Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
71 lines
1.7 KiB
Plaintext
71 lines
1.7 KiB
Plaintext
[LAB_ONLY]
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[HEADER]
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framecount=3
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framerate=30
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skeletonfile=blh.skl
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jointcount=8
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[Time]
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frame1=0
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frame8=0.233333
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frame15=0.466667
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[JointIndices]
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jointlocal=0
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jointshakey=1
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jointrthigh=10
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jointrknee=11
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jointrankle=13
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jointlthigh=6
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jointlknee=7
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jointlankle=9
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[JointType]
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jointlocal=balltranslate
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jointshakey=ball
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jointrthigh=hingex
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jointrknee=hingex
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jointrankle=hingex
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jointlthigh=hingex
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jointlknee=hingex
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jointlankle=hingex
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[frame1]
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jointlocal=0.000000 0.000000 0.000000
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jointshakey=0.000000 0.000000 0.000000
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jointrthigh=0.944220 0.000000 0.000000
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jointrknee=-0.387435 0.000000 0.000000
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jointrankle=-0.037888 0.000000 0.000000
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jointlthigh=-0.438282 0.000000 0.000000
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jointlknee=-1.050563 0.000000 0.000000
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jointlankle=-1.625223 0.000000 0.000000
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[frame8]
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jointlocal=0.000000 0.000000 0.000000
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jointshakey=0.436332 0.000000 0.000000
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jointrthigh=0.000000 0.000000 0.000000
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jointrknee=0.000000 0.000000 0.000000
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jointrankle=0.000000 0.000000 0.000000
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jointlthigh=0.000000 0.000000 0.000000
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jointlknee=0.000000 0.000000 0.000000
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jointlankle=0.000000 0.000000 0.000000
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[frame15]
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jointlocal=0.000000 0.000000 0.000000
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jointshakey=0.000000 0.000000 0.000000
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jointrthigh=0.000000 0.000000 0.000000
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jointrknee=0.000000 0.000000 0.000000
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jointrankle=0.000000 0.000000 0.000000
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jointlthigh=0.000000 0.000000 0.000000
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jointlknee=0.000000 0.000000 0.000000
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jointlankle=0.000000 0.000000 0.000000
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[RootTranslation]
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frame1=0.000000 0.000000 0.000000
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frame8=0.000000 -5.358000 0.000000
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frame15=0.000000 -5.358000 0.000000
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[KeyJointPos]
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frame1=0.000000 0.966000 0.000000
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frame8=0.000000 0.000000 0.000000
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frame15=0.000000 0.000000 0.000000
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