Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
30 lines
742 B
C++
30 lines
742 B
C++
/*
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* PROJECT:
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* SUBSYSTEM:
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* MODULE:
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*
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* File: $RCSfile: dm.h,v $
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* Revision: $Revision: 1.3 $
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* Date: $Date: 1995/05/18 09:48:43 $
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* Author: $Author: jeff $
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* RCS Ident: $Id: dm.h,v 1.3 1995/05/18 09:48:43 jeff beta $
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*
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* FUNCTION:
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*
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*
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*
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* Copyright (c) 1995 Division Ltd.
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*
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* All Rights Reserved.
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*
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* This Document may not, in whole or in part, be copied,
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* photocopied, reproduced, translated, or reduced to any
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* electronic medium or machine readable form without prior
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* written consent from Division Ltd.
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*/
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#ifndef _DVS_DM_H
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#define _DVS_DM_H
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#include <dsys/dm.h>
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#include <dvs/dmelem.h>
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#endif /*_DVS_DM_H */
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