Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
27 lines
467 B
Plaintext
27 lines
467 B
Plaintext
[object]
|
|
gatfile=gauge.gat
|
|
|
|
[lods]
|
|
level0=3000
|
|
level1=10000
|
|
|
|
[vertices]
|
|
v0=-22.8781, 0, -58.5037
|
|
v1=-88.6784, 0, -53.4424
|
|
v2=-142.132, 0, -24.7217
|
|
v3=-142.308, 0, 15.4915
|
|
v4=-67.774, 0, 53.079
|
|
v5=105.28, 0, 44.7328
|
|
v6=142.674, 0, 18.5693
|
|
v7=137.383, 0, -1.07203
|
|
v8=-55.7782, 0, -69.8131
|
|
v9=-141.99, 0, -7.1501
|
|
v10=150.514, 0, 11.1893
|
|
|
|
[level0]
|
|
linelist=a_snowhill v0 v1 v2 v3 v4 v5 v6 v7 v0
|
|
|
|
[level1]
|
|
linelist=a_snowhill v8 v9 v4 v5 v10 v8
|
|
|