Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
50 lines
694 B
Plaintext
50 lines
694 B
Plaintext
#
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# External Audio Script
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#
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[include]
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file=audio\macros.scp
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file=audio\mchext.scp
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#
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# ERPPC_1 component
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#
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[include]
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file=audio\glrcmpe.scp
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# ERPPC_1 watcher
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[macro]
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MechSubsystem=ERPPC_1
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[include]
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file=audio\glrtrge.scp
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# ERPPC_2 watcher
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[macro]
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MechSubsystem=ERPPC_2
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[include]
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file=audio\glrtrge.scp
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# LLaser watcher
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[macro]
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MechSubsystem=LLaser
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[include]
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file=audio\glrtrge.scp
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# ERMLaser watcher
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[macro]
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MechSubsystem=ERMLaser
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[include]
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file=audio\glrtrge.scp
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# ERSLaser_1 watcher
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[macro]
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MechSubsystem=ERSLaser_1
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[include]
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file=audio\glrtrge.scp
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# ERSLaser_2 watcher
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[macro]
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MechSubsystem=ERSLaser_2
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[include]
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file=audio\glrtrge.scp
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