Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
27 lines
392 B
Plaintext
27 lines
392 B
Plaintext
[object]
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gatfile=gauge.gat
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[lods]
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level0=3000
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level1=10000
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[vertices]
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v0=9, 0, -17.15
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v1=9, 0, -10
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v2=13.05, 0, -10
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v3=13.05, 0, 2
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v4=-7.25, 0, 2
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v5=-7.25, 0, -17.15
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v6=8.7, 0, -15.95
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v7=8.7, 0, -0.5
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v8=-6, 0, -0.5
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v9=-6, 0, -15.95
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[level0]
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linelist=a_tarmac v0 v1 v2 v3 v4 v5 v0
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linelist=a_hanger v6 v7 v8 v9 v6
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[level1]
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linelist=a_tarmac v0 v1 v2 v3 v4 v5 v0
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