Files
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

64 lines
1.9 KiB
C++

//===========================================================================//
// File: wrhous.cc //
// Project: MUNGA Brick: Gauge Renderer Manager //
// Contents: //
// This object manages creation and deletion of dynamically-created objects //
// of which only on instantiation should exist. It is currently used //
// only by the gauge renderer. //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 08/01/95 CPB Initial coding. //
//---------------------------------------------------------------------------//
// Copyright (C) 1995, Virtual World Entertainment, Inc. All rights reserved //
// PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#include <mungal4.hpp>
#if !defined(L4WRHOUS_HPP)
# include <l4wrhous.hpp>
#endif
// #define LOCAL_TEST
#if defined(LOCAL_TEST)
# define Test_Tell(n) DEBUG_STREAM << n
#else
# define Test_Tell(n)
#endif
//#######################################################################
// Warehouse
//#######################################################################
L4Warehouse::L4Warehouse() :
Warehouse()
{
Check_Pointer(this);
Check_Fpu();
}
L4Warehouse::~L4Warehouse()
{
Check(this);
Check_Fpu();
}
void
L4Warehouse::Purge()
{
Check(this);
gaugeImageBin.Purge();
Warehouse::Purge();
Check_Fpu();
}
Logical
L4Warehouse::TestInstance() const
{
return Warehouse::TestInstance();
}