Files
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

48 lines
1.1 KiB
Plaintext

#
###################################################################
# DamageBurn A Audio Script
###################################################################
#
[include]
file=audio\macros.scp
#
###################################################################
# Audio locations
###################################################################
#
[L4AudioLocation]
location_offset=0.0,0.0,0.0
clipping_scale=0.33
name=OriginLocation
#
###################################################################
# DamageBurn component
###################################################################
#
[Dynamic3DPatchSource]
location=OriginLocation
resource=Damage01
priority=0
mix_presence=0
volume_mix_level=DamageBurnAVolume
pitch_mix_offset=0.0
brightness_mix_level=1.0
use_brightness_scale=False
use_attack_time_scale=False
has_compression_curve=False
compression_duration=0.0
name=DamageBurnComponent
#------------------------------------------------------------------
[AudioControlSend]
audio_component=DamageBurnComponent
control_ID=StartAudioControlID
control_value=0.0