Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
48 lines
1.4 KiB
C++
48 lines
1.4 KiB
C++
#ifndef matrix_h
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#define matrix_h
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* **************************************************
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Copyright DIVISION Limited (c) 1994
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All rights reserved
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File : dpl.h
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Project : dpl interface
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Author : PJA
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Date : 18/6/94
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Function: Introduces all the datatypes and functions
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used by the dpl interface
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History : Rev 1.0, 18 / 06 / 1994
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**************************** */
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#include <dpl/dpl.h>
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#include <dpl/dpltypes.h>
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#include <dpl/vpx/dpl_priv.h>
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extern void dpl_SetAngleMode( int degrees );
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extern void dpl_IdMatrix ( dpl_MATRIX m );
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extern void dpl_Translate ( dpl_MATRIX m, float32 dx, float32 dy, float32 dz );
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extern void dpl_Rotate ( dpl_MATRIX m, float32 angle, int32 axis );
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extern void dpl_Scale ( dpl_MATRIX m, float32 x, float32 y, float32 z );
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extern void dpl_Concat ( dpl_MATRIX m, dpl_MATRIX a, dpl_MATRIX b );
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extern void dpl_Invert ( dpl_MATRIX inverse, dpl_MATRIX mat );
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extern void dpl_XformPoint ( dpl_POINT q, dpl_POINT p, dpl_MATRIX m );
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extern void dpl_IdMatrixDCS ( dpl_DCS *d );
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extern void dpl_TranslateDCS ( dpl_DCS *d, float32 dx, float32 dy, float32 dz );
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extern void dpl_RotateDCS ( dpl_DCS *d, float32 angle, int32 axis );
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extern void dpl_ScaleDCS ( dpl_DCS *d, float32 x, float32 y, float32 z );
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#ifdef __cplusplus
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}
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#endif
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#endif
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