Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
80 lines
1.1 KiB
Plaintext
80 lines
1.1 KiB
Plaintext
#
|
|
# Internal Audio Script
|
|
#
|
|
[include]
|
|
file=audio\macros.scp
|
|
file=audio\mchint.scp
|
|
|
|
#
|
|
# ERMLaser_1 component
|
|
#
|
|
[include]
|
|
file=audio\ermcmp.scp
|
|
|
|
# ERMLaser_1 watcher
|
|
[macro]
|
|
MechSubsystem=ERMLaser_1
|
|
[include]
|
|
file=audio\ermtrg.scp
|
|
|
|
# ERMLaser_2 watcher
|
|
[macro]
|
|
MechSubsystem=ERMLaser_2
|
|
[include]
|
|
file=audio\ermtrg.scp
|
|
|
|
#
|
|
# AmmoBinSRM6_1 component
|
|
#
|
|
[include]
|
|
file=audio\abncmp.scp
|
|
|
|
# AmmoBinSRM6_1 watcher
|
|
[macro]
|
|
MechSubsystem=AmmoBinSRM6_1
|
|
[include]
|
|
file=audio\abntrg.scp
|
|
|
|
#
|
|
# SRM6_1 component
|
|
#
|
|
[include]
|
|
file=audio\srmcmp.scp
|
|
|
|
# SRM6_1 watcher
|
|
[macro]
|
|
MechSubsystem=SRM6_1
|
|
[include]
|
|
file=audio\srmtrg.scp
|
|
|
|
# AmmoBinSRM6_2 watcher
|
|
[macro]
|
|
MechSubsystem=AmmoBinSRM6_2
|
|
[include]
|
|
file=audio\abntrg.scp
|
|
|
|
# SRM6_2 watcher
|
|
[macro]
|
|
MechSubsystem=SRM6_2
|
|
[include]
|
|
file=audio\srmtrg.scp
|
|
|
|
# AmmoBinGAUSS watcher
|
|
[macro]
|
|
MechSubsystem=AmmoBinGAUSS
|
|
[include]
|
|
file=audio\abntrg.scp
|
|
|
|
#
|
|
# GAUSS component
|
|
#
|
|
[include]
|
|
file=audio\saccmp.scp
|
|
|
|
# GAUSS watcher
|
|
[macro]
|
|
MechSubsystem=GAUSS
|
|
[include]
|
|
file=audio\sactrg.scp
|
|
|