Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
47 lines
596 B
Plaintext
47 lines
596 B
Plaintext
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; vehicle.tbl - BattleTech
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[vehicle]
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blkhawk=blh
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firstrtr=fir
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blkjack=jak
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loki=lok
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madcat=mad
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owens=own
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raptor=rap
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strider=sti
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thor=thr
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vulture=vul
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[color] // mech camo colors
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Black=blk
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Brown=brn
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Crimson=red
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Green=grn
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Grey=gry
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Tan=tan
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White=wht
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[badge] // emblem patterns (insignia)
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Davion=lgo2
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Kurita=lgo1
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Liao=lgo3
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Marik=lgo5
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None=lgo0
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Steiner=lgo4
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VGL=lgo6
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[patch] // emblem colors
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Black=blk
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Blue=blu
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Green=grn
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Grey=gry
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Red=red
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Violet=vlt
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White=wht
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Yellow=yel
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[substitute]
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skin:lgo=<<<emblem%serno%:%badge%_%patch%>
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skin:=_%color%%serno%:
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