Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
29 lines
414 B
C++
29 lines
414 B
C++
#if !defined(MUNGAL4_HPP)
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# define MUNGAL4_HPP
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# if !defined(MUNGA_HPP)
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# include <munga.hpp>
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# endif
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# define __DPMI32__
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# include <dos.h>
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# if !defined(NO_PRECOMPILED_HEADERS)
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# if !defined(GRAPH2D_HPP)
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# include <graph2d.hpp>
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# endif
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# if !defined(L4HOST_HPP)
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# include <l4host.hpp>
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# endif
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# if !defined(L4APP_HPP)
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# include <l4app.hpp>
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# endif
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# endif
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#endif
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