Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
17 lines
369 B
C++
17 lines
369 B
C++
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#include "sosm.h"
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#ifdef __cplusplus // HACK - ECH 96/01/26
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extern "C" {
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#endif
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WORD sosMIDIAWE32SetSBKFile( WORD, const char *szFileName );
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WORD sosMIDIAWE32ReleaseSBKFiles( WORD );
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WORD sosMIDIAWE32NoteOn( WORD, WORD, WORD, WORD, WORD, WORD );
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WORD sosMIDIAWE32NoteOff( WORD, WORD, WORD );
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#ifdef __cplusplus // HACK - ECH 96/01/26
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}
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#endif
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