Files
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

83 lines
3.2 KiB
Batchfile

@REM **************************************************************************
@REM * BUILDRES.BAT - 11-11-96 cpb *
@REM * This file is intended to simplify the development of BTL4 resources *
@REM * on a Win95 system. It must be executed under MS-DOS (but NOT in a *
@REM * "dos box": the current tools won't run at all under Win32)! *
@REM * See the document "Modifying Resources" for more information. *
@REM **************************************************************************
@ECHO ON
xdel d:\dev\*.bak /s /n
set Path=c:\nwdos;c:\nwclient;c:\net;c:\pkware;d:\dev\bt;d:\dev\bt\models
d:
cd \dev\bt
cd models
@echo Building Mechs... > ..\result1.txt
@echo Building avatar... >> ..\result1.txt
mechbld avatar.mch >> ..\result1.txt
@echo Building blkhawk... >> ..\result1.txt
mechbld blkhawk.mch >> ..\result1.txt
@echo Building loki... >> ..\result1.txt
mechbld loki.mch >> ..\result1.txt
@echo Building madcat... >> ..\result1.txt
mechbld madcat.mch >> ..\result1.txt
@echo Building owens... >> ..\result1.txt
mechbld owens.mch >> ..\result1.txt
@echo Building sunder... >> ..\result1.txt
mechbld sunder.mch >> ..\result1.txt
@echo Building thor... >> ..\result1.txt
mechbld thor.mch >> ..\result1.txt
@echo Building vulture... >> ..\result1.txt
mechbld vulture.mch >> ..\result1.txt
@rem @echo Building firestarter... >> ..\result1.txt
@rem mechbld firstrtr.mch >> ..\result1.txt
@rem @echo Building blackjack... >> ..\result1.txt
@rem mechbld blkjack.mch >> ..\result1.txt
@echo Building ava1... >> ..\result1.txt
mechbld ava1.mch >> ..\result1.txt
@echo Building bhk1... >> ..\result1.txt
mechbld bhk1.mch >> ..\result1.txt
@echo Building Lok1... >> ..\result1.txt
mechbld lok1.mch >> ..\result1.txt
@echo Building Lok2... >> ..\result1.txt
mechbld lok2.mch >> ..\result1.txt
@echo Building mad1... >> ..\result1.txt
mechbld mad1.mch >> ..\result1.txt
@echo Building mad2... >> ..\result1.txt
mechbld mad2.mch >> ..\result1.txt
@echo Building thr1... >> ..\result1.txt
mechbld thr1.mch >> ..\result1.txt
@echo Building vul1... >> ..\result1.txt
mechbld vul1.mch >> ..\result1.txt
@echo Building own1... >> ..\result1.txt
mechbld own1.mch >> ..\result1.txt
@echo Building snd1... >> ..\result1.txt
mechbld snd1.mch >> ..\result1.txt
@REM @echo Building snd2... >> ..\result1.txt
@REM mechbld snd2.mch >> ..\result1.txt
@REM @echo Building vul2... >> ..\result1.txt
@REM mechbld vul2.mch >> ..\result1.txt
@REM @echo Building thr6... >> ..\result1.txt
@REM mechbld thr6.mch >> ..\result1.txt
@REM @echo Building ava2... >> ..\result1.txt
@REM mechbld ava2.mch >> ..\result1.txt
@rem @echo Building raptor... >> ..\result1.txt
@rem mechbld raptor.mch >> ..\result1.txt
@rem @echo Building strider... >> ..\result1.txt
@rem mechbld strider.mch >> ..\result1.txt
@REM @echo Building bat... >> ..\result1.txt
@REM mechbld bat.mch >> ..\result1.txt
cd ..
btl4tool -b btl4.bld >> result1.txt
call arcbt f . >> result1.txt
del c:\vgl_labs\archive\bt%1.exe
copy bt.zip c:\vgl_labs\archive\bt%1.zip
del bt.zip
c:
cd c:\vgl_labs\archive
zip2exe bt%1.zip
del bt%1.zip
d:
cd d:\dev\bt
rem edit result1.txt