Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
172 lines
4.2 KiB
Plaintext
172 lines
4.2 KiB
Plaintext
#
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###################################################################
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# Mech Laser Internal Audio Script
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###################################################################
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#
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#
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###################################################################
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# Laser Fire component
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###################################################################
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#
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[AudioStateTrigger]
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subsystem=MechSubsystem
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attribute=WeaponState
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audio_component=LaserFireComponent
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trigger_state=MechWeapon::Firing
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inverse_trigger=False
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control_ID=StartAudioControlID
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control_value=1.5
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dump_value=False
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#
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###################################################################
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# Laser Sustain component
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###################################################################
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#
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[AudioStateTrigger]
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subsystem=MechSubsystem
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attribute=WeaponState
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audio_component=LaserSustainComponent
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trigger_state=MechWeapon::Firing
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inverse_trigger=False
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control_ID=StartAudioControlID
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control_value=0.0
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dump_value=False
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[AudioStateTrigger]
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subsystem=MechSubsystem
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attribute=WeaponState
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audio_component=LaserSustainComponent
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trigger_state=MechWeapon::Firing
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inverse_trigger=True
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control_ID=StopAudioControlID
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control_value=0.0
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dump_value=False
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#
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###################################################################
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# Laser Release component
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###################################################################
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#
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[!AudioStateTrigger]
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subsystem=MechSubsystem
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attribute=WeaponState
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audio_component=LaserReleaseComponent
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trigger_state=MechWeapon::Firing
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inverse_trigger=True
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control_ID=StartAudioControlID
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control_value=0.1
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dump_value=False
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#
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###################################################################
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# Laser Charge component
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###################################################################
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#
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#
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# percent charge -> volume
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#
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[AudioScalarScale]
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subsystem=MechSubsystem
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attribute=PercentDone
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audio_component=LaserChargeComponent
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attribute_value_boundary1=0.0
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attribute_value_boundary2=1.0
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control_ID=VolumeAudioControlID
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control_value_boundary1=0.0
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control_value_boundary2=1.0
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exponent=1.0
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dump_value=False
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#------------------------------------------------------------------
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[AudioStateTrigger]
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subsystem=MechSubsystem
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attribute=WeaponState
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audio_component=LaserChargeComponent
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trigger_state=MechWeapon::Loading
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inverse_trigger=False
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control_ID=StartAudioControlID
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control_value=0.0
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dump_value=False
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[AudioStateTrigger]
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subsystem=MechSubsystem
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attribute=WeaponState
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audio_component=LaserChargeComponent
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trigger_state=MechWeapon::Loading
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inverse_trigger=True
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control_ID=StopAudioControlID
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control_value=0.0
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dump_value=False
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#
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###################################################################
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# Laser Loaded component
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###################################################################
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#
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[AudioStateTrigger]
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subsystem=MechSubsystem
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attribute=WeaponState
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audio_component=LaserLoadedSequence
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trigger_state=MechWeapon::Loaded
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inverse_trigger=False
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control_ID=StartAudioControlID
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control_value=0.0
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dump_value=False
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#
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###################################################################
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# Laser TriggerDuringLoad component
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###################################################################
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#
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[AudioStateTrigger]
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subsystem=MechSubsystem
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attribute=WeaponState
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audio_component=LaserTriggerDuringLoadComponent
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trigger_state=MechWeapon::TriggerDuringLoad
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inverse_trigger=False
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control_ID=StartAudioControlID
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control_value=1.0
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dump_value=False
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#
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###################################################################
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# Laser Misfire component
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###################################################################
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#
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[AudioStateTrigger]
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subsystem=MechSubsystem
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attribute=WeaponState
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audio_component=LaserMisfireComponent
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trigger_state=MechWeapon::Misfire
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inverse_trigger=False
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control_ID=StartAudioControlID
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control_value=1.0
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dump_value=False
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#
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###################################################################
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# LaserSeekLevel component
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###################################################################
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#
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[AudioControlsButtonMessageWatcher]
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subsystem=MechSubsystem
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message_ID=Emitter::ToggleSeekVoltageMessageID
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audio_component=LaserSeekLevelComponent
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control_ID=StartAudioControlID
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control_value=0.5
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dump_value=False
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