Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
28 lines
485 B
Plaintext
28 lines
485 B
Plaintext
[object]
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gatfile=gauge.gat
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[lods]
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level0=10000
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[vertices]
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v0=78, 0, 0
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v1=72.06, 0, 29.84
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v2=55.14, 0, 55.14
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v3=29.84, 0, 72.06
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v4=0, 0, 78
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v5=-29.84, 0, 72.06
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v6=-55.14, 0, 55.14
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v7=-72.06, 0, 29.84
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v8=-78, 0, 0
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v9=-72.06, 0, -29.84
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v10=-55.14, 0, -55.14
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v11=-29.84, 0, -72.06
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v12=0, 0, -78
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v13=29.84, 0, -72.06
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v14=55.14, 0, -55.14
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v15=72.06, 0, -29.84
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[level0]
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linelist=a_rock v0 v1 v2 v3 v4 v5 v6 v7 v8 v9
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linelist=a_rock v9 v10 v11 v12 v13 v14 v15 v0
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