Files
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

39 lines
1.3 KiB
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#
###################################################################
# Medium AutoCannon Audio Script
###################################################################
#
[macro]
ProjectileFireResource=AutoCannonAction01
ProjectileFireVolume=MediumAutoCannonFireVolume
ProjectileFirePitchOffset=0
ProjectileFireComponent=MediumAutoCannonFireComponent
#
ProjectileLaunchResource=AutoCannonFire01
ProjectileLaunchVolume=MediumAutoCannonLaunchVolume
ProjectileLaunchPitchOffset=0
ProjectileLaunchComponent=MediumAutoCannonLaunchComponent
#
ProjectileLoadingResource=AutoCannonLoading01
ProjectileLoadingComponent=MediumAutoCannonLoadingComponent
#
ProjectileLoadedResource=AutoCannonLoaded01
ProjectileLoadedComponent=MediumAutoCannonLoadedComponent
ProjectileLoadedSequence=MediumAutoCannonLoadedSequence
#
ProjectileTriggerDuringLoadResource=TriggerDuringLoad01
ProjectileTriggerDuringLoadComponent=MediumAutoCannonTriggerDuringLoadComponent
#
ProjectileMisfireResource=AutoCannonMisfire01
ProjectileMisfireComponent=MediumAutoCannonMisfireComponent
ProjectileMisfireSequence=MediumAutoCannonMisfireSequence
#
ProjectileJamResource=AutoCannonJam01
ProjectileJamComponent=MediumAutoCannonJamComponent
ProjectileJamSequence=MediumAutoCannonJamSequence
[include]
file=audio\prjcmp.scp