Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
41 lines
690 B
Plaintext
41 lines
690 B
Plaintext
[object]
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gatfile=gauge.gat
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[lods]
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level0=3000
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level1=10000
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[vertices]
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v0=14, 0, -7
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v1=-9, 0, -7
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v2=-9, 0, -11
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v3=14, 0, -11
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v4=55, 0, 9
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v5=28, 0, 9
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v6=55, 0, -18
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v7=28, 0, -1
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v8=15, 0, -1
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v9=15, 0, -18
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v10=-10, 0, -1
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v11=-23, 0, -1
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v12=-10, 0, -18
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v13=-50, 0, -18
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v14=-50, 0, 9
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v15=-23, 0, 9
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[level0]
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linelist=a_door v0 v1 v2 v3 v0
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linelist=a_wall v4 v5 v6 v4
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linelist=a_wall v5 v7 v6 v5
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linelist=a_wall v8 v9 v7 v8
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linelist=a_wall v7 v9 v6 v7
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linelist=a_wall v10 v11 v12 v10
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linelist=a_wall v12 v11 v13 v12
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linelist=a_wall v13 v11 v14 v13
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linelist=a_wall v11 v15 v14 v11
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[level1]
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linelist=a_door v0 v1 v2 v3 v0
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linelist=a_wall v4 v14 v13 v6 v4
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