Files
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

136 lines
3.1 KiB
Plaintext

#
###################################################################
# Mech Collision Internal Collision Audio Script
###################################################################
#
[macro]
CollisionTopSpeed=25
CollisionTopAngularSpeed=0.8
#
###################################################################
# Collision component
###################################################################
#
[Static3DPatchSource]
location=OriginLocation
resource=Collision01
priority=2
mix_presence=3
volume_mix_level=CollisionVolume
pitch_mix_offset=0.0
brightness_mix_level=1.0
use_brightness_scale=True
use_attack_time_scale=False
has_compression_curve=True
compression_duration=0.5
name=CollisionComponent
#------------------------------------------------------------------
#
# resource select
#
[AudioResourceSelector]
audio_source=CollisionComponent
audio_resource_index=CollisionIndex
control_ID=100
min_control_value=0.0
max_control_value=1.0
dump_value=False
name=CollisionResourceSelect
#
# angular speed -> resource select
#
[AudioMotionScale]
subsystem=Entity
attribute=LocalVelocity
motion_type=AngularMotionType
motion_value=LengthMotionValue
audio_component=CollisionResourceSelect
attribute_value_boundary1=0.0
attribute_value_boundary2=CollisionTopAngularSpeed
control_ID=100
control_value_boundary1=0.0
control_value_boundary2=1.0
exponent=0.5
dump_value=False
#------------------------------------------------------------------
#
# sample and hold -> pitch
#
[AudioSampleAndHold]
audio_component=CollisionComponent
control_ID=PitchAudioControlID
sample_duration=99.0
min_value=-400
max_value=100
name=CollisionPitchSampleAndHold
#------------------------------------------------------------------
#
# collision speed -> attack volume
#
[AudioScalarScale]
subsystem=Entity
attribute=CollisionSpeed
audio_component=CollisionComponent
attribute_value_boundary1=0.0
attribute_value_boundary2=CollisionTopSpeed
control_ID=AttackVolumeAudioControlID
control_value_boundary1=0.9
control_value_boundary2=1.0
exponent=0.5
dump_value=False
#------------------------------------------------------------------
#
# collision speed -> filter
#
[AudioScalarScale]
subsystem=Entity
attribute=CollisionSpeed
audio_component=CollisionComponent
attribute_value_boundary1=0.0
attribute_value_boundary2=CollisionTopSpeed
control_ID=BrightnessAudioControlID
control_value_boundary1=0.7
control_value_boundary2=1.0
exponent=1.0
dump_value=False
#------------------------------------------------------------------
[AudioStateTrigger]
subsystem=Entity
attribute=CollisionState
audio_component=CollisionPitchSampleAndHold
trigger_state=Mech::InitialHitState
inverse_trigger=False
control_ID=StartAudioControlID
control_value=0.0
dump_value=False
[L4AudioCollisionTrigger]
subsystem=Entity
attribute=CollisionState
normal_attribute=CollisionNormal
audio_component=CollisionComponent
trigger_state=Mech::InitialHitState
control_ID=StartAudioControlID
control_value=3.0
dump_value=False