Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
83 lines
3.2 KiB
Batchfile
83 lines
3.2 KiB
Batchfile
@REM **************************************************************************
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@REM * BUILDRES.BAT - 11-11-96 cpb *
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@REM * This file is intended to simplify the development of BTL4 resources *
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@REM * on a Win95 system. It must be executed under MS-DOS (but NOT in a *
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@REM * "dos box": the current tools won't run at all under Win32)! *
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@REM * See the document "Modifying Resources" for more information. *
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@REM **************************************************************************
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@ECHO ON
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xdel d:\dev\*.bak /s /n
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set Path=c:\nwdos;c:\nwclient;c:\net;c:\pkware;d:\dev\bt;d:\dev\bt\models
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d:
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cd \dev\bt
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cd models
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@echo Building Mechs... > ..\result1.txt
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@echo Building avatar... >> ..\result1.txt
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mechbld avatar.mch >> ..\result1.txt
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@echo Building blkhawk... >> ..\result1.txt
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mechbld blkhawk.mch >> ..\result1.txt
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@echo Building loki... >> ..\result1.txt
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mechbld loki.mch >> ..\result1.txt
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@echo Building madcat... >> ..\result1.txt
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mechbld madcat.mch >> ..\result1.txt
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@echo Building owens... >> ..\result1.txt
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mechbld owens.mch >> ..\result1.txt
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@echo Building sunder... >> ..\result1.txt
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mechbld sunder.mch >> ..\result1.txt
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@echo Building thor... >> ..\result1.txt
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mechbld thor.mch >> ..\result1.txt
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@echo Building vulture... >> ..\result1.txt
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mechbld vulture.mch >> ..\result1.txt
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@rem @echo Building firestarter... >> ..\result1.txt
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@rem mechbld firstrtr.mch >> ..\result1.txt
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@rem @echo Building blackjack... >> ..\result1.txt
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@rem mechbld blkjack.mch >> ..\result1.txt
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@echo Building ava1... >> ..\result1.txt
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mechbld ava1.mch >> ..\result1.txt
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@echo Building bhk1... >> ..\result1.txt
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mechbld bhk1.mch >> ..\result1.txt
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@echo Building Lok1... >> ..\result1.txt
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mechbld lok1.mch >> ..\result1.txt
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@echo Building Lok2... >> ..\result1.txt
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mechbld lok2.mch >> ..\result1.txt
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@echo Building mad1... >> ..\result1.txt
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mechbld mad1.mch >> ..\result1.txt
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@echo Building mad2... >> ..\result1.txt
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mechbld mad2.mch >> ..\result1.txt
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@echo Building thr1... >> ..\result1.txt
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mechbld thr1.mch >> ..\result1.txt
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@echo Building vul1... >> ..\result1.txt
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mechbld vul1.mch >> ..\result1.txt
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@echo Building own1... >> ..\result1.txt
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mechbld own1.mch >> ..\result1.txt
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@echo Building snd1... >> ..\result1.txt
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mechbld snd1.mch >> ..\result1.txt
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@REM @echo Building snd2... >> ..\result1.txt
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@REM mechbld snd2.mch >> ..\result1.txt
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@REM @echo Building vul2... >> ..\result1.txt
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@REM mechbld vul2.mch >> ..\result1.txt
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@REM @echo Building thr6... >> ..\result1.txt
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@REM mechbld thr6.mch >> ..\result1.txt
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@REM @echo Building ava2... >> ..\result1.txt
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@REM mechbld ava2.mch >> ..\result1.txt
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@rem @echo Building raptor... >> ..\result1.txt
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@rem mechbld raptor.mch >> ..\result1.txt
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@rem @echo Building strider... >> ..\result1.txt
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@rem mechbld strider.mch >> ..\result1.txt
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@REM @echo Building bat... >> ..\result1.txt
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@REM mechbld bat.mch >> ..\result1.txt
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cd ..
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btl4tool -b btl4.bld >> result1.txt
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rem call arcbt f . >> result1.txt
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rem del c:\vgl_labs\archive\bt%1.exe
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rem copy bt.zip c:\vgl_labs\archive\bt%1.zip
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rem del bt.zip
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rem c:
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rem cd c:\vgl_labs\archive
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rem zip2exe bt%1.zip
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rem del bt%1.zip
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rem d:
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rem cd d:\dev\bt
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rem edit result1.txt
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