Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
34 lines
896 B
Plaintext
34 lines
896 B
Plaintext
#
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###################################################################
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# SRM Audio Script
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###################################################################
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#
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[macro]
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MissileFireResource=MissileLaunch01
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MissileFirePitchOffset=100
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MissileFireComponent=SRMFireComponent
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#
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MissileLoadingResource=MissileLoading01
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MissileLoadingComponent=SRMLoadingComponent
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#
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MissileLoadedResource=MissileLoaded01
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MissileLoadedComponent=SRMLoadedComponent
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MissileLoadedSequence=SRMLoadedSequence
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#
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MissileTriggerDuringLoadResource=TriggerDuringLoad01
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MissileTriggerDuringLoadComponent=SRMTriggerDuringLoadComponent
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#
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MissileMisfireResource=MissileMisfire01
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MissileMisfireComponent=SRMMisfireComponent
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MissileMisfireSequence=SRMMisfireSequence
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#
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MissileJamResource=MissileJam01
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MissileJamComponent=SRMJamComponent
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MissileJamSequence=SRMJamSequence
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[include]
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file=audio\mslcmp.scp
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