Files
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

99 lines
3.1 KiB
C++

//===========================================================================//
// File: rpl4mode.hpp //
// Project: Battletech //
// Contents: RPL4 controls //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 03/08/96 CPB Created from BRL4MODE.HPP //
//---------------------------------------------------------------------------//
// Copyright (C) 1996, Virtual World Entertainment, Inc. //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#if !defined(RPL4MODE_HPP)
# define RPL4MODE_HPP
# if !defined(MODE_HPP)
# include <mode.hpp>
# endif
//#########################################################################
//########################## RPL4ControlsManager ##########################
//#########################################################################
class RPL4ModeManager:
public ModeManager
{
public:
enum
{
};
//-------------------------------------------------------------------
// Construction/destruction/verification
//-------------------------------------------------------------------
public:
RPL4ModeManager(ModeMask initial_mask):
ModeManager(initial_mask)
{}
//-------------------------------------------------------------------
// Mode control
//-------------------------------------------------------------------
enum
{
ModeNonConfigBit = ModeManager::nextModeBit,
ModeConfigReadyBit,
ModeConfigOnBit,
ModePreset1Bit,
ModePreset2Bit,
ModePreset3Bit,
ModePreset4Bit,
ModePreset5Bit,
ModePreset6Bit,
ModeBasicBit,
ModeStandardBit,
ModeIntercomBit
};
enum
{
ModePreset1 = 1L<<ModePreset1Bit,
ModePreset2 = 1L<<ModePreset2Bit,
ModePreset3 = 1L<<ModePreset3Bit,
ModePreset4 = 1L<<ModePreset4Bit,
ModePreset5 = 1L<<ModePreset5Bit,
ModePreset6 = 1L<<ModePreset6Bit,
ModeNonConfig = 1L<<ModeNonConfigBit,
ModeConfigReady = 1L<<ModeConfigReadyBit,
ModeConfigOn = 1L<<ModeConfigOnBit,
ModeBasic = 1L<<ModeBasicBit,
ModeStandard = 1L<<ModeStandardBit,
ModeIntercom = 1L<<ModeIntercomBit
};
// Handy combinations
enum
{
ModeConfiguring =
ModeConfigReady | ModeConfigOn,
ModeAllNonConfig =
ModePreset1 | ModePreset2 | ModePreset3 |
ModePreset4 | ModePreset5 | ModePreset6 |
ModeNonConfig,
ModeInitial = ModeNonConfig | ModeBasic
};
Logical // defined as virtual in MODE.HPP
ModeStringLookup(const char *name, ModeMask *returned_value);
};
#endif