Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
44 lines
1.6 KiB
C++
44 lines
1.6 KiB
C++
//===========================================================================//
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// File: rpl4mssn.hpp //
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// Project: MUNGA Brick: //
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// Contents: Interface specification for missions //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 04/07/95 ECH Initial coding. //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1995, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#if !defined(RPL4MSSN_HPP)
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# define RPL4MSSN_HPP
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# if !defined(RPMSSN_HPP)
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# include <rpmssn.hpp>
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# endif
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//##########################################################################
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//########################### RPL4Mission ############################
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//##########################################################################
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class RPL4Mission:
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public RPMission
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{
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public:
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RPL4Mission(
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NotationFile *notation_file,
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ResourceFile *resources
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);
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~RPL4Mission();
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Logical
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TestInstance() const;
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void
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SetPlayerData(NotationFile *notation_file);
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};
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#endif
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