Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
62 lines
867 B
Plaintext
62 lines
867 B
Plaintext
#
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# External Audio Script
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#
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[include]
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file=audio\macros.scp
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file=audio\mchext.scp
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#
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# AFC50 component
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#
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[include]
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file=audio\acncmpe.scp
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# AFC50 watcher
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[macro]
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MechSubsystem=AFC50
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[include]
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file=audio\acntrge.scp
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#
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# ERLLaser_1 component
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#
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[include]
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file=audio\glrcmpe.scp
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# ERLLaser_1 watcher
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[macro]
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MechSubsystem=ERLLaser_1
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[include]
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file=audio\glrtrge.scp
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# ERLLaser_2 watcher
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[macro]
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MechSubsystem=ERLLaser_2
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[include]
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file=audio\glrtrge.scp
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# ERMLaser_1 watcher
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[macro]
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MechSubsystem=ERMLaser_1
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[include]
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file=audio\glrtrge.scp
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# ERMLaser_2 watcher
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[macro]
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MechSubsystem=ERMLaser_2
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[include]
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file=audio\glrtrge.scp
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# ERMLaser_3 watcher
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[macro]
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MechSubsystem=ERMLaser_3
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[include]
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file=audio\glrtrge.scp
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# ERMLaser_4 watcher
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[macro]
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MechSubsystem=ERMLaser_4
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[include]
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file=audio\glrtrge.scp
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