Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
33 lines
895 B
Plaintext
33 lines
895 B
Plaintext
#
|
|
###################################################################
|
|
# LRM Audio Script
|
|
###################################################################
|
|
#
|
|
|
|
[macro]
|
|
MissileFireResource=MissileLaunch01
|
|
MissileFirePitchOffset=-100
|
|
MissileFireComponent=LRMFireComponent
|
|
#
|
|
MissileLoadingResource=MissileLoading01
|
|
MissileLoadingComponent=LRMLoadingComponent
|
|
#
|
|
MissileLoadedResource=MissileLoaded01
|
|
MissileLoadedComponent=LRMLoadedComponent
|
|
MissileLoadedSequence=LRMLoadedSequence
|
|
#
|
|
MissileTriggerDuringLoadResource=TriggerDuringLoad01
|
|
MissileTriggerDuringLoadComponent=LRMTriggerDuringLoadComponent
|
|
#
|
|
MissileMisfireResource=MissileMisfire01
|
|
MissileMisfireComponent=LRMMisfireComponent
|
|
MissileMisfireSequence=LRMMisfireSequence
|
|
#
|
|
MissileJamResource=MissileJam01
|
|
MissileJamComponent=LRMJamComponent
|
|
MissileJamSequence=LRMJamSequence
|
|
|
|
[include]
|
|
file=audio\mslcmp.scp
|
|
|