Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
43 lines
1.5 KiB
C++
43 lines
1.5 KiB
C++
//===========================================================================//
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// File: wrhous.hh //
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// Project: MUNGA Brick: Gauge Renderer Manager //
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// Contents: //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 08/01/95 CPB Initial coding. //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1995, Virtual World Entertainment, Inc. All rights reserved //
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// PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#if !defined(L4WRHOUS_HPP)
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# define L4WRHOUS_HPP
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# if !defined(WRHOUS_HPP)
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# include "wrhous.hpp"
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# endif
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# if !defined(L4GAUIMA_HPP)
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# include "l4gauima.hpp"
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# endif
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//#######################################################################
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// L4Warehouse
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//#######################################################################
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class L4Warehouse :
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public Warehouse
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{
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public:
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L4Warehouse();
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~L4Warehouse();
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Logical
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TestInstance() const;
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void
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Purge();
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WarehouseBinOf<L4GaugeImage>
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gaugeImageBin;
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};
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#endif
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