Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
15 lines
379 B
Plaintext
15 lines
379 B
Plaintext
#
|
|
###################################################################
|
|
# PPC External Audio Script
|
|
###################################################################
|
|
#
|
|
|
|
[macro]
|
|
LaserSustainResource=LaserASustain01
|
|
LaserSustainVolume=LaserExternalSustainVolume
|
|
LaserPitchOffset=100
|
|
LaserSustainComponent=PPCExternalSustainComponent
|
|
|
|
[include]
|
|
file=audio\lsrcmpe.scp
|