Files
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

50 lines
1.6 KiB
Plaintext

#
###################################################################
# Extended Range Medium Laser Audio Script
###################################################################
#
[macro]
LaserFireResource=LaserCFire01
LaserFirePitchOffset=0
LaserFireComponent=ERMLaserFireComponent
LaserFireIndex=LaserCFireIndex
LaserFireResourceSelect=ERMLaserFireResourceSelect
LaserFireSampleAndHold=ERMLaserFireSampleAndHold
#
LaserSustainResource=LaserCSustain01
LaserSustainComponent=ERMLaserSustainComponent
LaserSustainIndex=LaserCSustainIndex
LaserSustainResourceSelect=ERMLaserSustainResourceSelect
LaserSustainSampleAndHold=ERMLaserSustainSampleAndHold
#
LaserReleaseResource=LaserARelease01
LaserReleaseComponent=ERMLaserReleaseComponent
LaserReleaseIndex=LaserAReleaseIndex
LaserReleaseResourceSelect=ERMLaserReleaseResourceSelect
LaserReleaseSampleAndHold=ERMLaserReleaseSampleAndHold
#
LaserChargeResource=LaserACharge01
LaserChargeComponent=ERMLaserChargeComponent
LaserChargeIndex=LaserAChargeIndex
LaserChargeResourceSelect=ERMLaserChargeResourceSelect
LaserChargeSampleAndHold=ERMLaserChargeSampleAndHold
#
LaserLoadedResource=LaserLoaded01
LaserLoadedComponent=ERMLaserLoadedComponent
LaserLoadedSequence=ERMLaserLoadedSequence
#
LaserTriggerDuringLoadResource=TriggerDuringLoad01
LaserTriggerDuringLoadComponent=ERMLaserTriggerDuringLoadComponent
#
LaserMisfireResource=LaserAMisfire01
LaserMisfireComponent=ERMLaserMisfireComponent
#
LaserSeekLevelResource=BasicBeep02
LaserSeekLevelComponent=ERMLaserSeekLevelComponent
[include]
file=audio\lsrcmp.scp