Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
30 lines
474 B
Plaintext
30 lines
474 B
Plaintext
[object]
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gatfile=gauge.gat
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[lods]
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level0=3000
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level1=10000
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[vertices]
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v0=0.44, 0, -1.05
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v1=-0.56, 0, -2.05
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v2=-1.56, 0, -1.05
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v3=-0.56, 0, -0.0499999
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v4=1.6, 0, 0.55
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v5=0.6, 0, -0.45
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v6=-0.4, 0, 0.55
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v7=0.6, 0, 1.55
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v8=1.65, 0, -2.05
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v9=1.65, 0, 2.05
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v10=-1.65, 0, 2.05
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v11=-1.65, 0, -2.05
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[level0]
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linelist=a_silo v0 v1 v2 v3 v0
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linelist=a_silo v4 v5 v6 v7 v4
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linelist=a_tarmac v8 v9 v10 v11 v8
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[level1]
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linelist=a_tarmac v8 v9 v10 v11 v8
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