Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
68 lines
910 B
Plaintext
68 lines
910 B
Plaintext
#
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# External Audio Script
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#
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[include]
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file=audio\macros.scp
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file=audio\mchext.scp
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#
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# PPC component
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#
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[include]
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file=audio\glrcmpe.scp
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# PPC watcher
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[macro]
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MechSubsystem=PPC
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[include]
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file=audio\glrtrge.scp
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#
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# GAUSS component
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#
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[include]
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file=audio\acncmpe.scp
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# GAUSS watcher
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[macro]
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MechSubsystem=GAUSS
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[include]
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file=audio\acntrge.scp
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# AFC25 watcher
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[macro]
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MechSubsystem=AFC25
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[include]
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file=audio\acntrge.scp
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# MLaser_1 watcher
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[macro]
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MechSubsystem=MLaser_1
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[include]
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file=audio\glrtrge.scp
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# MLaser_2 watcher
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[macro]
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MechSubsystem=MLaser_2
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[include]
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file=audio\glrtrge.scp
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# MLaser_3 watcher
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[macro]
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MechSubsystem=MLaser_3
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[include]
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file=audio\glrtrge.scp
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# SLaser_1 watcher
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[macro]
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MechSubsystem=SLaser_1
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[include]
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file=audio\glrtrge.scp
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# SLaser_2 watcher
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[macro]
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MechSubsystem=SLaser_2
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[include]
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file=audio\glrtrge.scp
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