Files
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

127 lines
2.9 KiB
Plaintext

#
###################################################################
# Mech Foot Fall External Audio Script
###################################################################
#
[!macro]
FootFallTopAcceleration=7.0
FootFallTopSpeed=40.0
[!Dynamic3DPatchSource]
location=OriginLocation
resource=FootFallExt01
priority=0
mix_presence=0
volume_mix_level=FootFallExternalVolume
pitch_mix_offset=0.0
brightness_mix_level=1.0
use_brightness_scale=True
use_attack_time_scale=False
has_compression_curve=False
compression_duration=0.0
name=FootFallExternalComponent
#------------------------------------------------------------------
#
# linear acceleration -> filter
#
[!AudioMotionScale]
subsystem=Entity
attribute=LocalAcceleration
motion_type=0
motion_value=3
audio_component=FootFallExternalComponent
attribute_value_boundary1=0.0
attribute_value_boundary2=FootFallTopAcceleration
control_ID=BrightnessAudioControlID
control_value_boundary1=0.5
control_value_boundary2=1.0
exponent=0.5
dump_value=False
#
# linear velocity -> pitch
#
[!AudioMotionScale]
subsystem=Entity
attribute=LocalVelocity
motion_type=0
motion_value=3
audio_component=FootFallExternalComponent
attribute_value_boundary1=0.0
attribute_value_boundary2=FootFallTopSpeed
control_ID=PitchAudioControlID
control_value_boundary1=-400
control_value_boundary2=0
exponent=1.0
dump_value=False
#------------------------------------------------------------------
[!AudioLogicalTrigger]
subsystem=Entity
attribute=FootStep
audio_component=FootFallExternalComponent
attribute_match_value=True
control_ID=StartAudioControlID
control_value=1.5
dump_value=False
#
###################################################################
# Mech Footfall and servo combo
###################################################################
#
[macro]
MyomerServoTopSpeed=60.0
[Dynamic3DPatchSource]
location=OriginLocation
resource=FootFallExt02
priority=0
mix_presence=0
volume_mix_level=FootFallExternalVolume
pitch_mix_offset=0.0
brightness_mix_level=1.0
use_brightness_scale=False
use_attack_time_scale=False
has_compression_curve=False
compression_duration=0.0
name=FootFallExternalComponent
#------------------------------------------------------------------
#
# linear velocity -> pitch
#
[AudioMotionScale]
subsystem=Entity
attribute=LocalVelocity
motion_type=0
motion_value=3
audio_component=FootFallExternalComponent
attribute_value_boundary1=0.0
attribute_value_boundary2=MyomerServoTopSpeed
control_ID=PitchAudioControlID
control_value_boundary1=-500
control_value_boundary2=500
exponent=1.0
dump_value=False
#------------------------------------------------------------------
[AudioLogicalTrigger]
subsystem=Entity
attribute=FootStep
audio_component=FootFallExternalComponent
attribute_match_value=True
control_ID=StartAudioControlID
control_value=1.5
dump_value=False