Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
25 lines
348 B
Plaintext
25 lines
348 B
Plaintext
[object]
|
|
gatfile=gauge.gat
|
|
|
|
[lods]
|
|
level0=3000
|
|
level1=10000
|
|
|
|
[vertices]
|
|
v0=3.4, 0, -3.25
|
|
v1=3.4, 0, 3.31
|
|
v2=-3.01, 0, 3.31
|
|
v3=-3.01, 0, -3.25
|
|
v4=2.2, 0, -2.2
|
|
v5=2.2, 0, 2.2
|
|
v6=-2.2, 0, 2.2
|
|
v7=-2.2, 0, -2.2
|
|
|
|
[level0]
|
|
linelist=a_tarmac v0 v1 v2 v3 v0
|
|
linelist=a_silo v4 v5 v6 v7 v4
|
|
|
|
[level1]
|
|
linelist=a_tarmac v0 v1 v2 v3 v0
|
|
|