Files
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

85 lines
2.8 KiB
C++

//==========================================================================//
// File: RPL4MODE.CPP //
// Project: MUNGA Brick: Controls Manager //
// Contents: Interface specification for BT LBE4 Controls //
//--------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ----------------------------------------------------------//
// 03/08/96 CPB Built from BTL4MODE.CPP //
//--------------------------------------------------------------------------//
// Copyright (C) 1994-1996, Virtual World Entertainment, Inc. //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//==========================================================================//
#include <rpl4.hpp>
#pragma hdrstop
#if !defined(RPL4MODE_HPP)
# include <rpl4mode.hpp>
#endif
#if defined(DEBUG)
# define Test_Tell(n) DEBUG_STREAM << n
#else
# define Test_Tell(n)
#endif
struct ModeLookup
{
const char *name;
ModeMask modeMask;
};
static ModeLookup
mode_lookup[] =
{
{"ModeNonConfig", RPL4ModeManager::ModeNonConfig},
{"ModeConfigReady", RPL4ModeManager::ModeConfigReady},
{"ModeConfigOn", RPL4ModeManager::ModeConfigOn},
{"ModePreset1", RPL4ModeManager::ModePreset1},
{"ModePreset2", RPL4ModeManager::ModePreset2},
{"ModePreset3", RPL4ModeManager::ModePreset3},
{"ModePreset4", RPL4ModeManager::ModePreset4},
{"ModePreset5", RPL4ModeManager::ModePreset5},
{"ModePreset6", RPL4ModeManager::ModePreset6},
{"ModeBasic", RPL4ModeManager::ModeBasic},
{"ModeStandard", RPL4ModeManager::ModeStandard},
{"ModeIntercom", RPL4ModeManager::ModeIntercom},
{"ModeConfiguring", RPL4ModeManager::ModeConfiguring},
{ NULL, (ModeMask)0}
};
Logical
RPL4ModeManager::ModeStringLookup(
const char *name,
ModeMask *returned_value
)
{
Check(this);
Check_Pointer(name);
Check_Pointer(returned_value);
//----------------------------------------
// Search table for match
//----------------------------------------
ModeLookup
*lookup;
for(lookup=mode_lookup; lookup->name!=NULL; ++lookup)
{
if (stricmp(name, lookup->name) == 0)
{
*returned_value = lookup->modeMask;
Check_Fpu();
return True;
}
}
//----------------------------------------
// Not found here, check next level down.
//----------------------------------------
Check_Fpu();
return ModeManager::ModeStringLookup(name, returned_value);
}