Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
85 lines
2.8 KiB
C++
85 lines
2.8 KiB
C++
//==========================================================================//
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// File: RPL4MODE.CPP //
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// Project: MUNGA Brick: Controls Manager //
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// Contents: Interface specification for BT LBE4 Controls //
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//--------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ----------------------------------------------------------//
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// 03/08/96 CPB Built from BTL4MODE.CPP //
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//--------------------------------------------------------------------------//
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// Copyright (C) 1994-1996, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//==========================================================================//
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#include <rpl4.hpp>
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#pragma hdrstop
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#if !defined(RPL4MODE_HPP)
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# include <rpl4mode.hpp>
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#endif
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#if defined(DEBUG)
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# define Test_Tell(n) DEBUG_STREAM << n
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#else
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# define Test_Tell(n)
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#endif
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struct ModeLookup
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{
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const char *name;
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ModeMask modeMask;
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};
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static ModeLookup
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mode_lookup[] =
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{
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{"ModeNonConfig", RPL4ModeManager::ModeNonConfig},
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{"ModeConfigReady", RPL4ModeManager::ModeConfigReady},
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{"ModeConfigOn", RPL4ModeManager::ModeConfigOn},
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{"ModePreset1", RPL4ModeManager::ModePreset1},
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{"ModePreset2", RPL4ModeManager::ModePreset2},
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{"ModePreset3", RPL4ModeManager::ModePreset3},
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{"ModePreset4", RPL4ModeManager::ModePreset4},
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{"ModePreset5", RPL4ModeManager::ModePreset5},
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{"ModePreset6", RPL4ModeManager::ModePreset6},
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{"ModeBasic", RPL4ModeManager::ModeBasic},
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{"ModeStandard", RPL4ModeManager::ModeStandard},
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{"ModeIntercom", RPL4ModeManager::ModeIntercom},
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{"ModeConfiguring", RPL4ModeManager::ModeConfiguring},
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{ NULL, (ModeMask)0}
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};
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Logical
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RPL4ModeManager::ModeStringLookup(
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const char *name,
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ModeMask *returned_value
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)
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{
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Check(this);
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Check_Pointer(name);
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Check_Pointer(returned_value);
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//----------------------------------------
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// Search table for match
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//----------------------------------------
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ModeLookup
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*lookup;
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for(lookup=mode_lookup; lookup->name!=NULL; ++lookup)
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{
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if (stricmp(name, lookup->name) == 0)
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{
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*returned_value = lookup->modeMask;
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Check_Fpu();
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return True;
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}
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}
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//----------------------------------------
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// Not found here, check next level down.
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//----------------------------------------
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Check_Fpu();
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return ModeManager::ModeStringLookup(name, returned_value);
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}
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