Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
37 lines
635 B
Plaintext
37 lines
635 B
Plaintext
[object]
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gatfile=gauge.gat
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[lods]
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level0=10000
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[vertices]
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v0=845, 0, -732
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v1=886, 0, -739
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v2=928, 0, -763
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v3=970, 0, -857
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v4=928, 0, -950
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v5=886, 0, -974
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v6=845, 0, -982
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v7=803, 0, -974
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v8=761, 0, -950
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v9=720, 0, -857
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v10=761, 0, -763
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v11=803, 0, -739
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v12=-665, 0, 181
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v13=-575, 0, 165
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v14=-485, 0, 112
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v15=-395, 0, -89
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v16=-485, 0, -290
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v17=-575, 0, -343
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v18=-665, 0, -359
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v19=-755, 0, -343
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v20=-845, 0, -290
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v21=-935, 0, -89
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v22=-845, 0, 112
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v23=-755, 0, 165
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[level0]
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linelist=a_rock v0 v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 v0
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linelist=a_rock v12 v13 v14 v15 v16 v17 v18 v19 v20 v21 v22 v23 v12
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