Files
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

43 lines
1.5 KiB
C++

//===========================================================================//
// File: wrhous.hh //
// Project: MUNGA Brick: Gauge Renderer Manager //
// Contents: //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 08/01/95 CPB Initial coding. //
//---------------------------------------------------------------------------//
// Copyright (C) 1995, Virtual World Entertainment, Inc. All rights reserved //
// PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#if !defined(L4WRHOUS_HPP)
# define L4WRHOUS_HPP
# if !defined(WRHOUS_HPP)
# include "wrhous.hpp"
# endif
# if !defined(L4GAUIMA_HPP)
# include "l4gauima.hpp"
# endif
//#######################################################################
// L4Warehouse
//#######################################################################
class L4Warehouse :
public Warehouse
{
public:
L4Warehouse();
~L4Warehouse();
Logical
TestInstance() const;
void
Purge();
WarehouseBinOf<L4GaugeImage>
gaugeImageBin;
};
#endif