Files
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

65 lines
1.9 KiB
C++

//===========================================================================//
// File: rp4lbe4.hh //
// Project: MUNGA Brick: Red Planet LBE Application //
// Contents: //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// //
//---------------------------------------------------------------------------//
// Copyright (C) 1994, Virtual World Entertainment, Inc. //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#if !defined(RPL4APP_HPP)
# define RPL4APP_HPP
# if !defined(L4APP_HPP)
# include <l4app.hpp>
# endif
//##########################################################################
//###################### RP4L4Application ############################
//##########################################################################
class RPL4Application:
public L4Application
{
public:
RPL4Application(
ResourceFile *resource_file,
ClassID class_ID=L4ApplicationClassID,
SharedData &shared_data=DefaultData
);
~RPL4Application();
private:
Registry*
MakeRegistry();
VideoRenderer*
MakeVideoRenderer();
AudioRenderer*
MakeAudioRenderer();
GaugeRenderer*
MakeGaugeRenderer();
ModeManager*
MakeModeManager();
Mission*
MakeMission(
NotationFile *notation_file,
ResourceFile *resources
);
Entity*
MakeViewpointEntity(Entity__MakeMessage *);
};
#endif