long to wait before raising the trigger
|
|
Register_Object(flash_delay);
|
|
// Find the instance with the flash in it and hook up the instance switch
|
|
dpl_INSTANCE *flash_morph_instance = dpl_GetDCSInstance(flash_morph->GetDCS(), 1);
|
|
InstanceSwitchRenderable *flash_instance_switch =
|
|
new InstanceSwitchRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
InstanceSwitchRenderable::Dynamic, // How/when to execute the renderable
|
|
flash_morph_instance, // the instance to control
|
|
False, // Instance is on when trigger is...
|
|
flash_delay->GetTriggerAttribute());
|
|
//---------------------------------------------------
|
|
// Create a material morph to fade flash object away
|
|
//---------------------------------------------------
|
|
OneShotDelayRenderable *flash_fade_delay =
|
|
new OneShotDelayRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
OneShotDelayRenderable::Dynamic, // How/when to execute the renderable
|
|
0.5f); // How long to wait before raising the trigger
|
|
SweepRenderable *flash_fade_sweep =
|
|
new SweepRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
SweepRenderable::Dynamic, // How/when to execute the renderable
|
|
0.4f, // How long to take to sweep from 0 to 1
|
|
1, // number of times to cycle before stopping
|
|
flash_fade_delay->GetTriggerAttribute()); // trigger variable
|
|
Register_Object(flash_fade_sweep);
|
|
// Lookup texture for smoke column
|
|
dpl_TEXTURE *flash_texture =
|
|
dpl_LookupTexture("btfx:bexp9_tex", dpl_lookup_normal, &status);
|
|
if (flash_texture == NULL)
|
|
DEBUG_STREAM<<"couldn't find texture btfx:bexp9_tex for an effect\n";
|
|
//
|
|
MorphMaterialRenderable *flash_fade_material =
|
|
new MorphMaterialRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
MorphMaterialRenderable::Dynamic, // How/when to execute the renderable
|
|
1.0f,1.0f,1.0f, // Material's ambient component
|
|
1.0f,1.0f,1.0f, // Material's emissive component
|
|
1.0f,1.0f,1.0f, // Material's diffuse component
|
|
0.0f,0.0f,0.0f,0.0f, // Material's specular component
|
|
1.0f,1.0f,1.0f, // Material's opacity
|
|
flash_texture, // Material's texture pointer
|
|
0.0f, // Material's Z dither value
|
|
1, // Material's Fog Imunity value
|
|
1.0f,1.0f,1.0f, // Material's ambient component
|
|
1.0f,1.0f,1.0f, // Material's emissive component
|
|
1.0f,1.0f,1.0f, // Material's diffuse component
|
|
0.0f,0.0f,0.0f,0.0f, // Material's specular component
|
|
0.0f,0.0f,0.0f, // Material's opacity
|
|
0.0f, // Material's Z dither value
|
|
flash_fade_sweep->GetSweepAttribute());
|
|
Register_Object(flash_fade_material);
|
|
// dpl_INSTANCE *flash_morph_instance = dpl_GetDCSInstance(flash_morph->GetDCS(), 1);
|
|
if (!flash_morph_instance)
|
|
Fail("flash_morph_instance came back null\n");
|
|
dpl_SetInstanceFrontMaterial(flash_morph_instance, flash_fade_material->GetMaterial());
|
|
dpl_FlushInstance(flash_morph_instance);
|
|
//------------------------------------------------
|
|
// Renderables to handle the chunks and fireballs
|
|
//------------------------------------------------
|
|
OneShotDelayRenderable *fireball_delay =
|
|
new OneShotDelayRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
OneShotDelayRenderable::Dynamic, // How/when to execute the renderable
|
|
0.25f); // How long to wait before raising the trigger
|
|
Register_Object(fireball_delay);
|
|
DPLEffectRenderable *chunks_effect =
|
|
new DPLEffectRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
OneShotDelayRenderable::Dynamic, // How/when to execute the renderable
|
|
fireball_delay->GetTriggerAttribute(), // address containing the trigger
|
|
3, // Chunks // DPL effect number to trigger
|
|
local_root->GetDCS(), // DCS the effect is relative to (may be NULL)
|
|
&null_offset); // Offset (or world coordinants if DCS is NULL)
|
|
Register_Object(chunks_effect);
|
|
Point3D fireball_offset(1.0f, 5.0f, 1.0f);
|
|
DPLEffectRenderable *fireball_effect =
|
|
new DPLEffectRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
OneShotDelayRenderable::Dynamic, // How/when to execute the renderable
|
|
fireball_delay->GetTriggerAttribute(), // address containing the trigger
|
|
15, // Fireball // DPL effect number to trigger
|
|
local_root->GetDCS(), // DCS the effect is relative to (may be NULL)
|
|
&fireball_offset); // Offset (or world coordinants if DCS is NULL)
|
|
Register_Object(fireball_effect);
|
|
OneShotDelayRenderable *fireball_delay_2 =
|
|
new OneShotDelayRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
OneShotDelayRenderable::Dynamic, // How/when to execute the renderable
|
|
0.55f); // How long to wait before raising the trigger
|
|
Register_Object(fireball_delay_2);
|
|
Point3D fireball_offset_2(-1.0f, 5.0f, -1.0f);
|
|
DPLEffectRenderable *fireball_effect_2 =
|
|
new DPLEffectRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
OneShotDelayRenderable::Dynamic, // How/when to execute the renderable
|
|
fireball_delay_2->GetTriggerAttribute(), // address containing the trigger
|
|
15, // Fireball // DPL effect number to trigger
|
|
local_root->GetDCS(), // DCS the effect is relative to (may be NULL)
|
|
&fireball_offset_2); // Offset (or world coordinants if DCS is NULL)
|
|
Register_Object(fireball_effect_2);
|
|
//------------------------------------------------------
|
|
// Renderables to handle the torso debris explode morph
|
|
//------------------------------------------------------
|
|
OneShotDelayRenderable *morph_debris_delay =
|
|
new OneShotDelayRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
OneShotDelayRenderable::Dynamic, // How/when to execute the renderable
|
|
0.25f, // How long to wait before raising the trigger
|
|
4.25f); // Duration of trigger
|
|
SweepRenderable *debris_morph_sweep =
|
|
new SweepRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
SweepRenderable::Dynamic, // How/when to execute the renderable
|
|
4.0f, // How long to take to sweep from 0 to 1
|
|
1, // number of times to cycle before stopping
|
|
morph_debris_delay->GetTriggerAttribute(), // trigger variable
|
|
0.0f, // initial value of sweep
|
|
9.0f, // final value of sweep
|
|
SweepRenderable::Y_SQR_X); // function to apply
|
|
ChildMorphRenderable *debris_morph =
|
|
new ChildMorphRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
ChildMorphRenderable::Dynamic, // How/when to execute the renderable
|
|
morph_debris_a, // destination
|
|
morph_debris_b, // start object
|
|
morph_debris_c, // end object
|
|
debris_morph_sweep->GetSweepAttribute(), // pointer to control variable
|
|
dpl_morph_vertices, // Defines type of morph to do
|
|
dplMainZone, // DPL Zone this stuff will live in (for culling)
|
|
dpl_isect_mode_obj, // type of intersections to do on this object
|
|
NULL, // intersection mask for the object
|
|
local_root->GetDCS()); // the parent DCS we will be offsetting from
|
|
MakeDCSFall *debris_make_fall =
|
|
new MakeDCSFall(
|
|
entity, // Entity to attach the renderable to
|
|
MakeDCSFall::Dynamic, // How/when to execute the renderable
|
|
debris_morph->GetDCS(), // the DCS to control
|
|
-9.81f, // Gravity in meters/sec squared
|
|
morph_debris_delay->GetTriggerAttribute()); // true if the instance is on, false if off
|
|
// Find the instance with the debris in it and hook up the instance switch
|
|
dpl_INSTANCE *debris_morph_instance = dpl_GetDCSInstance(debris_morph->GetDCS(), 1);
|
|
InstanceSwitchRenderable *debris_morph_instance_switch =
|
|
new InstanceSwitchRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
InstanceSwitchRenderable::Dynamic, // How/when to execute the renderable
|
|
debris_morph_instance, // the instance to control
|
|
True, // Instance is on when trigger is...
|
|
morph_debris_delay->GetTriggerAttribute());
|
|
//-----------------------------------------------------
|
|
// Renderables to handle the hips debris explode morph
|
|
//-----------------------------------------------------
|
|
ChildMorphRenderable *hips_morph =
|
|
new ChildMorphRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
ChildMorphRenderable::Dynamic, // How/when to execute the renderable
|
|
morph_hips_a, // destination
|
|
morph_hips_b, // start object
|
|
morph_hips_c, // end object
|
|
debris_morph_sweep->GetSweepAttribute(), // pointer to control variable
|
|
dpl_morph_vertices, // Defines type of morph to do
|
|
dplMainZone, // DPL Zone this stuff will live in (for culling)
|
|
dpl_isect_mode_obj, // type of intersections to do on this object
|
|
NULL, // intersection mask for the object
|
|
local_root->GetDCS()); // the parent DCS we will be offsetting from
|
|
MakeDCSFall *hips_make_fall =
|
|
new MakeDCSFall(
|
|
entity, // Entity to attach the renderable to
|
|
MakeDCSFall::Dynamic, // How/when to execute the renderable
|
|
hips_morph->GetDCS(), // the DCS to control
|
|
-9.81f, // Gravity in meters/sec squared
|
|
morph_debris_delay->GetTriggerAttribute()); // true if the instance is on, false if off
|
|
// Find the instance with the debris in it and hook up the instance switch
|
|
dpl_INSTANCE *hips_morph_instance = dpl_GetDCSInstance(hips_morph->GetDCS(), 1);
|
|
InstanceSwitchRenderable *hips_morph_instance_switch =
|
|
new InstanceSwitchRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
InstanceSwitchRenderable::Dynamic, // How/when to execute the renderable
|
|
hips_morph_instance, // the instance to control
|
|
True, // Instance is on when trigger is...
|
|
morph_debris_delay->GetTriggerAttribute());
|
|
//-----------------------------------------------
|
|
// Renderables to handle static debris and fires
|
|
//-----------------------------------------------
|
|
OneShotDelayRenderable *static_debris_delay =
|
|
new OneShotDelayRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
OneShotDelayRenderable::Dynamic, // How/when to execute the renderable
|
|
0.25f); // How long to wait before raising the trigger
|
|
DPLStaticChildRenderable *mech_debris =
|
|
new DPLStaticChildRenderable(
|
|
entity,
|
|
dplMainZone,
|
|
thor_debris_object,
|
|
dpl_isect_mode_obj,
|
|
NULL,
|
|
null_offset_matrix,
|
|
this_root->GetDCS());
|
|
Register_Object(mech_debris);
|
|
MakeDCSFall *mech_debris_fall =
|
|
new MakeDCSFall(
|
|
entity, // Entity to attach the renderable to
|
|
MakeDCSFall::Dynamic, // How/when to execute the renderable
|
|
mech_debris->GetDCS(), // the DCS to control
|
|
-0.01f, // Gravity in meters/sec squared
|
|
static_debris_delay->GetTriggerAttribute()); // true if the instance is on, false if off
|
|
// Find the instance with the static_thr in it and hook up the instance switch
|
|
dpl_INSTANCE *mech_debris_instance = dpl_GetDCSInstance(mech_debris->GetDCS(), 1);
|
|
InstanceSwitchRenderable *mech_debris_instance_switch =
|
|
new InstanceSwitchRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
InstanceSwitchRenderable::Dynamic, // How/when to execute the renderable
|
|
mech_debris_instance, // the instance to control
|
|
True, // Instance is on when trigger is...
|
|
static_debris_delay->GetTriggerAttribute());
|
|
|
|
DPLStaticChildRenderable *large_debris =
|
|
new DPLStaticChildRenderable(
|
|
entity,
|
|
dplMainZone,
|
|
large_debris_object,
|
|
dpl_isect_mode_obj,
|
|
NULL,
|
|
null_offset_matrix,
|
|
mech_debris->GetDCS());
|
|
Register_Object(large_debris);
|
|
// Find the instance with the static_thr in it and hook up the instance switch
|
|
dpl_INSTANCE *large_debris_instance = dpl_GetDCSInstance(large_debris->GetDCS(), 1);
|
|
InstanceSwitchRenderable *large_debris_instance_switch =
|
|
new InstanceSwitchRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
InstanceSwitchRenderable::Dynamic, // How/when to execute the renderable
|
|
large_debris_instance, // the instance to control
|
|
True, // Instance is on when trigger is...
|
|
static_debris_delay->GetTriggerAttribute());
|
|
|
|
DPLStaticChildRenderable *small_flames =
|
|
new DPLStaticChildRenderable(
|
|
entity,
|
|
dplMainZone,
|
|
small_flames_object,
|
|
dpl_isect_mode_obj,
|
|
NULL,
|
|
null_offset_matrix,
|
|
mech_debris->GetDCS());
|
|
Register_Object(small_flames);
|
|
// Find the instance with the static_thr in it and hook up the instance switch
|
|
dpl_INSTANCE *small_flames_instance = dpl_GetDCSInstance(small_flames->GetDCS(), 1);
|
|
InstanceSwitchRenderable *small_flames_instance_switch =
|
|
new InstanceSwitchRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
InstanceSwitchRenderable::Dynamic, // How/when to execute the renderable
|
|
small_flames_instance, // the instance to control
|
|
True, // Instance is on when trigger is...
|
|
static_debris_delay->GetTriggerAttribute());
|
|
|
|
DPLStaticChildRenderable *big_flames =
|
|
new DPLStaticChildRenderable(
|
|
entity,
|
|
dplMainZone,
|
|
big_flames_object,
|
|
dpl_isect_mode_obj,
|
|
NULL,
|
|
null_offset_matrix,
|
|
mech_debris->GetDCS());
|
|
Register_Object(big_flames);
|
|
// Make big flames object billboard along y-axis
|
|
dpl_SetDCSReorientAxes(big_flames->GetDCS(), dpl_reorient_axes_y);
|
|
dpl_FlushDCS(big_flames->GetDCS());
|
|
// Find the instance with the static_thr in it and hook up the instance switch
|
|
dpl_INSTANCE *big_flames_instance = dpl_GetDCSInstance(big_flames->GetDCS(), 1);
|
|
InstanceSwitchRenderable *big_flames_instance_switch =
|
|
new InstanceSwitchRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
InstanceSwitchRenderable::Dynamic, // How/when to execute the renderable
|
|
big_flames_instance, // the instance to control
|
|
True, // Instance is on when trigger is...
|
|
static_debris_delay->GetTriggerAttribute());
|
|
//-------------------------------------------------------------
|
|
// Renderables to handle the rising smoke column (first shape)
|
|
//-------------------------------------------------------------
|
|
#if 1
|
|
OneShotDelayRenderable *first_one_shot =
|
|
new OneShotDelayRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
OneShotDelayRenderable::Dynamic, // How/when to execute the renderable
|
|
0.0f); // How long to wait before raising the trigger
|
|
Register_Object(first_one_shot);
|
|
Point3D my_offset(0.0, 6.0, 0.0);
|
|
#if DEBUG_LEVEL > 0
|
|
DPLPSFXRenderable* this_effect =
|
|
#endif
|
|
new DPLPSFXRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
DPLPSFXRenderable::Dynamic, // How/when to execute the renderable
|
|
first_one_shot->GetTriggerAttribute(), // address containing the trigger
|
|
myPSFXDescriptons[1], // pointer to the PFX description
|
|
this_root->GetDCS(), // DCS the effect is relative to (may be NULL)
|
|
&my_offset); // Offset (or world coordinants if DCS is NULL)
|
|
Register_Object(this_effect);
|
|
|
|
// the below code will be removed in favor of PFX effects once they are tested
|
|
#else
|
|
// OneShotDelayRenderable *smoke_1_morph_delay =
|
|
// new OneShotDelayRenderable(
|
|
// entity, // Entity to attach the renderable to
|
|
// OneShotDelayRenderable::Dynamic, // How/when to execute the renderable
|
|
// 0.25f); // How long to wait before raising the trigger
|
|
SweepRenderable *smoke_1_sweep =
|
|
new SweepRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
SweepRenderable::Dynamic, // How/when to execute the renderable
|
|
40.0f, // How long to take to sweep from 0 to 1
|
|
1, // number of times to cycle before stopping
|
|
static_debris_delay->GetTriggerAttribute(),
|
|
0.2f,
|
|
2.5f);
|
|
ChildMorphRenderable *smoke_1_morph =
|
|
new ChildMorphRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
ChildMorphRenderable::Dynamic, // How/when to execute the renderable
|
|
smoke_1_a, // destination
|
|
smoke_b, // start object
|
|
smoke_c, // end object
|
|
smoke_1_sweep->GetSweepAttribute(), // pointer to control variable
|
|
dpl_morph_vertices, // Defines type of morph to do
|
|
dplMainZone, // DPL Zone this stuff will live in (for culling)
|
|
dpl_isect_mode_obj, // type of intersections to do on this object
|
|
NULL, // intersection mask for the object
|
|
this_root->GetDCS()); // the parent DCS we will be offsetting from
|
|
// Find the instance with the flash in it and hook up the instance switch
|
|
dpl_INSTANCE *smoke_1_instance = dpl_GetDCSInstance(smoke_1_morph->GetDCS(), 1);
|
|
InstanceSwitchRenderable *smoke_1_instance_switch =
|
|
new InstanceSwitchRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
InstanceSwitchRenderable::Dynamic, // How/when to execute the renderable
|
|
smoke_1_instance, // the instance to control
|
|
True, // Instance is on when trigger is...
|
|
static_debris_delay->GetTriggerAttribute());
|
|
//--------------------------------------------------------------
|
|
// Renderables to handle the rising smoke column (second shape)
|
|
//--------------------------------------------------------------
|
|
#if 0
|
|
OneShotDelayRenderable *smoke_2_morph_delay =
|
|
new OneShotDelayRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
OneShotDelayRenderable::Dynamic, // How/when to execute the renderable
|
|
6.0f); // How long to wait before raising the trigger
|
|
SweepRenderable *smoke_2_sweep =
|
|
new SweepRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
SweepRenderable::Dynamic, // How/when to execute the renderable
|
|
30.0f, // How long to take to sweep from 0 to 1
|
|
1, // number of times to cycle before stopping
|
|
smoke_2_morph_delay->GetTriggerAttribute(),
|
|
0.1f,
|
|
1.0f);
|
|
ChildMorphRenderable *smoke_2_morph =
|
|
new ChildMorphRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
ChildMorphRenderable::Dynamic, // How/when to execute the renderable
|
|
smoke_2_a, // destination
|
|
smoke_b, // start object
|
|
smoke_c, // end object
|
|
smoke_2_sweep->GetSweepAttribute(), // pointer to control variable
|
|
dpl_morph_vertices, // Defines type of morph to do
|
|
dplMainZone, // DPL Zone this stuff will live in (for culling)
|
|
dpl_isect_mode_obj, // type of intersections to do on this object
|
|
NULL, // intersection mask for the object
|
|
this_root->GetDCS()); // the parent DCS we will be offsetting from
|
|
// Find the instance with the flash in it and hook up the instance switch
|
|
dpl_INSTANCE *smoke_2_instance = dpl_GetDCSInstance(smoke_2_morph->GetDCS(), 1);
|
|
InstanceSwitchRenderable *smoke_2_morph_instance_switch =
|
|
new InstanceSwitchRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
InstanceSwitchRenderable::Dynamic, // How/when to execute the renderable
|
|
smoke_2_instance, // the instance to control
|
|
True, // Instance is on when trigger is...
|
|
smoke_2_morph_delay->GetTriggerAttribute());
|
|
#endif
|
|
//-------------------------------------------
|
|
// Set dither Z on material for smoke column
|
|
//-------------------------------------------
|
|
dpl_MATERIAL *damage_material =
|
|
dpl_LookupMaterial ("btfx:smoke1_mtl",
|
|
dpl_lookup_normal,
|
|
&status);
|
|
if (damage_material == 0)
|
|
{
|
|
cout << "couldn't find material\n";
|
|
}
|
|
else
|
|
{
|
|
dpl_SetMaterialDitherZ(damage_material, 10.0f);
|
|
dpl_FlushMaterial(damage_material);
|
|
}
|
|
//---------------------------------------------------
|
|
// Create a material morph to fade smoke column away
|
|
//---------------------------------------------------
|
|
OneShotDelayRenderable *smoke_fade_delay =
|
|
new OneShotDelayRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
OneShotDelayRenderable::Dynamic, // How/when to execute the renderable
|
|
25.0f); // How long to wait before raising the trigger
|
|
SweepRenderable *smoke_fade_sweep =
|
|
new SweepRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
SweepRenderable::Dynamic, // How/when to execute the renderable
|
|
18.5f, // How long to take to sweep from 0 to 1
|
|
1, // number of times to cycle before stopping
|
|
smoke_fade_delay->GetTriggerAttribute()); // trigger variable
|
|
Register_Object(smoke_fade_sweep);
|
|
// Lookup texture for smoke column
|
|
dpl_TEXTURE *smoke_texture =
|
|
dpl_LookupTexture("btfx:smoke1_scr_tex", dpl_lookup_normal, &status);
|
|
if (smoke_texture == NULL)
|
|
DEBUG_STREAM<<"couldn't find texture btfx:smoke1_scr_tex for an effect\n";
|
|
//
|
|
MorphMaterialRenderable *smoke_fade_material =
|
|
new MorphMaterialRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
MorphMaterialRenderable::Dynamic, // How/when to execute the renderable
|
|
1.0f,1.0f,1.0f, // Material's ambient component
|
|
0.7f,0.4f,0.4f, // Material's emissive component
|
|
0.3714f,0.2899f,0.3714f, // Material's diffuse component
|
|
0.0f,0.0f,0.0f,0.0f, // Material's specular component
|
|
0.7f,0.99f,0.0f, // Material's opacity
|
|
smoke_texture, // Material's texture pointer
|
|
10.0f, // Material's Z dither value
|
|
3, // Material's Fog Imunity value
|
|
1.0f,1.0f,1.0f, // Material's ambient component
|
|
0.7f,0.4f,0.4f, // Material's emissive component
|
|
0.3714f,0.2899f,0.3714f, // Material's diffuse component
|
|
0.0f,0.0f,0.0f,0.0f, // Material's specular component
|
|
0.0f,0.99f,0.0f, // Material's opacity
|
|
10.0f, // Material's Z dither value
|
|
smoke_fade_sweep->GetSweepAttribute());
|
|
Register_Object(smoke_fade_material);
|
|
// dpl_INSTANCE *smoke_1_instance = dpl_GetDCSInstance(smoke_1_morph->GetDCS(), 1);
|
|
if (!smoke_1_instance)
|
|
Fail("smoke_1_instance came back null\n");
|
|
dpl_SetInstanceFrontMaterial(smoke_1_instance, smoke_fade_material->GetMaterial());
|
|
dpl_FlushInstance(smoke_1_instance);
|
|
#endif
|
|
#else
|
|
DEBUG_STREAM <<"Explosion effect 104 called, this is disabled and shouldn't be used!\n";
|
|
#endif
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
//
|
|
//#############################################################################
|
|
// MakeEntityRenderables handles creating all the renderables necessary to
|
|
// display an object. This routine contains default behaviors for creating
|
|
// some types of simple objects. The idea is that if a higher level routine
|
|
// can't figure out how to make renderables for something this routine will be
|
|
// called and the default behavior will be used.
|
|
//#############################################################################
|
|
//
|
|
void
|
|
DPLRenderer::MakeEntityRenderables(
|
|
Entity *entity, // The entity we are dealing with
|
|
ResourceDescription *model_resource, // Pointer to the video resource
|
|
ViewFrom view_type) // Type of reference (inside/outside...etc.)
|
|
{
|
|
char
|
|
*object_filename;
|
|
#if DEBUG_LEVEL > 0
|
|
int
|
|
object_count;
|
|
#endif
|
|
L4VideoObject // should be const
|
|
*video_object;
|
|
L4VideoObjectWrapper
|
|
*video_wrapper;
|
|
ChainOf<L4VideoObjectWrapper*>
|
|
video_chain(NULL);
|
|
L4VideoObject::ResourceType
|
|
resource_type;
|
|
dpl_DCS
|
|
*my_root_dcs;
|
|
Enumeration // L4VideoObject::RendererModes
|
|
renderer_modes;
|
|
//
|
|
// Set the Entity_Being_Created global so the C language callback will
|
|
// be able to mark the geometry with damage zone values if necessary.
|
|
//
|
|
Entity_Being_Created = entity;
|
|
my_root_dcs = NULL;
|
|
//
|
|
// convert video resource into chain of video objects and make an iterator
|
|
// for that chain
|
|
//
|
|
if (model_resource)
|
|
{
|
|
#if DEBUG_LEVEL > 0
|
|
object_count =
|
|
#endif
|
|
L4VideoObjectWrapper::BuildVideoObjectChainFromResource(
|
|
&video_chain,
|
|
model_resource
|
|
);
|
|
}
|
|
ChainIteratorOf<L4VideoObjectWrapper*>
|
|
video_iterator(video_chain);
|
|
//
|
|
// Switch to allow us to have scripts at this level for constructing certain
|
|
// types of video objects (whether or not they have a video resource)
|
|
//
|
|
switch (entity->GetClassID())
|
|
{
|
|
//
|
|
// Dropzones have no graphical appearance so we do nothing
|
|
//
|
|
case DropZoneClassID:
|
|
break;
|
|
//
|
|
// Player objects have no graphical appearance unless one is created
|
|
// at a higher (game specific) level, so we do nothing here.
|
|
//
|
|
case PlayerClassID:
|
|
break;
|
|
// this entity has no visual appearance
|
|
case AudioEntityClassID:
|
|
break;
|
|
//
|
|
// Cultural and landmark are the only ones with "destroyed" processing
|
|
// This is similar to the default case but does not allow us to be
|
|
// inside the entity, does not allow us to be a mover,
|
|
//
|
|
case CulturalIconClassID:
|
|
case LandmarkClassID:
|
|
{
|
|
dpl_INSTANCE
|
|
*this_instance;
|
|
dpl_OBJECT
|
|
*this_object;
|
|
dpl_ISECT_MODE
|
|
intersect_mode;
|
|
uint32
|
|
intersect_mask;
|
|
LinearMatrix
|
|
offset_matrix = LinearMatrix::Identity;
|
|
dpl_DCS
|
|
*root_DCS,
|
|
*this_DCS;
|
|
//
|
|
// Make sure the object has a video resource
|
|
//
|
|
if (!model_resource)
|
|
{
|
|
VideoRenderer::MakeEntityRenderables(entity, model_resource, view_type);
|
|
Entity_Being_Created = NULL;
|
|
return;
|
|
}
|
|
intersect_mode = dpl_isect_mode_geometry;
|
|
intersect_mask = INTERSECT_ALL;
|
|
Logical
|
|
first_object = True;
|
|
video_iterator.First();
|
|
while ((video_wrapper = video_iterator.ReadAndNext()) != NULL)
|
|
{
|
|
video_object = video_wrapper->GetVideoObject();
|
|
object_filename = video_object->GetObjectFilename();
|
|
resource_type = video_object->GetResourceType();
|
|
renderer_modes = video_object->GetRendererModes();
|
|
|
|
#if NOISY_RENDERER
|
|
Tell("L4VIDEO.cpp loading object " << object_filename);
|
|
Tell(" type " << resource_type);
|
|
Tell(" mode 0x" <<hex<<renderer_modes<<dec<< "." << endl);
|
|
#endif
|
|
|
|
if ((resource_type != L4VideoObject::Object) &&
|
|
(resource_type != L4VideoObject::Rubble))
|
|
{
|
|
DEBUG_STREAM << "L4VIDEO.cpp wrong video resource type for object "<<object_filename<<"\n";
|
|
continue; // next object
|
|
}
|
|
|
|
SET_VIDEO_LOAD_OBJECT();
|
|
// HACK !!! load the object as uncached so entity identification will work right
|
|
this_object = dpl_LoadObject(object_filename, dpl_load_normal);
|
|
CLEAR_VIDEO_LOAD_OBJECT();
|
|
|
|
if (this_object == NULL)
|
|
{
|
|
DEBUG_STREAM << "L4VIDEO.cpp couldn't load object "<<object_filename<<"\n";
|
|
if (!first_object)
|
|
{
|
|
continue; // next object
|
|
}
|
|
}
|
|
if (first_object)
|
|
{
|
|
first_object = False;
|
|
RootRenderable *this_static_root =
|
|
new RootRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
RootRenderable::Static, // How/when to execute the renderable
|
|
this_object, // object to hang on the DCS, may be a list later <NULL>
|
|
dplMainZone, // DPL Zone this stuff will live in (for culling)
|
|
intersect_mode, // type of intersections to do on this object
|
|
intersect_mask); // intersection mask for the object
|
|
Register_Object(this_static_root);
|
|
root_DCS = this_static_root->GetDCS();
|
|
//------------------------------------------------------
|
|
// if root object billboards (all others billboard too)
|
|
//------------------------------------------------------
|
|
this_DCS = root_DCS;
|
|
this_instance = this_static_root->GetInstance();
|
|
//
|
|
// Set my_root_dcs because we want this guy's hiearchy to be marked
|
|
// with his entity pointer
|
|
//
|
|
my_root_dcs = root_DCS;
|
|
}
|
|
else
|
|
{
|
|
if (renderer_modes | L4VideoObject::BillboardObject)
|
|
{
|
|
//------------------------------------------
|
|
// attach additional object to separate DCS
|
|
// because it is billboarded
|
|
//------------------------------------------
|
|
DPLStaticChildRenderable *this_child =
|
|
new DPLStaticChildRenderable(
|
|
entity,
|
|
dplMainZone,
|
|
this_object,
|
|
intersect_mode,
|
|
intersect_mask,
|
|
offset_matrix,
|
|
root_DCS);
|
|
Register_Object(this_child);
|
|
this_DCS = this_child->GetDCS();
|
|
this_instance = this_child->GetInstance();
|
|
}
|
|
else
|
|
{
|
|
//----------------------------------------
|
|
// attach additional objects to root_DCS
|
|
// (HACK) temporary implementation (HACK)
|
|
//----------------------------------------
|
|
DCSInstanceRenderable *another_instance =
|
|
new DCSInstanceRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
DCSInstanceRenderable::Static, // How/when to execute the renderable
|
|
this_object, // object to connect to the instance
|
|
root_DCS, // the DCS to add the instance to
|
|
intersect_mode, // type of intersections to do on this object
|
|
intersect_mask, // intersection mask for the object
|
|
True); // initial visibility setting
|
|
Register_Object(another_instance);
|
|
this_DCS = NULL;
|
|
this_instance = another_instance->GetInstance();
|
|
}
|
|
}
|
|
//
|
|
// Hook up the object to an instance switch renderable responsive to state
|
|
//
|
|
StateIndicator* simulation_state =
|
|
(StateIndicator *)entity->GetAttributePointer("SimulationState");
|
|
switch(resource_type)
|
|
{
|
|
case L4VideoObject::Object:
|
|
{
|
|
#if DEBUG_LEVEL > 0
|
|
StateInstanceSwitchRenderable *undamaged_state =
|
|
#endif
|
|
new StateInstanceSwitchRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
StateInstanceSwitchRenderable::Watcher, // How/when to execute the renderable
|
|
this_instance, // the instance to control
|
|
False, // true to turn on in this state, false for off
|
|
simulation_state, // State dial we use to control the on/off
|
|
CulturalIcon::BurningState); // State that we look for
|
|
Register_Object(undamaged_state);
|
|
break;
|
|
}
|
|
case L4VideoObject::Rubble:
|
|
{
|
|
#if DEBUG_LEVEL > 0
|
|
StateInstanceSwitchRenderable *undamaged_state =
|
|
#endif
|
|
new StateInstanceSwitchRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
StateInstanceSwitchRenderable::Watcher, // How/when to execute the renderable
|
|
this_instance, // the instance to control
|
|
True, // true to turn on in this state, false for off
|
|
simulation_state, // State dial we use to control the on/off
|
|
CulturalIcon::BurningState); // State that we look for
|
|
Register_Object(undamaged_state);
|
|
break;
|
|
}
|
|
}
|
|
//----------------------------------
|
|
// billboard object if so indicated
|
|
//----------------------------------
|
|
if (this_DCS && (renderer_modes & L4VideoObject::BillboardObject))
|
|
{
|
|
int
|
|
axes = dpl_reorient_axes_none;
|
|
|
|
if (renderer_modes & L4VideoObject::BillboardXAxis)
|
|
{
|
|
axes |= dpl_reorient_axes_x;
|
|
}
|
|
if (renderer_modes & L4VideoObject::BillboardYAxis)
|
|
{
|
|
axes |= dpl_reorient_axes_y;
|
|
}
|
|
if (renderer_modes & L4VideoObject::BillboardZAxis)
|
|
{
|
|
axes |= dpl_reorient_axes_z;
|
|
}
|
|
dpl_SetDCSReorientAxes(this_DCS, (dpl_REORIENT_AXES)axes);
|
|
dpl_FlushDCS(this_DCS);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
//
|
|
// Case to handle rivets using the fast projectile code
|
|
//
|
|
case RivetClassID:
|
|
{
|
|
dpl_OBJECT
|
|
*this_object;
|
|
video_iterator.First();
|
|
video_wrapper = video_iterator.ReadAndNext();
|
|
Check(video_wrapper);
|
|
video_object = video_wrapper->GetVideoObject();
|
|
Check_Pointer(video_object);
|
|
object_filename = video_object->GetObjectFilename();
|
|
this_object = dpl_LoadObject(object_filename, dpl_load_normal);
|
|
#if DEBUG_LEVEL > 0
|
|
ProjectileRootRenderable *projectile =
|
|
#endif
|
|
new ProjectileRootRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
ProjectileRootRenderable::Dynamic, // How/when to execute the renderable
|
|
this_object, // object to hang on the DCS, may be a list later <NULL>
|
|
dplMainZone); // DPL Zone this stuff will live in (for culling)
|
|
Register_Object(projectile);
|
|
break;
|
|
}
|
|
//
|
|
// Script for generating renderables for eyecandy
|
|
//
|
|
case EyeCandyClassID:
|
|
{
|
|
int effect_number;
|
|
|
|
RootRenderable *this_root =
|
|
new RootRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
RootRenderable::Dynamic, // How/when to execute the renderable
|
|
NULL, // object to hang on the DCS, may be a list later <NULL>
|
|
dplMainZone, // DPL Zone this stuff will live in (for culling)
|
|
dpl_isect_mode_obj, // type of intersections to do on this object
|
|
NULL); // intersection mask for the object
|
|
Register_Object(this_root);
|
|
StateIndicator* simulation_state = (StateIndicator *)entity->GetAttributePointer("SimulationState");
|
|
|
|
video_iterator.First();
|
|
while ((video_wrapper = video_iterator.ReadAndNext()) != NULL)
|
|
{
|
|
video_object = video_wrapper->GetVideoObject();
|
|
effect_number = atoi(video_object->GetObjectFilename());
|
|
#if DEBUG_LEVEL > 0
|
|
DPLSFXRenderable *this_effect =
|
|
#endif
|
|
new DPLSFXRenderable(
|
|
entity, // Entity to attach the effect to
|
|
dplMainZone, // DPL zone everything will be in
|
|
Point3D::Identity, // Point offset from the parent DCS
|
|
this_root->GetDCS(), // Parent DCS (can be NULL for world)
|
|
simulation_state, // Trigger effect when this state changes
|
|
EyeCandy::effectOn, // Trigger effect when in this state
|
|
effect_number, // Type of effect to trigger
|
|
.01); // Effect repeat speed.
|
|
Register_Object(this_effect);
|
|
}
|
|
break;
|
|
}
|
|
//
|
|
// Script for generating an explosion of type specified in the resource file
|
|
//
|
|
case ExplosionClassID:
|
|
{
|
|
int effect_number;
|
|
|
|
video_iterator.First();
|
|
while ((video_wrapper = video_iterator.ReadAndNext()) != NULL)
|
|
{
|
|
video_object = video_wrapper->GetVideoObject();
|
|
effect_number = atoi(video_object->GetObjectFilename());
|
|
if(effect_number < 100 || effect_number >= 1000)
|
|
{
|
|
DPLIndependantEffect(
|
|
entity->localOrigin.linearPosition,
|
|
effect_number);
|
|
}
|
|
else
|
|
{
|
|
ExplosionScripts(
|
|
entity, // The entity we are dealing with
|
|
model_resource, // Pointer to the video resource
|
|
view_type, // Type of reference (inside/outside...etc.)
|
|
effect_number - 100);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case CameraDirectorClassID:
|
|
{
|
|
//
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Create the CameraDirector HUD Renderable if not a Replicant
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
if (entity->GetInstance() == CameraDirector::MasterInstance)
|
|
{
|
|
CameraDirector *camera_director = (CameraDirector*) entity;
|
|
Check_Pointer(camera_director);
|
|
|
|
int *player_index = &camera_director->goalPlayerIndex;
|
|
Check_Pointer(player_index);
|
|
|
|
Logical *display_rank_window = &camera_director->displayRankingWindow;
|
|
Check_Pointer(display_rank_window);
|
|
|
|
#if DEBUG_LEVEL > 0
|
|
CameraShipHUDRenderable *my_camera_hud =
|
|
#endif
|
|
new CameraShipHUDRenderable(
|
|
entity,
|
|
CameraShipHUDRenderable::Dynamic,
|
|
player_index,
|
|
display_rank_window
|
|
);
|
|
Register_Object(my_camera_hud);
|
|
}
|
|
break;
|
|
}
|
|
//
|
|
// Script for a drivable camera, the camera is invisible to other players
|
|
//
|
|
case CameraShipClassID:
|
|
{
|
|
if(view_type == insideEntity)
|
|
{
|
|
//
|
|
// Build an empty root renderable and an eye renderable
|
|
//
|
|
RootRenderable *this_root =
|
|
new RootRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
RootRenderable::Dynamic, // How/when to execute the renderable
|
|
NULL, // object to hang on the DCS, may be a list later <NULL>
|
|
dplMainZone, // DPL Zone this stuff will live in (for culling)
|
|
dpl_isect_mode_obj, // type of intersections to do on this object
|
|
NULL); // intersection mask for the object
|
|
Register_Object(this_root);
|
|
|
|
#if DEBUG_LEVEL > 0
|
|
DPLEyeRenderable* this_eye =
|
|
#endif
|
|
new DPLEyeRenderable(
|
|
entity,
|
|
dplMainZone,
|
|
LinearMatrix::Identity,
|
|
this_root->GetDCS(),
|
|
dplMainView,
|
|
NULL
|
|
);
|
|
Register_Object(this_eye);
|
|
}
|
|
break;
|
|
}
|
|
//
|
|
// Script for doorframe, so it can be used in any game
|
|
//
|
|
case DoorFrameClassID:
|
|
{
|
|
Verify( object_count == 6 );
|
|
//------------------------------------------------
|
|
// First video object is root shape for the door
|
|
// followed by left door shape, right door shape,
|
|
// door lights, left door lights, and right door
|
|
// lights.
|
|
//------------------------------------------------
|
|
dpl_OBJECT
|
|
*object,
|
|
*left,
|
|
*right,
|
|
*object_lights,
|
|
*left_lights,
|
|
*right_lights;
|
|
int object_number = 0;
|
|
|
|
video_iterator.First();
|
|
while ((video_wrapper = video_iterator.ReadAndNext()) != NULL)
|
|
{
|
|
video_object = video_wrapper->GetVideoObject();
|
|
object_filename = video_object->GetObjectFilename();
|
|
|
|
#if NOISY_RENDERER
|
|
Tell("L4VIDEO.cpp loading door object "<<object_filename<<"\n");
|
|
#endif
|
|
switch (object_number)
|
|
{
|
|
case 0:
|
|
object = dpl_LoadObject(object_filename, dpl_load_normal);
|
|
break;
|
|
case 1:
|
|
left = dpl_LoadObject(object_filename, dpl_load_normal);
|
|
break;
|
|
case 2:
|
|
right = dpl_LoadObject(object_filename, dpl_load_normal);
|
|
break;
|
|
case 3:
|
|
object_lights = dpl_LoadObject(object_filename, dpl_load_normal);
|
|
break;
|
|
case 4:
|
|
left_lights = dpl_LoadObject(object_filename, dpl_load_normal);
|
|
break;
|
|
case 5:
|
|
right_lights = dpl_LoadObject(object_filename, dpl_load_normal);
|
|
break;
|
|
default:
|
|
// ignore any additional objects
|
|
break;
|
|
}
|
|
++object_number;
|
|
}
|
|
//
|
|
// HACK Hard Coded Doorframes SubsystemArray access
|
|
//
|
|
Door *left_door_sub = (Door*) entity->GetSubsystem(0);
|
|
Point3D* left_door_position = &left_door_sub->currentPosition;
|
|
Door *right_door_sub = (Door*) entity->GetSubsystem(1);
|
|
Point3D* right_door_position = &right_door_sub->currentPosition;
|
|
RootRenderable *door_sill =
|
|
new RootRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
RootRenderable::Static, // How/when to execute the renderable
|
|
object, // object to hang on the DCS, may be a list later <NULL>
|
|
dplMainZone, // DPL Zone this stuff will live in (for culling)
|
|
dpl_isect_mode_obj, // type of intersections to do on this object
|
|
NULL); // intersection mask for the object
|
|
Register_Object(door_sill);
|
|
//
|
|
// Set my_root_dcs because we want this guy's hiearchy to be marked
|
|
// with his entity pointer
|
|
//
|
|
my_root_dcs = door_sill->GetDCS();
|
|
LinearMatrix my_ident(True);
|
|
DPLChildPointRenderable* left_door =
|
|
new DPLChildPointRenderable(
|
|
entity,
|
|
dplMainZone,
|
|
left,
|
|
dpl_isect_mode_obj,
|
|
NULL,
|
|
my_ident,
|
|
door_sill->GetDCS(),
|
|
left_door_position);
|
|
Register_Object(left_door);
|
|
DPLChildPointRenderable* right_door =
|
|
new DPLChildPointRenderable(
|
|
entity,
|
|
dplMainZone,
|
|
right,
|
|
dpl_isect_mode_obj,
|
|
NULL,
|
|
my_ident,
|
|
door_sill->GetDCS(),
|
|
right_door_position);
|
|
Register_Object(right_door);
|
|
#if DEBUG_LEVEL > 0
|
|
DCSInstanceRenderable *door_sill_lights_instance =
|
|
#endif
|
|
new DCSInstanceRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
DCSInstanceRenderable::Static, // How/when to execute the renderable
|
|
object_lights, // object to connect to the instance
|
|
door_sill->GetDCS(), // the DCS to add the instance to
|
|
dpl_isect_mode_obj, // type of intersections to do on this object
|
|
NULL, // intersection mask for the object
|
|
True); // initial visibility setting
|
|
Register_Object(door_sill_lights_instance);
|
|
#if DEBUG_LEVEL > 0
|
|
DCSInstanceRenderable *left_door_lights_instance =
|
|
#endif
|
|
new DCSInstanceRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
DCSInstanceRenderable::Static, // How/when to execute the renderable
|
|
left_lights, // object to connect to the instance
|
|
left_door->GetDCS(), // the DCS to add the instance to
|
|
dpl_isect_mode_obj, // type of intersections to do on this object
|
|
NULL, // intersection mask for the object
|
|
True); // initial visibility setting
|
|
Register_Object(left_door_lights_instance);
|
|
#if DEBUG_LEVEL > 0
|
|
DCSInstanceRenderable *right_door_lights_instance =
|
|
#endif
|
|
new DCSInstanceRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
DCSInstanceRenderable::Static, // How/when to execute the renderable
|
|
right_lights, // object to connect to the instance
|
|
right_door->GetDCS(), // the DCS to add the instance to
|
|
dpl_isect_mode_obj, // type of intersections to do on this object
|
|
NULL, // intersection mask for the object
|
|
True); // initial visibility setting
|
|
Register_Object(right_door_lights_instance);
|
|
break;
|
|
}
|
|
//
|
|
// This is the script run on anything that isn't already listed above
|
|
//
|
|
default:
|
|
{
|
|
dpl_OBJECT
|
|
*this_object;
|
|
dpl_ISECT_MODE
|
|
intersect_mode;
|
|
uint32
|
|
intersect_mask;
|
|
LinearMatrix
|
|
offset_matrix = LinearMatrix::Identity;
|
|
dpl_DCS
|
|
*root_DCS,
|
|
*this_DCS;
|
|
//
|
|
// First, establish that this level doesn't know what to do
|
|
// if the object has no video resource.
|
|
//
|
|
if (!model_resource)
|
|
{
|
|
VideoRenderer::MakeEntityRenderables(entity, model_resource, view_type);
|
|
Entity_Being_Created = NULL;
|
|
return;
|
|
}
|
|
//
|
|
// If we're inside the entity, set up the intersect mode and mask so we
|
|
// won't intersect ourselves with the pickpoint. Other items get full
|
|
// geometry intersection.
|
|
//
|
|
if (view_type == insideEntity)
|
|
{
|
|
intersect_mode = dpl_isect_mode_obj;
|
|
intersect_mask = NULL;
|
|
}
|
|
else
|
|
{
|
|
intersect_mode = dpl_isect_mode_geometry;
|
|
intersect_mask = INTERSECT_ALL;
|
|
}
|
|
|
|
Logical
|
|
first_object = True;
|
|
|
|
video_iterator.First();
|
|
while ((video_wrapper = video_iterator.ReadAndNext()) != NULL)
|
|
{
|
|
video_object = video_wrapper->GetVideoObject();
|
|
object_filename = video_object->GetObjectFilename();
|
|
resource_type = video_object->GetResourceType();
|
|
renderer_modes = video_object->GetRendererModes();
|
|
|
|
#if NOISY_RENDERER
|
|
Tell("L4VIDEO.cpp loading object " << object_filename);
|
|
Tell(" type " << resource_type);
|
|
Tell(" mode 0x" <<hex<<renderer_modes<<dec<< "." << endl);
|
|
#endif
|
|
|
|
if ((resource_type != L4VideoObject::Object) &&
|
|
(resource_type != L4VideoObject::Rubble))
|
|
{
|
|
DEBUG_STREAM << "L4VIDEO.cpp wrong video resource type for object "<<object_filename<<"\n";
|
|
continue; // next object
|
|
}
|
|
|
|
SET_VIDEO_LOAD_OBJECT();
|
|
this_object = dpl_LoadObject(object_filename, dpl_load_normal);
|
|
CLEAR_VIDEO_LOAD_OBJECT();
|
|
|
|
if (this_object == NULL)
|
|
{
|
|
DEBUG_STREAM << "L4VIDEO.cpp couldn't load object "<<object_filename<<"\n";
|
|
if (!first_object)
|
|
{
|
|
continue; // next object
|
|
}
|
|
}
|
|
if (first_object)
|
|
{
|
|
first_object = False;
|
|
//
|
|
// Determine if the entity is a mover or not, which tells us what type of
|
|
// renderable to use to construct it.
|
|
//
|
|
if (entity->IsDerivedFrom(Mover::ClassDerivations))
|
|
{
|
|
//
|
|
// It's a mover, construct it with a dynamic root renderable so it can move
|
|
// also remember it's DCS so we can hook other shapes to it later.
|
|
//
|
|
SET_VIDEO_CONSTRUCT_ROOT();
|
|
RootRenderable *this_root =
|
|
new RootRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
RootRenderable::Dynamic, // How/when to execute the renderable
|
|
this_object, // object to hang on the DCS, may be a list later <NULL>
|
|
dplMainZone, // DPL Zone this stuff will live in (for culling)
|
|
intersect_mode, // type of intersections to do on this object
|
|
intersect_mask); // intersection mask for the object
|
|
Register_Object(this_root);
|
|
CLEAR_VIDEO_CONSTRUCT_ROOT();
|
|
|
|
root_DCS = this_root->GetDCS();
|
|
}
|
|
else
|
|
{
|
|
//
|
|
// It's a static, construct it with a static RootRenderable and
|
|
// remember it's DCS so we can hook other shapes to it later.
|
|
//
|
|
RootRenderable *this_static_root =
|
|
new RootRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
RootRenderable::Static, // How/when to execute the renderable
|
|
this_object, // object to hang on the DCS, may be a list later <NULL>
|
|
dplMainZone, // DPL Zone this stuff will live in (for culling)
|
|
intersect_mode, // type of intersections to do on this object
|
|
intersect_mask); // intersection mask for the object
|
|
Register_Object(this_static_root);
|
|
root_DCS = this_static_root->GetDCS();
|
|
}
|
|
//
|
|
// Set my_root_dcs because we want this guy's hiearchy to be marked
|
|
// with his entity pointer
|
|
//
|
|
my_root_dcs = root_DCS;
|
|
//
|
|
// If we are inside the entity, then we must build an eyepoint for it too.
|
|
// since there is no special construction, we build the eyepoint with a
|
|
// zero offset.
|
|
//
|
|
if (view_type == insideEntity)
|
|
{
|
|
EulerAngles *eyepoint_rotation =
|
|
(EulerAngles *)entity->GetAttributePointer("EyepointRotation");
|
|
#if DEBUG_LEVEL > 0
|
|
DPLEyeRenderable *this_eye =
|
|
#endif
|
|
new DPLEyeRenderable(
|
|
entity,
|
|
dplMainZone,
|
|
LinearMatrix::Identity,
|
|
root_DCS,
|
|
dplMainView,
|
|
eyepoint_rotation);
|
|
Register_Object(this_eye);
|
|
}
|
|
//------------------------------------------------------
|
|
// if root object billboards (all others billboard too)
|
|
//------------------------------------------------------
|
|
this_DCS = root_DCS;
|
|
}
|
|
else
|
|
{
|
|
if (renderer_modes | L4VideoObject::BillboardObject)
|
|
{
|
|
//------------------------------------------
|
|
// attach additional object to separate DCS
|
|
// because it is billboarded
|
|
//------------------------------------------
|
|
DPLStaticChildRenderable *this_child =
|
|
new DPLStaticChildRenderable(
|
|
entity,
|
|
dplMainZone,
|
|
this_object,
|
|
intersect_mode,
|
|
intersect_mask,
|
|
offset_matrix,
|
|
root_DCS);
|
|
Register_Object(this_child);
|
|
this_DCS = this_child->GetDCS();
|
|
}
|
|
else
|
|
{
|
|
//----------------------------------------
|
|
// attach additional objects to root_DCS
|
|
// (HACK) temporary implementation (HACK)
|
|
//----------------------------------------
|
|
#if DEBUG_LEVEL > 0
|
|
DCSInstanceRenderable *another_instance =
|
|
#endif
|
|
new DCSInstanceRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
DCSInstanceRenderable::Static, // How/when to execute the renderable
|
|
this_object, // object to connect to the instance
|
|
root_DCS, // the DCS to add the instance to
|
|
intersect_mode, // type of intersections to do on this object
|
|
intersect_mask, // intersection mask for the object
|
|
True); // initial visibility setting
|
|
Register_Object(another_instance);
|
|
this_DCS = NULL;
|
|
}
|
|
}
|
|
//----------------------------------
|
|
// billboard object if so indicated
|
|
//----------------------------------
|
|
if (this_DCS && (renderer_modes & L4VideoObject::BillboardObject))
|
|
{
|
|
int
|
|
axes = dpl_reorient_axes_none;
|
|
|
|
if (renderer_modes & L4VideoObject::BillboardXAxis)
|
|
{
|
|
axes |= dpl_reorient_axes_x;
|
|
}
|
|
if (renderer_modes & L4VideoObject::BillboardYAxis)
|
|
{
|
|
axes |= dpl_reorient_axes_y;
|
|
}
|
|
if (renderer_modes & L4VideoObject::BillboardZAxis)
|
|
{
|
|
axes |= dpl_reorient_axes_z;
|
|
}
|
|
dpl_SetDCSReorientAxes(this_DCS, (dpl_REORIENT_AXES)axes);
|
|
dpl_FlushDCS(this_DCS);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
//
|
|
// release the video chain memory
|
|
//
|
|
L4VideoObjectWrapper::DeleteVideoObjectChain(&video_chain);
|
|
//
|
|
// Clear the entity pointer passed to the callback system
|
|
//
|
|
Entity_Being_Created = NULL;
|
|
//
|
|
// If my_root_dcs is non-null, mark the entity's DCS hiearchy with it's
|
|
// entity pointer.
|
|
//
|
|
if(my_root_dcs)
|
|
{
|
|
MarkDCSHiearchy(my_root_dcs,entity);
|
|
#if 0
|
|
if(entity->GetClassID() == DemolitionPackClassID)
|
|
{
|
|
Point3D temp_point(0.0,0.0,0.0);
|
|
#if DEBUG_LEVEL > 0
|
|
OnePSFXRenderable *this_effect=
|
|
#endif
|
|
new OnePSFXRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
OnePSFXRenderable::Static, // How/when to execute the renderable
|
|
myPSFXDescriptons[3], // name of file with the PFX description in it
|
|
my_root_dcs, // DCS the effect is relative to (may be NULL)
|
|
&temp_point); // Offset (or world coordinants if DCS is NULL)
|
|
Register_Object(this_effect);
|
|
}
|
|
#endif
|
|
}
|
|
Check_Fpu();
|
|
}
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// This should be called prior to the rendering of a frame to setup the culling
|
|
// data the renderer keeps (mostly the world to eye transform)
|
|
//
|
|
void
|
|
DPLRenderer::SetupCull()
|
|
{
|
|
Entity
|
|
*linked_entity;
|
|
LinearMatrix
|
|
site_to_world,
|
|
world_to_site,
|
|
eye_rotation,
|
|
eye_inverted;
|
|
EntitySegment
|
|
*eyepoint_segment;
|
|
EulerAngles
|
|
*eyepoint_rotation;
|
|
//
|
|
// To test the functionality, this is not as efficient as it could be.
|
|
// when it gets fully patched into the renderer it will be improved.
|
|
//
|
|
// Figure out what type of entity this is.
|
|
//
|
|
linked_entity = GetLinkedEntity();
|
|
eyepoint_rotation = (EulerAngles*)linked_entity->GetAttributePointer("EyepointRotation");
|
|
if(linked_entity->IsDerivedFrom(JointedMover::ClassDerivations))
|
|
{
|
|
JointedMover
|
|
*linked_jointed_mover;
|
|
|
|
linked_jointed_mover = Cast_Object(JointedMover*, linked_entity);
|
|
eyepoint_segment = linked_jointed_mover->GetSegment("siteeyepoint");
|
|
if(!eyepoint_segment)
|
|
{
|
|
Fail("DPLRenderer::SetupCull jointed mover had no siteeyepoint\n");
|
|
}
|
|
if(!eyepoint_rotation)
|
|
{
|
|
Fail("DPLRenderer::SetupCull jointed mover had no EyepointRotation attribute\n");
|
|
}
|
|
linked_jointed_mover->GetSegmentToWorld(*eyepoint_segment, &site_to_world);
|
|
if(eyepoint_rotation)
|
|
{
|
|
world_to_site.Invert(site_to_world);
|
|
eye_rotation = *eyepoint_rotation;
|
|
eye_inverted.Invert(eye_rotation);
|
|
worldToEyeMatrix.Multiply(world_to_site, eye_inverted);
|
|
}
|
|
else
|
|
{
|
|
worldToEyeMatrix.Invert(site_to_world);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
site_to_world = linked_entity->localOrigin;
|
|
if(eyepoint_rotation)
|
|
{
|
|
world_to_site.Invert(site_to_world);
|
|
eye_rotation = *eyepoint_rotation;
|
|
eye_inverted.Invert(eye_rotation);
|
|
worldToEyeMatrix.Multiply(world_to_site, eye_inverted);
|
|
}
|
|
else
|
|
{
|
|
worldToEyeMatrix.Invert(site_to_world);
|
|
}
|
|
}
|
|
}
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
void
|
|
DPLRenderer::ResetStatistics()
|
|
{
|
|
total_cull = 0;
|
|
total_draw = 0;
|
|
total_pixelplanes = 0;
|
|
total_frame_time = 0;
|
|
frame_count = 0;
|
|
target_frame_time = 56000;
|
|
target_frame_count= 0;
|
|
report_time = currentFrameTime + 60.0f;
|
|
}
|
|
void
|
|
DPLRenderer::ReportStatistics()
|
|
{
|
|
if(frame_count != 0)
|
|
{
|
|
cout<<"Frames "<<frame_count<<"\n";
|
|
cout<<((float)target_frame_count/(float)frame_count)*100.0f<<"% of the frames were under the target frame time\n";
|
|
cout<<"Average Cull "<<(unsigned long)((float)total_cull/(float)frame_count)<<"\n";
|
|
cout<<"Average Draw "<<(unsigned long)((float)total_draw/(float)frame_count)<<"\n";
|
|
cout<<"Average Pixel Planes "<<(unsigned long)((float)total_pixelplanes/(float)frame_count)<<"\n";
|
|
cout<<"Average Frame Time "<<(unsigned long)((float)total_frame_time/(float)frame_count)<<"\n";
|
|
}
|
|
}
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Execute Method, performs the rendering of one frame
|
|
//
|
|
void
|
|
DPLRenderer::ExecuteImplementation(
|
|
RendererComplexity,
|
|
RendererOrigin::InterestingEntityIterator* all_iterator
|
|
)
|
|
{
|
|
#define VIDEO_CULLING True // Turns video culling on and off
|
|
#define COUNT_RENDERABLES False // Counts renderables per entity and frame
|
|
#define COUNT_ENTITIES False // Counts the entities per frame
|
|
#define CROSS_CHECK_ENTITIES False // Checks entity dynamic socket for renderables
|
|
|
|
SET_VIDEO_RENDERER();
|
|
|
|
Entity
|
|
*entity;
|
|
Component
|
|
*component;
|
|
|
|
#if PRINT_PICKPOINT_TEST
|
|
dpl_INSTANCE
|
|
*old_instance;
|
|
int
|
|
old_damage_zone;
|
|
#endif
|
|
|
|
#if USE_TRACKER_STRUCTURE
|
|
dpl_tracker
|
|
*this_tracker;
|
|
#endif
|
|
|
|
int
|
|
current_app_state;
|
|
//
|
|
// Update the renderer's frame timer
|
|
//
|
|
currentFrameTime = Now();
|
|
//
|
|
// Simple HACK to hold us on a blank screen till the mission is actually started.
|
|
//
|
|
current_app_state = application->GetApplicationState();
|
|
if(application->GetApplicationState() != lastAppState)
|
|
{
|
|
switch(current_app_state)
|
|
{
|
|
case Application::RunningMission:
|
|
dpl_SetViewFog(
|
|
dplMainView,
|
|
dpl_fog_type_pixel_lin,
|
|
fogRed,
|
|
fogGreen,
|
|
fogBlue,
|
|
fogNear,
|
|
fogFar );
|
|
dpl_FlushView(dplMainView);
|
|
dpl_DisableSyncOnCreate();
|
|
break;
|
|
case Application::StoppingMission:
|
|
#if 0
|
|
dpl_SetViewFog(
|
|
dplMainView,
|
|
dpl_fog_type_pixel_lin,
|
|
0.0,
|
|
0.0,
|
|
0.0,
|
|
0.1,
|
|
0.2 );
|
|
dpl_FlushView(dplMainView);
|
|
#endif
|
|
break;
|
|
}
|
|
lastAppState = current_app_state;
|
|
}
|
|
//
|
|
// !!!! This may be the WRONG place to do this, but we'll try it
|
|
//
|
|
// extern dpl_INSTANCE *dpl_SectPixel(dpl_VIEW *, float32, float32, uint32,
|
|
// float32 *, float32 *, float32 *,
|
|
// dpl_DCS **, dpl_GEOGROUP **, dpl_GEOMETRY **);
|
|
// extern dpl_INSTANCE *dpl_RapidSectPixel(float32, float32, float32, uint32,
|
|
// float32 *, float32 *, float32 *,
|
|
// dpl_DCS **, dpl_GEOGROUP **, dpl_GEOMETRY **);
|
|
//
|
|
// If there is a reticle pointer defined, do the pickpoint processing
|
|
//
|
|
SET_VIDEO_PICKPOINT();
|
|
if(vehicleReticle)
|
|
{
|
|
//
|
|
// Check the reticle structure to make sure it's ok, then see if pick
|
|
// point processing is turned on.
|
|
//
|
|
Check(vehicleReticle);
|
|
if(vehicleReticle->pickPointingOn)
|
|
{
|
|
//
|
|
// Remember the last thing we were targeted on, then go ahead and do the
|
|
// intersection call.
|
|
//
|
|
#if PRINT_PICKPOINT_TEST
|
|
old_instance = dplHitInstance;
|
|
old_damage_zone = vehicleReticle->targetDamageZone;
|
|
#endif
|
|
#if RAPID_SECT_PIXEL
|
|
dplHitInstance = dpl_RapidSectPixel (
|
|
(((vehicleReticle->reticlePosition.x*aspectRatio)/2.0) + 0.5), // go from reticle coordinant system
|
|
(((vehicleReticle->reticlePosition.y*aspectRatio)/2.0) + 0.5), // to the screen coordinant system.
|
|
1.0e5,
|
|
INTERSECT_ALL,
|
|
&vehicleReticle->rayIntersection.x,
|
|
&vehicleReticle->rayIntersection.y,
|
|
&vehicleReticle->rayIntersection.z,
|
|
&dplHitDCS,
|
|
&dplHitGeoGroup,
|
|
&dplHitGeometry);
|
|
#else
|
|
dplHitInstance = dpl_SectPixel (
|
|
dplMainView,
|
|
(vehicleReticle->reticlePosition.x/2.0) + 0.5, // go from reticle coordinant system
|
|
(vehicleReticle->reticlePosition.y/2.0) + 0.5, // to the screen coordinant system.
|
|
INTERSECT_ALL,
|
|
&vehicleReticle->rayIntersection.x,
|
|
&vehicleReticle->rayIntersection.y,
|
|
&vehicleReticle->rayIntersection.z,
|
|
&dplHitDCS,
|
|
&dplHitGeoGroup,
|
|
&dplHitGeometry);
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
//
|
|
// When pickpoint is off, we should return something sensable
|
|
//
|
|
dplHitInstance = 0;
|
|
}
|
|
//
|
|
// Set the reticle variables based on whether we hit anything or not
|
|
//
|
|
if(dplHitInstance)
|
|
{
|
|
#if PARTICLE_TEST
|
|
DPLIndependantEffect(
|
|
vehicleReticle->rayIntersection,
|
|
1);
|
|
#endif
|
|
vehicleReticle->targetEntity = (Entity *)dpl_GetAppSpecific(dplHitDCS);
|
|
#if USE_TRACKER_STRUCTURE
|
|
this_tracker = (dpl_tracker *)dpl_GetAppSpecific(dplHitGeoGroup);
|
|
#endif
|
|
if(dpl_GetAppSpecific(dplHitGeoGroup))
|
|
{
|
|
#if USE_TRACKER_STRUCTURE
|
|
vehicleReticle->targetDamageZone = this_tracker->Damage_Zone_Number;
|
|
#else
|
|
vehicleReticle->targetDamageZone = ((int)dpl_GetAppSpecific(dplHitGeoGroup))-1;
|
|
#endif
|
|
|
|
// vehicleReticle->targetEntity = this_tracker->This_Entity;
|
|
}
|
|
else
|
|
{
|
|
vehicleReticle->targetDamageZone = -1;
|
|
// vehicleReticle->targetEntity = NULL;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
vehicleReticle->targetDamageZone = -1;
|
|
vehicleReticle->targetEntity = NULL;
|
|
}
|
|
|
|
#if PRINT_PICKPOINT_TEST
|
|
//------------------------------------------
|
|
// code for testing and debugging pickpoint
|
|
//------------------------------------------
|
|
// If the object we are targeted on changes, we will print out the data
|
|
if(dplHitInstance)
|
|
{
|
|
if( old_instance != dplHitInstance || old_damage_zone != vehicleReticle->targetDamageZone)
|
|
{
|
|
cout<<"instance app specific="<<dpl_GetAppSpecific(dplHitInstance)<<"\n";
|
|
cout<<"DCS app specific="<<dpl_GetAppSpecific(dplHitDCS)<<"\n";
|
|
cout<<"AppSpecific="<<this_tracker<<"\n";
|
|
cout<<"DCS="<<dplHitDCS<<"Instance="<<dplHitInstance<<" geogroup="<<dplHitGeoGroup<<" geometry="<<dplHitGeometry<<"\n";
|
|
cout<<"Intersect="<<vehicleReticle->rayIntersection<<"\n";
|
|
cout<<"Target Entity="<<vehicleReticle->targetEntity<<"\n";
|
|
if(vehicleReticle->targetEntity)
|
|
cout<<"Target Class="<<vehicleReticle->targetEntity->GetClassID()<<"\n";
|
|
#if USE_TRACKER_STRUCTURE
|
|
cout<<"Damage zone #="<<vehicleReticle->targetDamageZone<<" "<<this_tracker->dz_name<<"\n";
|
|
#else
|
|
cout<<"Damage zone #="<<vehicleReticle->targetDamageZone<<"\n";
|
|
#endif
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
CLEAR_VIDEO_PICKPOINT();
|
|
//
|
|
// Setup the video culling system, this generates the world to eye matrix for
|
|
// the currently linked entity and sets the current frame time to Now()
|
|
//
|
|
#if VIDEO_CULLING
|
|
SET_VIDEO_CULL_SETUP();
|
|
SetupCull();
|
|
CLEAR_VIDEO_CULL_SETUP();
|
|
#endif
|
|
//
|
|
// If we've asked the system to count renderables, setup the total count
|
|
//
|
|
SET_VIDEO_RENDERABLES();
|
|
#if COUNT_RENDERABLES
|
|
int
|
|
renderable_socket_count;
|
|
renderable_socket_count = 0;
|
|
#endif
|
|
//
|
|
// Execute all the dynamic renderables attached to this renderer.
|
|
//
|
|
SChainIteratorOf<Component*> renderable_iterator(&dplRenderableSocket);
|
|
while ((component = renderable_iterator.ReadAndNext()) != NULL)
|
|
{
|
|
#if COUNT_RENDERABLES
|
|
renderable_socket_count++;
|
|
#endif
|
|
SET_VIDEO_ALL_RENDERABLES();
|
|
component->Execute();
|
|
CLEAR_VIDEO_ALL_RENDERABLES();
|
|
}
|
|
//
|
|
// Flip trace for all renderables and report renderable count if enabled
|
|
//
|
|
CLEAR_VIDEO_RENDERABLES();
|
|
#if COUNT_RENDERABLES
|
|
cout<<"dplRenderableSocket "<<renderable_socket_count<<"\n";
|
|
#endif
|
|
//
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// The block of code below is dead, it remains here only so it can be turned
|
|
// on to confirm no renderables have "leaked" back into an entity
|
|
// dynamic socket. It should be removed once Red Planet has been scrubbed.
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
#if CROSS_CHECK_ENTITIES
|
|
int
|
|
component_count,
|
|
total_components;
|
|
total_components = 0;
|
|
//
|
|
// Iterate through all the entities that are interesting to us
|
|
//
|
|
while ((entity = all_iterator->ReadAndNext()) != NULL)
|
|
{
|
|
//
|
|
// If enabled, flip this trace on vehicle or player renderables
|
|
//
|
|
#if defined(TRACE_VIDEO_VEHICLE_RENDERABLES)
|
|
if( entity->GetClassID() == MechClassID ||
|
|
entity->GetClassID() == VTVClassID ||
|
|
entity->GetClassID() == BTPlayerClassID)
|
|
{
|
|
SET_VIDEO_VEHICLE_RENDERABLES();
|
|
}
|
|
#endif
|
|
//
|
|
// Create an iterator to iterate over all the dynamic video components
|
|
// in this entity. If renderable counting is turned on, initialize
|
|
// a counter for this entities renderables
|
|
//
|
|
Entity::DynamicVideoSocketIterator component_iterator(entity);
|
|
component_count=0;
|
|
//
|
|
// Iterate through all the dynamic video components for this entity
|
|
//
|
|
while ((component = component_iterator.ReadAndNext()) != NULL)
|
|
{
|
|
//
|
|
// Execute each of the entities components
|
|
//
|
|
SET_VIDEO_ALL_RENDERABLES();
|
|
component->Execute();
|
|
CLEAR_VIDEO_ALL_RENDERABLES();
|
|
component_count++;
|
|
}
|
|
//
|
|
// If renderable counting is on, report how many renderables this entity
|
|
// had and update the totals
|
|
//
|
|
if(component_count != 0)
|
|
{
|
|
cout<<"Class "<<entity->GetClassID()<<" had "<<component_count<<" renderables\n";
|
|
total_components +=component_count;
|
|
}
|
|
//
|
|
// If enabled, flip this trace off for vehicle or player renderables
|
|
//
|
|
#if defined(TRACE_VIDEO_VEHICLE_RENDERABLES)
|
|
if( entity->GetClassID() == MechClassID ||
|
|
entity->GetClassID() == VTVClassID ||
|
|
entity->GetClassID() == BTPlayerClassID)
|
|
{
|
|
CLEAR_VIDEO_VEHICLE_RENDERABLES();
|
|
}
|
|
#endif
|
|
}
|
|
if(total_components != 0)
|
|
cout<<"Renderables in entity sockets "<<total_components<<"\n";
|
|
#endif
|
|
//
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// The block of code above is dead, it remains here only so it can be turned
|
|
// on to confirm no renderables have "leaked" back into an entity
|
|
// dynamic socket. It should be removed once Red Planet has been scrubbed.
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
//
|
|
// Tell the user how many entities are interesting.
|
|
//
|
|
#if COUNT_ENTITIES
|
|
cout<<"There were "<<all_iterator->GetSize()<<" in the all iterator\n";
|
|
#endif
|
|
//
|
|
// Do a batch DCS flush if we need to
|
|
//
|
|
DPLDoDCSBatchFlush();
|
|
//
|
|
// We use the complete cycle handler to take care of calling DrawScene as soon as
|
|
// the renderer completes the the frame it's working on.
|
|
//
|
|
completeCycleNeeded = True;
|
|
CLEAR_VIDEO_RENDERER();
|
|
|
|
CompleteCycle();
|
|
}
|
|
//
|
|
//#############################################################################
|
|
// DPLDelayDCSFlush and DPLDoDCSBatchFlush queue up a list of DCS pointers
|
|
// for later flushing in one big batch.
|
|
//#############################################################################
|
|
//
|
|
void
|
|
DPLRenderer::DPLDelayDCSFlush(
|
|
dpl_DCS *my_dcs) // The DCS we want to remember for later
|
|
{
|
|
//
|
|
// Make sure the array hasn't become overfilled somehow and make
|
|
// sure the DCS is valid.
|
|
//
|
|
Verify(delayedDCSCount <= DELAY_DCS_FLUSH_ARRAY_SIZE);
|
|
Check_Pointer(my_dcs);
|
|
//
|
|
// If the array is full, flush it out to make space for this DCS
|
|
//
|
|
if(delayedDCSCount == DELAY_DCS_FLUSH_ARRAY_SIZE)
|
|
{
|
|
DPLDoDCSBatchFlush();
|
|
}
|
|
//
|
|
// Add the New DCS to the list
|
|
//
|
|
delayDCSFlushArray[delayedDCSCount++] = my_dcs;
|
|
}
|
|
void
|
|
DPLRenderer::DPLDoDCSBatchFlush() // Flush the dcs's remembered by DPLDelayDCSFlush
|
|
{
|
|
SET_VIDEO_BATCH_FLUSH();
|
|
//
|
|
// Make sure the array hasn't become overfilled somehow
|
|
//
|
|
Verify(delayedDCSCount <= DELAY_DCS_FLUSH_ARRAY_SIZE);
|
|
//
|
|
// Flush the array and reset the counters that go with it
|
|
//
|
|
if(delayedDCSCount != 0)
|
|
{
|
|
delayDCSFlushArray[delayedDCSCount] = NULL;
|
|
dpl_FlushDCSArticulations(delayDCSFlushArray);
|
|
delayedDCSCount = 0;
|
|
}
|
|
CLEAR_VIDEO_BATCH_FLUSH();
|
|
}
|
|
//
|
|
//#############################################################################
|
|
// DPLReportFreeMemory writes current free memory in graphics card to any
|
|
// output stream.
|
|
//#############################################################################
|
|
//
|
|
void
|
|
DPLRenderer::DPLReportFreeMemory(ostream &output)
|
|
{
|
|
output << "Free memory in card: " << dpl_FreeMemory() << " bytes." << endl;
|
|
return;
|
|
}
|
|
//
|
|
//#############################################################################
|
|
// DPLReportPerfStats writes performance statistics to cout (stdout).
|
|
//#############################################################################
|
|
//
|
|
void
|
|
DPLRenderer::DPLReportPerfStats(ostream &output)
|
|
{
|
|
//-----------------------------------------------------
|
|
// HACK - copied from camera.c must re-copy if changed
|
|
//
|
|
// case '?':
|
|
// printf ("sect time %d dcs 0x%x inst 0x%x\n",
|
|
// __sect_time, sect_dcs, sect_inst );
|
|
//-----------------------------------------------------
|
|
output << "sect time " << __sect_time <<
|
|
" dcs and inst not available" << endl;
|
|
|
|
//------------------------------------------------------------
|
|
// HACK - copied from dpl_vpx.c must re-copy if changed
|
|
//
|
|
// void dpl_PerfStats(void)
|
|
// printf ( "cull %d draw %d frame %d pxpl %d prims %d\n",
|
|
// __last_cull_time,
|
|
// __last_draw_time,
|
|
// __last_frame_time,
|
|
// __last_pxpl_time,
|
|
// __last_frame_prims );
|
|
//------------------------------------------------------------
|
|
output <<
|
|
"cull " << __last_cull_time <<
|
|
" draw " << __last_draw_time <<
|
|
" frame " << __last_frame_time <<
|
|
" pxpl " << __last_pxpl_time <<
|
|
" prims " << __last_frame_prims <<
|
|
endl;
|
|
if(statistics_started)
|
|
{
|
|
ReportStatistics();
|
|
}
|
|
else
|
|
{
|
|
ResetStatistics();
|
|
statistics_started = True;
|
|
}
|
|
return;
|
|
}
|
|
//
|
|
//#############################################################################
|
|
// DPLToggleWireframe toggles the state of dpl global wireframe.
|
|
//#############################################################################
|
|
//
|
|
void
|
|
DPLRenderer::DPLToggleWireframe()
|
|
{
|
|
static Logical wireframe_on = 0;
|
|
|
|
if ((wireframe_on ^= 1) != 0)
|
|
{
|
|
DEBUG_STREAM << "wireframe ON" << endl;
|
|
dpl_SetRenderProperty(dpl_render_prop_wireframe, dpl_render_value_on, NULL );
|
|
}
|
|
else
|
|
{
|
|
DEBUG_STREAM << "wireframe OFF" << endl;
|
|
dpl_SetRenderProperty(dpl_render_prop_wireframe, dpl_render_value_off, NULL );
|
|
}
|
|
}
|
|
//
|
|
//#############################################################################
|
|
// DPLTogglePVision toggles the state of dpl "predator" vision.
|
|
//#############################################################################
|
|
//
|
|
void
|
|
DPLRenderer::DPLTogglePVision()
|
|
{
|
|
static Logical pvision_on = 0;
|
|
dpl_EXPLOSION_EFFECT_INFO sfx_info;
|
|
|
|
sfx_info.x = sfx_info.y = sfx_info.z = 0;
|
|
if ((pvision_on ^= 1) != 0)
|
|
{
|
|
DEBUG_STREAM << "pvision ON" << endl;
|
|
sfx_info.type = -1;
|
|
}
|
|
else
|
|
{
|
|
DEBUG_STREAM << "pvision OFF" << endl;
|
|
sfx_info.type = -2;
|
|
}
|
|
dpl_Effect(dpl_effect_type_explosion, NULL, &sfx_info);
|
|
return;
|
|
}
|
|
//
|
|
//#############################################################################
|
|
// DPLFrameDump writes screen image to targa file.
|
|
//#############################################################################
|
|
//
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// oneD_filter() antialiased framegrab support
|
|
void
|
|
oneD_filter(
|
|
uint32 *linebuffer,
|
|
unsigned short *rframe,
|
|
unsigned short *gframe,
|
|
unsigned short *bframe,
|
|
int32 y,
|
|
int32 x_size
|
|
)
|
|
{
|
|
int32
|
|
pos,
|
|
i,
|
|
r, g, b;
|
|
unsigned char
|
|
*clinebuf = (unsigned char *)linebuffer;
|
|
|
|
pos = y * x_size;
|
|
|
|
for (i=0; i<x_size; ++i)
|
|
{
|
|
r = rframe[pos];
|
|
g = gframe[pos];
|
|
b = bframe[pos];
|
|
++pos;
|
|
|
|
*clinebuf++ = (unsigned char)((r >> 8) & 0xff);
|
|
*clinebuf++ = (unsigned char)((g >> 8) & 0xff);
|
|
*clinebuf++ = (unsigned char)((b >> 8) & 0xff);
|
|
}
|
|
return;
|
|
}
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// dump_frame_buffer()
|
|
void
|
|
dump_frame_buffer(
|
|
dpl_VIEW *eye,
|
|
int32 x_size,
|
|
int32 y_size,
|
|
Logical antialias
|
|
)
|
|
{
|
|
//do not check eye here
|
|
|
|
//----------------------------------------
|
|
// control variable and operating buffers
|
|
//----------------------------------------
|
|
static uint32
|
|
dumped_frames = 0,
|
|
*line_buffer = NULL;
|
|
static unsigned short
|
|
*rframebuffer = NULL,
|
|
*gframebuffer = NULL,
|
|
*bframebuffer = NULL;
|
|
|
|
if (eye == NULL)
|
|
{
|
|
//--------------------------
|
|
// release allocated memory
|
|
//--------------------------
|
|
if (line_buffer)
|
|
{
|
|
Unregister_Pointer(line_buffer);
|
|
delete line_buffer;
|
|
}
|
|
if (rframebuffer)
|
|
{
|
|
Unregister_Pointer(rframebuffer);
|
|
delete rframebuffer;
|
|
}
|
|
if (gframebuffer)
|
|
{
|
|
Unregister_Pointer(gframebuffer);
|
|
delete gframebuffer;
|
|
}
|
|
if (bframebuffer)
|
|
{
|
|
Unregister_Pointer(bframebuffer);
|
|
delete bframebuffer;
|
|
}
|
|
return;
|
|
}
|
|
Check_Pointer(eye);
|
|
|
|
//-----------------------------------------------------------------
|
|
// AA kernel definition:
|
|
//
|
|
// normalized screen coordinates are -1.0 .. +1.0
|
|
// these map (in NTSC) to 705 and 512.
|
|
// So a pixel in x is
|
|
// 2.0 / 704 = 2.841e-3
|
|
// in y = 3.906e-3
|
|
// for the re-use 5-sample kernel we displace by 0.5 pixels ...
|
|
//-----------------------------------------------------------------
|
|
static const int32 kernel_size = 4;
|
|
|
|
static const float xk = 2.0f / x_size;
|
|
static const float yk = 2.0f / y_size;
|
|
static const float ox = xk / 4.0f;
|
|
static const float oy = yk / 4.0f;
|
|
static const float jx = 0.0f; // ox / 4.0f
|
|
static const float jy = 0.0f; // oy / 4.0f
|
|
|
|
static const float x_kernel[4] = { -(ox+jx), ox-jx, jx-ox, jx+ox };
|
|
static const float y_kernel[4] = { oy-jy, oy+jy, -(jy+oy), jy-oy };
|
|
static const int kernel_weights[4] = { 64, 64, 64, 64 };
|
|
|
|
//---------------------
|
|
// operating variables
|
|
//---------------------
|
|
int32 passes = (antialias)?kernel_size:1;
|
|
int32 size = x_size * y_size;
|
|
int32 frameptr;
|
|
int32 i, x, y;
|
|
|
|
DEBUG_STREAM << "Dump frame buffer (antialias=" <<
|
|
((antialias)?"True":"False") << ") - press Esc to cancel." << endl;
|
|
|
|
//----------------------------
|
|
// allocate operating buffers
|
|
//----------------------------
|
|
if (line_buffer == NULL)
|
|
{
|
|
//-----------------------------------------------------------------------
|
|
// NOTE - must call dump_frame_buffer(NULL, NULL, NULL, NULL) to release
|
|
//-----------------------------------------------------------------------
|
|
line_buffer = new uint32[1024];
|
|
Register_Pointer(line_buffer);
|
|
rframebuffer = new unsigned short[size];
|
|
Register_Pointer(rframebuffer);
|
|
gframebuffer = new unsigned short[size];
|
|
Register_Pointer(gframebuffer);
|
|
bframebuffer = new unsigned short[size];
|
|
Register_Pointer(bframebuffer);
|
|
}
|
|
|
|
//------------------------------
|
|
// clear out r g b framebuffers
|
|
//------------------------------
|
|
frameptr = 0;
|
|
for (i=0; i<size; ++i)
|
|
{
|
|
rframebuffer[frameptr] = 0x0;
|
|
gframebuffer[frameptr] = 0x0;
|
|
bframebuffer[frameptr] = 0x0;
|
|
++frameptr;
|
|
}
|
|
|
|
dpl_RedrawScene();
|
|
dpl_RedrawScene();
|
|
|
|
//--------------------------------
|
|
// perform AA framecapture passes
|
|
//--------------------------------
|
|
int this_weight;
|
|
float32 x0, y0, x1, y1, zeye;
|
|
|
|
for (i=0; i<passes; ++i)
|
|
{
|
|
DEBUG_STREAM << " pass " << (i+1) << " of " << passes << " ";
|
|
|
|
//------------
|
|
// jitter eye
|
|
//------------
|
|
dpl_GetViewProjection(eye, &x0, &y0, &x1, &y1, &zeye);
|
|
dpl_SetViewProjection(eye,
|
|
x0 + x_kernel[i],
|
|
y0 + y_kernel[i],
|
|
x1 + x_kernel[i],
|
|
y1 + y_kernel[i], zeye);
|
|
dpl_FlushView(eye);
|
|
|
|
//--------------
|
|
// redraw frame
|
|
//--------------
|
|
dpl_RedrawScene();
|
|
dpl_RedrawScene();
|
|
|
|
//--------------------
|
|
// capture accumulate
|
|
//--------------------
|
|
this_weight = kernel_weights[i];
|
|
frameptr = 0;
|
|
|
|
for (y=0; y<y_size; ++y )
|
|
{
|
|
unsigned char *linep = (unsigned char *)&line_buffer[0];
|
|
|
|
//------------------------------
|
|
// Esc key cancelles frame dump
|
|
//------------------------------
|
|
if (kbhit())
|
|
{
|
|
if (getch() == 27)
|
|
{
|
|
DEBUG_STREAM << endl << "cancelled." << endl;
|
|
return;
|
|
}
|
|
}
|
|
|
|
if ((y & 15) == 0)
|
|
{ DEBUG_STREAM << "."; }
|
|
|
|
dpl_ReadFrameStore(eye, (uint32 *)linep, 0, y, x_size, 1);
|
|
|
|
for (x=0; x<x_size; ++x)
|
|
{
|
|
rframebuffer[frameptr] += (unsigned short)(linep[2] * this_weight);
|
|
gframebuffer[frameptr] += (unsigned short)(linep[1] * this_weight);
|
|
bframebuffer[frameptr] += (unsigned short)(linep[0] * this_weight);
|
|
++frameptr;
|
|
linep += 4;
|
|
}
|
|
}
|
|
DEBUG_STREAM << endl;
|
|
}
|
|
|
|
//----------------------------------
|
|
// write frame buffer to targa file
|
|
//----------------------------------
|
|
FILE *fp;
|
|
char fname[64];
|
|
unsigned char tga_hdr[18];
|
|
|
|
sprintf(fname, "dump%d.tga", dumped_frames);
|
|
|
|
tga_hdr[0] = 0x00;
|
|
tga_hdr[1] = 0x00;
|
|
tga_hdr[2] = 0x02;
|
|
tga_hdr[3] = 0x00;
|
|
|
|
tga_hdr[4] = 0x00;
|
|
tga_hdr[5] = 0x00;
|
|
tga_hdr[6] = 0x00;
|
|
tga_hdr[7] = 0x00;
|
|
|
|
tga_hdr[8] = 0x00;
|
|
tga_hdr[9] = 0x00;
|
|
tga_hdr[10] = 0x00;
|
|
tga_hdr[11] = 0x00;
|
|
|
|
tga_hdr[12] = (unsigned char)(x_size & 0xff);
|
|
tga_hdr[13] = (unsigned char)((x_size >> 8) & 0xff);
|
|
tga_hdr[14] = (unsigned char)(y_size & 0xff);
|
|
tga_hdr[15] = (unsigned char)((y_size >> 8) & 0xff);
|
|
|
|
tga_hdr[16] = 0x18;
|
|
tga_hdr[17] = 0x00;
|
|
|
|
DEBUG_STREAM << "Writing image to file '" << fname << "' . . . ";
|
|
fp = fopen(fname, "wb");
|
|
fwrite(tga_hdr, 18, 1, fp);
|
|
|
|
for (y=0; y<y_size; ++y )
|
|
{
|
|
oneD_filter(line_buffer,
|
|
rframebuffer,
|
|
gframebuffer,
|
|
bframebuffer,
|
|
(y_size-1) - y,
|
|
x_size);
|
|
fwrite(line_buffer, x_size*3, 1, fp);
|
|
}
|
|
fclose(fp);
|
|
DEBUG_STREAM << "done." << endl;
|
|
|
|
++dumped_frames; // increment for next frame dump
|
|
return;
|
|
}
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// DPLRenderer::DPLFrameDump()
|
|
void
|
|
DPLRenderer::DPLFrameDump(Logical antialias)
|
|
{
|
|
dump_frame_buffer(dplMainView, x_size, y_size, antialias);
|
|
return;
|
|
}
|
|
//
|
|
//#############################################################################
|
|
// CompleteCycle is a polling routine that is called in the background to see
|
|
// if the renderer is done with a frame, if it is this routine will complete
|
|
// the cycle by doing a final batch DCS flush and call do DrawScene to start
|
|
// the renderer on the next frame.
|
|
//#############################################################################
|
|
//
|
|
Logical
|
|
DPLRenderer::CompleteCycle()
|
|
{
|
|
Time
|
|
current;
|
|
|
|
//
|
|
// Only do this if it hasn't been done yet.
|
|
//
|
|
if(completeCycleNeeded)
|
|
{
|
|
SET_VIDEO_RENDERER_FRAME_DONE();
|
|
//
|
|
// See if the scene is complete (lets us start another without blocking)
|
|
//
|
|
if(dpl_DrawSceneComplete())
|
|
{
|
|
//
|
|
// Do a batch flush just in case some objects got created during this
|
|
// phase of rendering.
|
|
//
|
|
DPLDoDCSBatchFlush();
|
|
//
|
|
// Start the renderer on the next scene
|
|
//
|
|
dpl_DrawScene();
|
|
//
|
|
// Record statistics
|
|
//
|
|
if(statistics_started)
|
|
{
|
|
total_cull += __last_cull_time;
|
|
total_draw += __last_draw_time;
|
|
total_pixelplanes += __last_pxpl_time;
|
|
total_frame_time += __last_frame_time;
|
|
frame_count++;
|
|
if(__last_frame_time <= target_frame_time)
|
|
target_frame_count++;
|
|
if(currentFrameTime > report_time)
|
|
{
|
|
ReportStatistics();
|
|
report_time = currentFrameTime + 60.0f;
|
|
}
|
|
}
|
|
#if DEBUG_LEVEL > 0
|
|
//
|
|
// Code to try and measure average frame rate
|
|
// Only active for builds above d0
|
|
//
|
|
current = Now();
|
|
FrameCount ++;
|
|
if((current - StartSample) > 10.0f)
|
|
{
|
|
float frame_rate;
|
|
frame_rate = FrameCount / (current-StartSample);
|
|
if(frame_rate < 28.0f)
|
|
printf("%4.2f fps\n", frame_rate);
|
|
StartSample = Now();
|
|
FrameCount = 0;
|
|
}
|
|
#endif
|
|
//
|
|
// We've started the next frame, so indicate we don't need to do this again.
|
|
//
|
|
completeCycleNeeded = False;
|
|
CLEAR_VIDEO_RENDERER_FRAME_DONE();
|
|
return True;
|
|
}
|
|
CLEAR_VIDEO_RENDERER_FRAME_DONE();
|
|
}
|
|
return False;
|
|
}
|
|
//
|
|
//#############################################################################
|
|
// DPLIndependantPFX lets you start up an effect in absolute space that is
|
|
// run to termination automatically by the renderer.
|
|
//#############################################################################
|
|
//
|
|
void
|
|
DPLRenderer::DPLIndependantPFX(
|
|
Point3D location, // Location in space to trigger the effect
|
|
dpl_PARTICLESTART_EFFECT_INFO *psfx_definition, // Description of the pfx
|
|
dpl_DCS *my_DCS, // Optional DCS to link to
|
|
int subid) // inserted into third byte of effect id.
|
|
|
|
{
|
|
// we put our id into the lower 16 bits because (at least) the upper 8 bits are flags
|
|
// HACK...for testing pfx bug
|
|
|
|
dpl_PARTICLESTART_EFFECT_INFO
|
|
tempParticle;
|
|
tempParticle = *psfx_definition;
|
|
tempParticle.identifier = (psfx_definition->identifier & 0xffff0000) | GetUniqueID() | ((subid<<16) & 0x00ff0000);
|
|
tempParticle.px = location.x;
|
|
tempParticle.py = location.y;
|
|
tempParticle.pz = location.z;
|
|
dpl_Effect ( dpl_effect_type_particlestart, my_DCS, &tempParticle );
|
|
// cout<<"psfx identifier used was "<<tempParticle.identifier<<"\n";
|
|
}
|
|
//
|
|
//#############################################################################
|
|
// DPLIndependantEffect lets you start up an effect in absolute space that is
|
|
// run to termination automatically by the renderer.
|
|
//#############################################################################
|
|
//
|
|
void
|
|
DPLRenderer::DPLIndependantEffect(
|
|
Point3D location,
|
|
int effect_number,
|
|
dpl_DCS *my_DCS, // Optional DCS to link to
|
|
int subid)
|
|
{
|
|
if(effect_number >= 1000)
|
|
{
|
|
effect_number -= 1000;
|
|
if(effect_number < 0 || effect_number > MAX_PSFX_COUNT-1)
|
|
{
|
|
Fail("PSFX id number was not in the allowed range");
|
|
}
|
|
DPLIndependantPFX(location,myPSFXDescriptons[effect_number],my_DCS,subid);
|
|
return;
|
|
}
|
|
dpl_EXPLOSION_EFFECT_INFO
|
|
my_explosion;
|
|
|
|
my_explosion.type = effect_number;
|
|
my_explosion.x = location.x;
|
|
my_explosion.y = location.y;
|
|
my_explosion.z = location.z;
|
|
dpl_Effect ( dpl_effect_type_explosion, my_DCS, &my_explosion );
|
|
}
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
void
|
|
DPLRenderer::SetViewAngle(Degree new_angle)
|
|
{
|
|
Check(this);
|
|
//
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Convert From Degree To Radian
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
Radian view_angle;
|
|
view_angle = new_angle;
|
|
viewAngle = view_angle;
|
|
viewRatio = tan(viewAngle/2.0f);
|
|
//
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Calc Aspect Ratio and Set View Projection
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
aspectRatio = (float) y_size / (float) x_size;
|
|
dpl_SetViewProjection ( dplMainView, -1.0f, -aspectRatio, 1.0f, aspectRatio, 1.0f/viewRatio);
|
|
dpl_FlushView(dplMainView);
|
|
}
|
|
//
|
|
//#############################################################################
|
|
// Startup the implementation of the Division video renderer
|
|
//#############################################################################
|
|
//
|
|
void
|
|
DPLRenderer::LoadMissionImplementation(Mission *mission)
|
|
{
|
|
Check(this);
|
|
Tell("DPLVideoRenderer::StartImplementation has been called\n");
|
|
DPLReadEnvironment(mission);
|
|
|
|
LoadNameBitmaps();
|
|
}
|
|
//##############################################################################
|
|
// Name Bitmap Support
|
|
//
|
|
|
|
void
|
|
DPLRenderer::SortAndReloadNameBitmaps()
|
|
{
|
|
Check(this);
|
|
|
|
uint32 *worst_case_texels = MakeBitSliceStorage();
|
|
Register_Pointer(worst_case_texels);
|
|
|
|
//
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Get the Entity Group of Players
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
EntityGroup *player_group = application->GetEntityManager()->FindGroup("Players");
|
|
Check(player_group);
|
|
ChainIteratorOf<Node*> player_iterator(player_group->groupMembers);
|
|
Player *current_player;
|
|
BitMap *name_bitmap;
|
|
while((current_player = (Player*) player_iterator.ReadAndNext() ) != NULL)
|
|
{
|
|
Check(current_player);
|
|
name_bitmap = application->GetCurrentMission()->
|
|
GetLargeNameBitmap(current_player->playerBitmapIndex);
|
|
if (name_bitmap && current_player->IsScoringPlayer())
|
|
{
|
|
Check(name_bitmap);
|
|
LoadBitSliceTexture(
|
|
name_bitmap, // MUNGA 1 bit bitmap to load
|
|
(current_player->playerRanking + 1), // Position to load bitmap into
|
|
worst_case_texels // 8192 longword array for storage of the texmap
|
|
);
|
|
}
|
|
}
|
|
LoadOrdinalBitmaps(worst_case_texels);
|
|
//
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Flush all bitmaps down to the card
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
FlushBitSliceTexture(worst_case_texels);
|
|
//
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Free the temporary memory the texmaps used
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
Unregister_Pointer(worst_case_texels);
|
|
free(worst_case_texels);
|
|
}
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
void
|
|
DPLRenderer::LoadOrdinalBitmaps(unsigned int *worst_case_texels)
|
|
{
|
|
Check(this);
|
|
//
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Check if we have a Director on this machine,
|
|
// if so, create load the ordinal Bitmaps only
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
//
|
|
if (
|
|
(application->GetMissionPlayer()->GetInstance() == CameraDirector::MasterInstance) &&
|
|
(application->GetMissionPlayer()->IsDerivedFrom(CameraDirector::ClassDerivations))
|
|
)
|
|
{
|
|
//
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Make Sure index is in the right place
|
|
// in case < 8 players!!!!
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
int index = 9;
|
|
for(int ii=1;ii<5;++ii)
|
|
{
|
|
//
|
|
//~~~~~~~~~~~~~~~~~~
|
|
// Index Starts at 1
|
|
//~~~~~~~~~~~~~~~~~~
|
|
//
|
|
BitMap *ordinal_bitmap = application->GetCurrentMission()->GetOrdinalBitmap(ii);
|
|
Check(ordinal_bitmap);
|
|
LoadBitSliceTexture(
|
|
ordinal_bitmap, // MUNGA 1 bit bitmap to load
|
|
index, // Position to load bitmap into
|
|
worst_case_texels // 8192 longword array for storage of the texmap
|
|
);
|
|
++index;
|
|
}
|
|
}
|
|
}
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
unsigned int*
|
|
DPLRenderer::MakeBitSliceStorage()
|
|
{
|
|
Check(this);
|
|
//
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Allocate some temporary memory
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
uint32 *worst_case_texels = new uint32[128*64];
|
|
if(!worst_case_texels)
|
|
{
|
|
Fail("Could not allocate RAM for worst case texels\n");
|
|
}
|
|
//
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Zero Out Memory so Empty Texture space is Black
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
for(int ii=0;ii<8192;++ii)
|
|
{
|
|
worst_case_texels[ii] = 0;
|
|
}
|
|
|
|
return worst_case_texels;
|
|
}
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
void
|
|
DPLRenderer::LoadNameBitmaps()
|
|
{
|
|
Check(this);
|
|
|
|
uint32 *worst_case_texels = MakeBitSliceStorage();
|
|
Register_Pointer(worst_case_texels);
|
|
|
|
int player_count;
|
|
player_count = application->GetCurrentMission()->GetPlayerCount();
|
|
Check(application);
|
|
Check(application->GetCurrentMission());
|
|
|
|
BitMap *name_bitmap;
|
|
for (int ii=0;ii<player_count;++ii)
|
|
{
|
|
name_bitmap =
|
|
application->GetCurrentMission()->GetLargeNameBitmap(ii+1);
|
|
if (name_bitmap)
|
|
{
|
|
Check(name_bitmap);
|
|
LoadBitSliceTexture(
|
|
name_bitmap, // MUNGA 1 bit bitmap to load
|
|
ii+1, // Position to load bitmap into
|
|
worst_case_texels // 8192 longword array for storage of the texmap
|
|
);
|
|
}
|
|
}
|
|
LoadOrdinalBitmaps(worst_case_texels);
|
|
//
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Flush all bitmaps down to the card
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
FlushBitSliceTexture(worst_case_texels);
|
|
//
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Free the temporary memory the texmaps used
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
Unregister_Pointer(worst_case_texels);
|
|
delete[] worst_case_texels;
|
|
}
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
void
|
|
DPLRenderer::ShutdownImplementation()
|
|
{
|
|
Tell("DPLVideoRenderer::StopImplementation has been called\n");
|
|
dpl_EnableSyncOnCreate();
|
|
SChainIteratorOf<InnerProjectileRenderable*> projectile_iterator(&projectile_list);
|
|
TreeIteratorOf<DPLObjectCacheLine*, CString> cache_iterator(&dplObjectCacheSocket);
|
|
#if defined(LAB_ONLY)
|
|
cout<<"max projectiles "<<projectile_iterator.GetSize()<<"\n";
|
|
cout<<"max cached objects "<<cache_iterator.GetSize()<<"\n";
|
|
#endif
|
|
// cout<<"DPL renderer has "<<dpl_FreeMemory()<<" free\n";
|
|
}
|
|
void
|
|
DPLRenderer::SuspendImplementation()
|
|
{
|
|
Tell("DPLVideoRenderer::SuspendImplementation has been called\n");
|
|
}
|
|
void
|
|
DPLRenderer::ResumeImplementation()
|
|
{
|
|
Tell("DPLVideoRenderer::ResumeImplementation has been called\n");
|
|
}
|
|
//-----------------------------------------------------------------------------
|
|
//--------------------------Id's for psfx effects---------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
int
|
|
DPLRenderer::GetUniqueID()
|
|
{
|
|
myUniqueID = (myUniqueID + 1) & 0x0000ffff;
|
|
return(myUniqueID);
|
|
}
|
|
//-----------------------------------------------------------------------------
|
|
//--------------------------MUNGA caching of objects---------------------------
|
|
//-----------------------------------------------------------------------------
|
|
dpl_OBJECT*
|
|
DPLRenderer::GetCachedObject(
|
|
const CString &object_name) // Name of the object we want to get
|
|
{
|
|
dpl_OBJECT
|
|
*object_pointer;
|
|
//
|
|
// Get this object from the cache by name
|
|
//
|
|
DPLObjectCacheLine *my_cache_line;
|
|
|
|
if ((my_cache_line = dplObjectCacheSocket.Find(object_name)) == NULL)
|
|
return NULL;
|
|
|
|
//
|
|
// Remove the cache line from the cache
|
|
//
|
|
object_pointer = my_cache_line->objectPointer;
|
|
delete my_cache_line;
|
|
|
|
//
|
|
// Return the object pointer
|
|
//
|
|
return(object_pointer);
|
|
}
|
|
|
|
void
|
|
DPLRenderer::PutCachedObject(
|
|
const CString &object_name, // Name of the object we will cache
|
|
dpl_OBJECT *object_pointer) // pointer to the object being cached
|
|
{
|
|
//
|
|
// Create the cache line data structure
|
|
//
|
|
#if 0
|
|
typedef PlugOf<dpl_OBJECT*> DPLObjectCacheLine;
|
|
|
|
DPLObjectCacheLine *my_cache_line = new DPLObjectCacheLine(object_pointer);
|
|
#endif
|
|
|
|
DPLObjectCacheLine *my_cache_line =
|
|
new DPLObjectCacheLine(
|
|
object_name,
|
|
object_pointer);
|
|
Register_Object(my_cache_line);
|
|
|
|
//
|
|
// Store this cache line in the cache
|
|
//
|
|
dplObjectCacheSocket.AddValue(my_cache_line, object_name);
|
|
|
|
}
|
|
//-----------------------------------------------------------------------------
|
|
//--------------------------Projectile Speedup---------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
InnerProjectileRenderable*
|
|
DPLRenderer::GetProjectile(
|
|
dpl_OBJECT *graphical_object, // object to hang on the DCS, may be a list later <NULL>
|
|
dpl_ZONE *this_zone) // DPL Zone this stuff will live in (for culling)
|
|
{
|
|
InnerProjectileRenderable
|
|
*return_projectile;
|
|
dpl_INSTANCE
|
|
*temp_instance;
|
|
//
|
|
// Are there projectiles in the list?
|
|
//
|
|
SChainIteratorOf<InnerProjectileRenderable*> iterator(&projectile_list);
|
|
if ((return_projectile = iterator.GetCurrent()) != NULL)
|
|
{
|
|
// Yes, remove it from the list set it's instance and return it
|
|
iterator.Remove();
|
|
temp_instance = return_projectile->GetInstance();
|
|
if(graphical_object != dpl_GetInstanceObject(temp_instance))
|
|
{
|
|
dpl_SetInstanceObject (temp_instance, graphical_object);
|
|
dpl_FlushInstance (temp_instance);
|
|
}
|
|
return(return_projectile);
|
|
}
|
|
else
|
|
{
|
|
// no, make a new one and return that
|
|
InnerProjectileRenderable *projectile =
|
|
new InnerProjectileRenderable(
|
|
graphical_object, // object to hang on the DCS, may be a list later <NULL>
|
|
this_zone); // DPL Zone this stuff will live in (for culling)
|
|
return(projectile);
|
|
}
|
|
|
|
}
|
|
void
|
|
DPLRenderer::ReleaseProjectile(
|
|
InnerProjectileRenderable* inner_projectile)
|
|
{
|
|
// add the projectile back to the list
|
|
projectile_list.Add(inner_projectile);
|
|
}
|
|
//-----------------------------------------------------------------------------
|
|
//--------------------------Joint to DCS translator----------------------------
|
|
//-----------------------------------------------------------------------------
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// DPLJointToDCSTranslator is a class that contains a joint number to dcs
|
|
// pointer translation table. This lets a renderer find the dcs that goes
|
|
// with a particular segment.
|
|
//
|
|
DPLJointToDCSTranslator::DPLJointToDCSTranslator(
|
|
Entity *entity, // The entity to translate
|
|
dpl_DCS *dcs_array[]) // Array of DCS's to translate
|
|
{
|
|
JointedMover
|
|
*my_jointed_mover;
|
|
//
|
|
// Make sure this is a jointed mover, then cast the entity pointer over
|
|
//
|
|
if (entity->IsDerivedFrom(JointedMover::ClassDerivations))
|
|
{
|
|
my_jointed_mover = (JointedMover*)entity;
|
|
}
|
|
else
|
|
{
|
|
Fail("DPLJointToDCSTranslator was called on an entity NOT a JointedMover\n");
|
|
}
|
|
//
|
|
// Find out how many joints the entity has, then allocate enough RAM for a
|
|
// DCS pointer to every joint.
|
|
//
|
|
JointSubsystem* joint_subsystem = my_jointed_mover->GetJointSubsystem();
|
|
Check(joint_subsystem);
|
|
translation_array = new (dpl_DCS(*[joint_subsystem->GetJointCount()]));
|
|
Register_Pointer(translation_array);
|
|
//
|
|
// Setup to iterate the entity segment table
|
|
//
|
|
EntitySegment::SegmentTableIterator segment_iterator(my_jointed_mover->segmentTable);
|
|
EntitySegment *current_segment;
|
|
while ((current_segment = segment_iterator.ReadAndNext()) != NULL)
|
|
{
|
|
//
|
|
// For each segment, see if it has a joint index, if it does, put the
|
|
// DCS for that joint into the translation array
|
|
//
|
|
Check(current_segment);
|
|
int joint_index = current_segment->GetJointIndex();
|
|
if(joint_index != -1)
|
|
{
|
|
translation_array[joint_index] = dcs_array[current_segment->GetIndex()];
|
|
}
|
|
}
|
|
}
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
DPLJointToDCSTranslator::~DPLJointToDCSTranslator()
|
|
{
|
|
Unregister_Pointer(translation_array);
|
|
delete[] translation_array;
|
|
translation_array = NULL;
|
|
}
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
Logical
|
|
DPLJointToDCSTranslator::TestInstance() const
|
|
{
|
|
return True;
|
|
}
|
|
//-----------------------------------------------------------------------------
|
|
//--------------------------Resource creation support--------------------------
|
|
//-----------------------------------------------------------------------------
|
|
//#############################################################################
|
|
//############# DPLRenderer::CreateModelVideoStreamResource #############
|
|
//#############################################################################
|
|
|
|
ResourceDescription::ResourceID
|
|
DPLRenderer::CreateModelVideoStreamResource(
|
|
ResourceFile *resource_file,
|
|
const char *model_name,
|
|
NotationFile *model_file,
|
|
const ResourceDirectories * /*directories*/
|
|
)
|
|
{
|
|
ResourceDescription *res_description =
|
|
resource_file->FindResourceDescription(
|
|
model_name,
|
|
ResourceDescription::VideoModelResourceType
|
|
);
|
|
|
|
if (res_description == NULL)
|
|
{
|
|
NameList *video_entries = model_file->MakeEntryList("video");
|
|
|
|
if (video_entries != NULL)
|
|
{
|
|
Register_Object(video_entries);
|
|
|
|
//----------------------------------------------
|
|
// parse video model data and store in resource
|
|
//----------------------------------------------
|
|
Tell("Building video resource for model '" << model_name << "'.\n");
|
|
|
|
NameList::Entry
|
|
*entry,
|
|
*next_entry;
|
|
const char
|
|
*entry_name,
|
|
*entry_pointer,
|
|
*argument_start;
|
|
int
|
|
length;
|
|
char
|
|
argument[40],
|
|
*argument_pointer;
|
|
L4VideoObject::ResourceType
|
|
resource_type;
|
|
Enumeration //(see L4VideoObject::RendererModes)
|
|
renderer_modes;
|
|
enum
|
|
{
|
|
parsing_filename,
|
|
seeking_switch,
|
|
parsing_switch,
|
|
parsing_billboard
|
|
} state;
|
|
L4VideoObject
|
|
*video_object;
|
|
L4VideoObjectWrapper
|
|
*video_wrapper;
|
|
ChainOf<L4VideoObjectWrapper*>
|
|
video_chain(NULL);
|
|
char
|
|
*video_stream,
|
|
*video_pointer;
|
|
int
|
|
object_count;
|
|
long
|
|
object_size,
|
|
stream_length;
|
|
|
|
//------------------------------------------------
|
|
// parse each entry in [video] page of model file
|
|
//------------------------------------------------
|
|
next_entry = video_entries->GetFirstEntry();
|
|
while (next_entry)
|
|
{
|
|
entry = next_entry;
|
|
Check(entry);
|
|
next_entry = entry->GetNextEntry(); // so 'continue' works
|
|
entry_name = entry->GetName();
|
|
if (entry_name && *entry_name)
|
|
{
|
|
//--------------------------------------------
|
|
// could be "skeleton" or "object" or comment
|
|
//--------------------------------------------
|
|
if (strcmp(entry_name, "object") == 0)
|
|
{
|
|
resource_type = L4VideoObject::Object;
|
|
}
|
|
else if (strcmp(entry_name, "rubble") == 0)
|
|
{
|
|
resource_type = L4VideoObject::Rubble;
|
|
}
|
|
else if (strcmp(entry_name, "skeleton") == 0)
|
|
{
|
|
resource_type = L4VideoObject::Skeleton;
|
|
}
|
|
else if (Comment_Line(entry_name))
|
|
{
|
|
// do nothing - skip comments
|
|
continue;
|
|
}
|
|
else if (strncmp(entry_name, "skeleton", 8) == 0)
|
|
{
|
|
// do nothing - skip temporary skeleton entries
|
|
continue;
|
|
}
|
|
else if (strncmp(entry_name, "destroyed", 9) == 0)
|
|
{
|
|
// do nothing - skip destroyed skeleton entries
|
|
continue;
|
|
}
|
|
else if (strncmp(entry_name, "dzm", 3) == 0)
|
|
{
|
|
// do nothing - skip damage zone material entries
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
// resource_type = L4VideoObject::Unknown;
|
|
DEBUG_STREAM << "Unknown entry '" << entry_name <<
|
|
"' in model '" << model_name << "' ignored." << endl;
|
|
continue;
|
|
}
|
|
//---------------------------------
|
|
// parse and process each argument
|
|
//---------------------------------
|
|
entry_pointer = entry->GetChar();
|
|
while (entry_pointer && *entry_pointer)
|
|
{
|
|
//-------------------------
|
|
// skip leading whitespace
|
|
//-------------------------
|
|
while (*entry_pointer != '\0' && isspace(*entry_pointer))
|
|
{
|
|
++entry_pointer;
|
|
}
|
|
//---------------------------
|
|
// exit loop if nothing left
|
|
//---------------------------
|
|
if (*entry_pointer == '\0')
|
|
{
|
|
break;
|
|
}
|
|
//-------------------------------------------
|
|
// parse the next argument into local buffer
|
|
//-------------------------------------------
|
|
argument_start = entry_pointer;
|
|
while (*entry_pointer != '\0' && !isspace(*entry_pointer))
|
|
{
|
|
++entry_pointer;
|
|
}
|
|
length = entry_pointer - argument_start;
|
|
Verify( length < sizeof(argument) );
|
|
strncpy(argument, argument_start, length);
|
|
argument[length] = '\0';
|
|
//----------------------
|
|
// parse local argument
|
|
//----------------------
|
|
argument_pointer = argument;
|
|
renderer_modes = L4VideoObject::Normal;
|
|
state = parsing_filename;
|
|
while (*argument_pointer != '\0')
|
|
{
|
|
switch (state)
|
|
{
|
|
case parsing_filename:
|
|
switch (*argument_pointer)
|
|
{
|
|
#if 0
|
|
case '.':
|
|
if ((resource_type == L4VideoObject::Object) ||
|
|
(resource_type == L4VideoObject::Rubble))
|
|
{
|
|
*argument_pointer = '\0'; // terminate filename
|
|
state = seeking_switch;
|
|
}
|
|
break;
|
|
#endif
|
|
case '/':
|
|
*argument_pointer = '\0'; // terminate filename
|
|
state = parsing_switch;
|
|
break;
|
|
default:
|
|
// later check for valid filename character...
|
|
break;
|
|
}
|
|
break;
|
|
case seeking_switch:
|
|
if (*argument_pointer == '/')
|
|
{ state = parsing_switch; }
|
|
break;
|
|
case parsing_switch:
|
|
switch (*argument_pointer)
|
|
{
|
|
case 'b':
|
|
case 'B':
|
|
state = parsing_billboard;
|
|
break;
|
|
case 'i':
|
|
case 'I':
|
|
renderer_modes |= L4VideoObject::IntersectImmune;
|
|
state = seeking_switch;
|
|
break;
|
|
default:
|
|
state = seeking_switch;
|
|
break;
|
|
}
|
|
break;
|
|
case parsing_billboard:
|
|
switch (*argument_pointer)
|
|
{
|
|
case 'x':
|
|
case 'X':
|
|
renderer_modes |= L4VideoObject::BillboardXAxis;
|
|
break;
|
|
case 'y':
|
|
case 'Y':
|
|
renderer_modes |= L4VideoObject::BillboardYAxis;
|
|
break;
|
|
case 'z':
|
|
case 'Z':
|
|
renderer_modes |= L4VideoObject::BillboardZAxis;
|
|
break;
|
|
case '/':
|
|
state = parsing_switch;
|
|
break;
|
|
default:
|
|
state = seeking_switch;
|
|
break;
|
|
}
|
|
break;
|
|
// no default:
|
|
}
|
|
++argument_pointer;
|
|
}
|
|
//-----------------------------------------------
|
|
// create video resource object and add to chain
|
|
//-----------------------------------------------
|
|
video_object =
|
|
new L4VideoObject(
|
|
argument,
|
|
resource_type,
|
|
renderer_modes
|
|
);
|
|
Register_Pointer(video_object); // not _Object!
|
|
|
|
video_wrapper =
|
|
new L4VideoObjectWrapper(
|
|
video_object,
|
|
True // delete object when done
|
|
);
|
|
Register_Object(video_wrapper);
|
|
|
|
//Tell(" adding video object '"<<argument<<"' type ");
|
|
//Tell(resource_type<<" mode 0x"<<hex<<renderer_modes<<"\n");
|
|
video_chain.Add(video_wrapper);
|
|
|
|
} // arguments processed for this entry
|
|
}
|
|
} // all arguments processed
|
|
|
|
//----------------------------------------------
|
|
// convert chain of video resources into stream
|
|
//----------------------------------------------
|
|
ChainIteratorOf<L4VideoObjectWrapper*>
|
|
video_iterator(video_chain);
|
|
|
|
object_count = video_iterator.GetSize();
|
|
|
|
object_size = sizeof(L4VideoObject);
|
|
stream_length = sizeof(int) + object_count * object_size;
|
|
|
|
video_stream = new char[stream_length];
|
|
Register_Pointer(video_stream);
|
|
|
|
video_pointer = video_stream;
|
|
*((int *)video_pointer) = object_count;
|
|
video_pointer += sizeof(int);
|
|
|
|
Tell(" count " <<dec<< object_count << ", resource size " << stream_length << "\n");
|
|
|
|
while ((video_wrapper = video_iterator.ReadAndNext()) != NULL)
|
|
{
|
|
video_object = video_wrapper->GetVideoObject();
|
|
*((L4VideoObject *)video_pointer) = *video_object;
|
|
video_pointer += object_size;
|
|
}
|
|
//--------------------------------------------------
|
|
// store stream of video resources in resource file
|
|
//--------------------------------------------------
|
|
res_description =
|
|
resource_file->AddResource(
|
|
model_name,
|
|
ResourceDescription::VideoModelResourceType,
|
|
1,
|
|
ResourceDescription::Preload,
|
|
video_stream,
|
|
stream_length
|
|
);
|
|
//--------------------------
|
|
// release allocated memory
|
|
//--------------------------
|
|
// video_chain
|
|
L4VideoObjectWrapper::DeleteVideoObjectChain(&video_chain);
|
|
// video_stream
|
|
Unregister_Pointer(video_stream);
|
|
delete video_stream;
|
|
// video_entries
|
|
Unregister_Object(video_entries);
|
|
delete video_entries;
|
|
}
|
|
else
|
|
{
|
|
//-------------------------------
|
|
// no [video] page in model file
|
|
//-------------------------------
|
|
return (ResourceDescription::NullResourceID);
|
|
}
|
|
}
|
|
return (res_description->resourceID);
|
|
}
|
|
//===========================================================================//
|
|
|